Example #1
0
        public override void Draw()
        {
            //base.Update();
            #region draw circle

            {
                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                VG.vgLoadIdentity();

                VG.vgClearPath(mLinear, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 40.0f);
                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);
                VG.vgSetfv(VGParamType.VG_STROKE_DASH_PATTERN, mDashPattern.Length, mDashPattern);


                const float kFullScale = 55;
                var         rv         = kFullScale * (Percent / 100.0f);
                VGU.vguLine(mLinear, X + 35, Y + 35, X + 35, Y + 35 + rv);
                VG.vgDrawPath(mLinear, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }

            #endregion

            VG.vgFinish();
        }
Example #2
0
        public override void Draw()
        {
            {
                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                VG.vgLoadIdentity();


                for (var i = 0; i < mCount; i++)
                {
                    VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                    if (i == (mSpeed - 1))
                    {
                        VG.vgSetPaint(mActivePaint, VGPaintMode.VG_FILL_PATH);
                        mText[i][0].SetFont(Palette.Black);
                    }
                    else
                    {
                        VG.vgSetPaint(mDefaultPaint, VGPaintMode.VG_FILL_PATH);
                        mText[i][0].SetFont(Palette.White);
                    }

                    VGU.vguRoundRect(mPath, X, Y + i * (Width + 5), Width, Width, 5, 5);
                    VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                    VG.vgFinish();
                }
            }
            //base.Update();
        }
Example #3
0
        public ProgressBar(IWidget parent, int x, int y, int width, int height, int round)
            : base(parent, x, y, width, height)
        {
            mRound = round;

            mPath = VG.vgCreatePath(0, VGPathDatatype.VG_PATH_DATATYPE_S_16, 1, 0, 0, 0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
            VGU.vguRoundRect(mPath, 0, 0, Width, Height, mRound, mRound);

            mPaint = VG.vgCreatePaint();

            Status = new TextArea(this, 0, 0, Width, Height);
            Status.SetAlign(Align.Center, new GfxPoint(0, 3));
            Status.OnTextChange += caller => Invalidate();

            Border     = new VGSolidColor(Palette.White);
            Background = new VGSolidColor(Palette.Black);
            var percent = new VGLinearGradient(0, 0, 0, Height);

            percent.AddColor(0, new Color(0xE9AE5DFF));
            //percent.AddColor(50, new Color(0xE08F1EFF));
            percent.AddColor(100, new Color(0xE08F1EFF));
            //percent.AddColor(0, new Color(0x00FF00FF));
            //percent.AddColor(100, new Color(0xFF0000FF));
            PercentLine = percent;
        }
Example #4
0
        public VideoPlayer(IWindow parent, string text, int port, int x, int y, int width, int height) : base(parent, x, Application.Screen.Height - y - height, width, height)
        {
            var label = new TextArea(this, 0, height / 2 - 20, width, 40)
            {
                Text = text
            };

            label.SetFont(Palette.White, 35);
            label.SetAlign(Align.Center, new GfxPoint(0, 5));


            mPath = new VGPath(null, new VGSolidColor(new Color(0x2c2d2eff)));
            //VGU.vguRect(mPath.GetPath(), 0, 0, width, height);
            VGU.vguRoundRect(mPath.GetPath(), 0, 0, width - 12, height - 12, 10, 10);
            mPath.Move(6, 7);

            mArgs = string.Format("tcpclientsrc host=127.0.0.1 port={0} ! multipartdemux boundary=\"boundary\" ! vpudec ! mfw_isink axis-left={1} axis-top={2} disp-width={3} disp-height={4}",
                                  port,
                                  x, y,
                                  width, height);

