Example #1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        myVHPManager = (VHPManager)target;

        EditorGUILayout.Space(10);
        EditorGUILayout.LabelField("Add procedural controllers:", EditorStyles.boldLabel);

        DrawButton("Emotions", typeof(VHPEmotions));
        DrawButton("Gaze", typeof(VHPGaze));
        DrawButton("Lip Sync", typeof(VHPLipSync));
    }
Example #2
0
    private void Awake()
    {
        m_VHPmanager = gameObject.GetComponent <VHPManager>();

        if (headBone && leftEyeBone && rightEyeBone)
        {
            m_enableEyesProceduralAnimation = true;
        }

        else
        {
            Debug.LogWarning("Missing bone(s)' transform(s). Please assign the character's bones in the public fields to enable the procedural gaze system.");
        }

        LoadBlendshapesValues();
        InstantiateGazeComponents();
    }
Example #3
0
    private void Awake()
    {
        m_VHPmanager = gameObject.GetComponent <VHPManager>();

        m_OVRLipSyncContext = transform.GetComponent <OVRLipSyncContext>();

        LoadBlendShapeValues();

        m_visemesBlendShapeValues.Add(m_viseme_sil_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_PP_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_FF_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_TH_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_DD_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_kk_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_CH_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_SS_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_nn_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_RR_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_aa_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_E_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_I_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_O_BlendShapeValues);
        m_visemesBlendShapeValues.Add(m_viseme_U_BlendShapeValues);
    }
Example #4
0
    private void Awake()
    {
        m_VHPmanager = gameObject.GetComponent <VHPManager>();

        LoadBlendShapeValues();
    }