            Environment.SetEnvironmentVariable("VSALPHA", "1");

            mThread = new Thread(Processing);
            mThread.Start();
        }
Example #5
0
        Button EngButton(IWidget parent, string name, int x, int y)
        {
            const int   kHeight = 35;
            const float kRound  = 5f;

            var contour = VGPath.OpenVGPath(); // 33x35

            VGU.vguRoundRect(contour, 0, 0, 33, kHeight, kRound, kRound);
            var normal = new VGPath(contour, null, new VGSolidColor(Palette.LightGrey));
            var active = new VGPath(contour, null, new VGSolidColor(Palette.DarkGray));

            var btn = new Button(parent, active, normal);//, "eng");//, x, y, width, kHeight, kRound);

            var label = new TextArea(btn, 0, 0, btn.Width, btn.Height)
            {
                Text = name
            };

            label.SetAlign(Align.Center, new GfxPoint(0, 5));
            label.SetFont(22);

            btn.Move(x, y);
            btn.OnRelease = caller =>
            {
                Text          += Text.Length == 0 ? label.Text : label.Text.ToLower();
                mTextArea.Text = Text;
            };
            btn.Hide();
            mEngLayout.Add(btn);

            return(btn);
        }
Example #6
0
        public static TableLine InputArea(IWidget parent, string label, int x, int y, int width = 440, int height = 30)
        {
            var rv = new TableLine(parent, height);

            rv.AddColumn(width, null, Align.Left, 20, Palette.Black, new GfxPoint(5, 5));

            var outline = VGPath.OpenVGPath();

            VGU.vguRoundRect(outline, 0, 0, width, height, 5, 5);

            rv.AddVGPath(new VGPath(outline, new VGSolidColor(Palette.LightGrey), new VGSolidColor(Palette.TextArea.Background)));
            rv.Move(x, y);

            var hitLabel = new TextArea(rv, 0, 0, rv.Width, rv.Height);

            hitLabel.SetAlign(Align.Left, new GfxPoint(5, 5));
            hitLabel.SetFont(Palette.DarkSlateGray, 20);
            hitLabel.Text = label;

            rv.OnPaint += caller =>
            {
                if (string.IsNullOrEmpty(rv.Text[0].Text))
                {
                    hitLabel.Show();
                }
                else
                {
                    hitLabel.Hide();
                }
            };


            return(rv);
        }
Example #7
0
        private static void InitModal()
        {
            if (mModalInitialized)
            {
                return;
            }

            const int kWidth  = 90;
            const int kHeight = 35;
            const int kRound  = 10;

            mModalOutline = VGPath.OpenVGPath();

            VGU.vguRoundRect(mModalOutline, 0, 0, kWidth, kHeight, kRound, kRound);

            mModalStrokeVGPaint = new VGSolidColor(Palette.LightGrey);

            #region default color
            mModalNormalVGPaintDefault = SetPaint(Palette.DarkGray, Palette.LightGrey, kHeight);
            mModalActiveVGPaintDefault = SetPaint(Palette.LightGrey, Palette.DarkGray, kHeight);
            #endregion

            #region red color
            mModalNormalVGPaintRed = SetPaint(new Color(0x640000FF), Palette.Red, kHeight);
            mModalActiveVGPaintRed = SetPaint(Palette.Red, new Color(0x640000FF), kHeight);
            #endregion

            #region green color
            mModalNormalVGPaintGreen = SetPaint(new Color(0x006400FF), Palette.Lime, kHeight);
            mModalActiveVGPaintGreen = SetPaint(Palette.Lime, new Color(0x006400FF), kHeight);
            #endregion

            mModalInitialized = true;
        }
Example #8
0
        protected internal TestWidget(IWidget parent) : base(parent, 0, 0, 150, 150)
        {
            //Text.Label(this, "Hello", 50, 10, 20, Width, 50, Align.Center, Palette.DarkSlateGray);

            //mPath = new VGPath(null, new VGSolidColor(Palette.Orange));
            mPath = new VGPath(null, new VGSolidColor(new Color(0xFFA5003F)));
            mPath.Move(30, 30);
            VGU.vguRoundRect(mPath.GetPath(), 0, 0, 100, 100, 35, 35);
        }
Example #9
0
        private void Init(int x, int y)
        {
            InitBackground();

            mImage = new Image(this, 10, 35);
            mImage.Load("./wvga.filter.raw");

            Text.Label(this, "Фильтр\\nв системе смазки", 14, 0, 0, Width, 14);

            mPaint = VG.vgCreatePaint();
            VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, (new Color(0xEDAB18ff)).Value);


            mRollArea = new TextArea(this, Width - 50, 45, 49, 30)
            {
                Text = ""
            };
            mRollArea.SetAlign(Align.Center, new GfxPoint(0, 5));
            mRollArea.SetFont(Palette.White, 16);

            const int kLimit = 10;

            mRollArea.Text = string.Format("{0}", "Отключен");
            VG.vgSetParameterfv(mFilterPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new Color(0x2EC90Eff).Value);

            mSensor.OnUpdate += sensor =>
            {
                if (mStatus.ValueAsInt == 0)
                {
                    mRollArea.Text = string.Format("{0}", "Отключен");
                    VG.vgSetParameterfv(mFilterPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new Color(0x2EC90Eff).Value);
                }
                else
                {
                    mRollArea.Text = string.Format("{0}", sensor.Value / 10.0f);
                    //mRollArea.Text = string.Format("{0}", sensor.Value > kLimit ? "Норма" : "Авария");
                    VG.vgSetParameterfv(mFilterPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4,
                                        sensor.Value > kLimit ? (new Color(0x2EC90Eff)).Value : (new Color(0xE3AB1Fff)).Value);
                }
            };

            AddVGPath(new VGPath(mPath, null, new VGSolidColor(new Color(0x2c2d2eff))));

            Move(x, y);

            mFilterPath = VGPath.OpenVGPath();
            VGU.vguRect(mFilterPath, mImage.ScreenPosition.X + 1, mImage.ScreenPosition.Y + 1, mImage.Width - 2, mImage.Height - 2);

            mFilterPaint = VG.vgCreatePaint();
            VG.vgSetParameterfv(mFilterPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, (new Color(0xEDAB18ff)).Value);
        }
Example #10
0
        private void InitBackground()
        {
            if (mInitialized)
            {
                return;
            }

            const int kRound = 10;

            mPath = VGPath.OpenVGPath();
            VGU.vguRoundRect(mPath, 0, 0, Width, Height, kRound, kRound);

            mInitialized = true;
        }
Example #11
0
        protected ModalWindow() : base(null, Application.Screen.Width, Application.Screen.Height)
        {
            Hide();

            if (mPath == null)
            {
                mPath = new VGPath(null, new VGSolidColor(new Color {
                    R = 0.0f, G = 0.0f, B = 0.0f, A = 0.8f
                }));
                VGU.vguRect(mPath.GetPath(), 0, 0, Width, Height);
            }

            mCounter++;
        }
Example #12
0
        public override ModalWindow AddModal(string name)
        {
            var modal = base.AddModal("modal-" + name);

            var modalOutline = VGPath.OpenVGPath();

            VGU.vguRoundRect(modalOutline, 0, 0, 400, 230, 20, 20);

            var fill = new VGLinearGradient(0, 0, 0, 230);

            fill.AddColor(0, Palette.DarkGray);
            fill.AddColor(25, Palette.LightGrey);
            fill.AddColor(100, Palette.LightGrey);

            var outline = new VGPath(modalOutline,
                                     new VGSolidColor(Palette.DarkSlateGray),
                                     fill)
            {
                StrokeWidth = 2.0f
            };

            outline.Move(40, 25);
            modal.AddVGPath(outline);

            var textOutline = VGPath.OpenVGPath();

            VGU.vguRect(textOutline, 0, 0, 360, 160);
            var text = new VGPath(textOutline,
                                  new VGSolidColor(Palette.DarkSlateGray),
                                  new VGSolidColor(Palette.White))
            {
                StrokeWidth = 2.0f
            };

            text.Move(60, 85);
            modal.AddVGPath(text);

            switch (name)
            {
            case "yesno":
                ConfigureModalYesNo(modal);
                break;

            case "ok":
                ConfigureModalOk(modal);
                break;
            }

            return(modal);
        }
Example #13
0
        private VGPath GetPanelPath()
        {
            var fill = new VGLinearGradient(0, 0, mPanel.Width, 0);

            fill.AddColor(0, Palette.LightBlue);
            fill.AddColor(25, Palette.Gainsboro);
            fill.AddColor(75, Palette.Gainsboro);
            fill.AddColor(100, Palette.LightBlue);

            var path = VG.vgCreatePath(0, VGPathDatatype.VG_PATH_DATATYPE_S_16, 1, 0, 0, 0,
                                       VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

            VGU.vguRect(path, 0, 0, mPanel.Width, mPanel.Height);
            return(new VGPath(path, new VGSolidColor(Palette.White), fill));
        }
Example #14
0
        private VGPath GetPanelPath()
        {
            var fill = new VGLinearGradient(0, 0, mPanel.Width, 0);

            fill.AddColor(0, Palette.LightBlue);
            fill.AddColor(25, Palette.Gainsboro);
            fill.AddColor(75, Palette.Gainsboro);
            fill.AddColor(100, Palette.LightBlue);

            var rv = new VGPath(new VGSolidColor(Palette.White), fill);

            VGU.vguRect(rv.GetPath(), 0, 0, mPanel.Width, mPanel.Height);

            return(rv);
        }
Example #15
0
        public static TableLine DateTime(IWidget parent, int x, int y)
        {
            const int kHeight = 40;

            var rv = new TableLine(parent, kHeight);

            rv.AddColumn(35, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // hour
            rv.AddColumn(15, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // :
            rv.AddColumn(35, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // minute
            rv.AddColumn(0, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5));  // :
            rv.AddColumn(0, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5));  // seconds
            rv.AddColumn(20, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // " - "

            rv.AddColumn(35, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // day
            rv.AddColumn(15, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // "/"
            rv.AddColumn(35, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // month
            rv.AddColumn(15, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // "/"
            rv.AddColumn(80, null, Align.Center, 40, Palette.Black, new GfxPoint(5, 5)); // year

            //rv.AddColumn(30, null, Align.Center, 20, Palette.Black, new GfxPoint(5, 5)); // seconds

            var outline = VGPath.OpenVGPath();

            VGU.vguRoundRect(outline, 0, 0, rv.Width, kHeight, 5, 5);

            rv.AddVGPath(new VGPath(outline, new VGSolidColor(Palette.LightGrey), new VGSolidColor(Palette.TextArea.Background)));
            rv.Move(x, y);

            {
                rv.Text[0].Text = "09";
                rv.Text[1].Text = ":";
                rv.Text[2].Text = "00";
                rv.Text[3].Text = ":";
                rv.Text[4].Text = "00";
                rv.Text[5].Text = " - ";


                rv.Text[6].Text  = "01";
                rv.Text[7].Text  = "/";
                rv.Text[8].Text  = "03";
                rv.Text[9].Text  = "/";
                rv.Text[10].Text = "2014";
                //rv.Text[0].Text = ":";
                //rv.Text[0].Text = "14";
            }

            return(rv);
        }
Example #16
0
        private void InitBackground()
        {
            if (mInitialized)
            {
                return;
            }

            const int kRound = 10;

            mPath = VGPath.OpenVGPath();
            VGU.vguRoundRect(mPath, 0, 0, Width, Height, kRound, kRound);

            mLinear = VG.vgCreatePath(0, VGPathDatatype.VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

            mInitialized = true;
        }
Example #17
0
        protected override void Draw()
        {
            // draw bg
            if (Background != null)
            {
                VG.vgSetfv(VGParamType.VG_CLEAR_COLOR, 4, Background.Value);
                VG.vgClear(X, Y, Width, Height);
            }

            if (Grid != null)
            {
                Grid.Update();
            }

            if (Arrows != null)
            {
                Arrows.Update();
            }

            // draw line
            if (mGrapihcs.Count > 0)
            {
                foreach (var data in from data in mGrapihcs where data != null where data.Data != null where data.Data.Length > 0 select data)
                {
                    VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                    VG.vgLoadIdentity();
                    VG.vgTranslate(X + data.Position.X, Y + data.Position.Y); // (40, 20)

                    VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, data.StrokeWidth);
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, data.Color != null ? data.Color.Value : Palette.Black.Value);
                    VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);

                    VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                    var size = (data.Data.Length - 1) > (Width - data.Position.X) ? (Width - data.Position.X) : (data.Data.Length - 1);
                    for (var i = 0; i < size; i++)
                    {
                        VGU.vguLine(mPath, i, data.Data[i], i + 1, data.Data[i + 1]);
                    }

                    VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                }
            }
        }
Example #18
0
        Button GenericButton(IWidget parent, int x, int y, int width, string text, Color color)
        {
            const int   kHeight = 35;
            const float kRound  = 5f;

            var contour = VGPath.OpenVGPath();

            VGU.vguRoundRect(contour, 0, 0, width, kHeight, kRound, kRound);
            var normal = new VGPath(contour, null, new VGSolidColor(color ?? Palette.LightGrey));

            var activeColor = Palette.DarkGray;

            if (color == Palette.Red)
            {
                activeColor = Palette.Orange;
            }
            //activeColor = new Color(0x640000FF);

            if (color == Palette.Lime)
            {
                activeColor = Palette.Orange;
            }
            //activeColor = new Color(0x006400FF);

            var active = new VGPath(contour, null, new VGSolidColor(activeColor));

            var btn = new Button(parent, active, normal);//, "generic");//, x, y, width, kHeight, kRound);

            var label = new TextArea(btn, 0, 0, btn.Width, btn.Height)
            {
                Text = text
            };

            label.SetAlign(Align.Center, new GfxPoint(0, 10));
            label.SetFont(22);

            btn.Move(x, y);
            btn.Show();

            return(btn);
        }
Example #19
0
        private static void InitDown()
        {
            if (mDownInitialized)
            {
                return;
            }

            const int kWidth  = 62;
            const int kHeight = 34;
            const int kRound  = 10;

            mDownOutline = VGPath.OpenVGPath();

            VGU.vguRoundRect(mDownOutline, 0, 0, kWidth, kHeight, kRound, kRound);

            #region default color
            mClassicActiveVGPaintDefault = SetPaint(Palette.Black, new Color(0x58595BFF), kHeight);
            #endregion

            mDownInitialized = true;
        }
Example #20
0
        private static void InitQuad()
        {
            if (mQuadInitialized)
            {
                return;
            }


            const int kButtonsWidth  = 62;
            const int kButtonsHeight = 45;

            mQuadOutline = VGPath.OpenVGPath();

            VGU.vguRect(mQuadOutline, 0, 0, kButtonsWidth, kButtonsHeight);

            #region default color
            mQuadActiveVGPaintDefault = SetPaint(Palette.Black, new Color(0x58595BFF), kButtonsHeight);
            #endregion

            mQuadInitialized = true;
        }
Example #21
0
        public override void Update()
        {
            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
            VG.vgLoadIdentity();

            #region fill rect
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);

                if (State == ButtonState.Released)
                {
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, PressColor.Value);
                }
                else
                {
                    var release = new Color
                    {
                        A = PressColor.A,
                        R = PressColor.R * 0.7f,
                        G = PressColor.G * 0.7f,
                        B = PressColor.B * 0.7f
                    };
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, release.Value);
                }

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
            }
            #endregion

            base.Update();
        }
Example #22
0
        private static void InitGiant()
        {
            if (mGiantInitialized)
            {
                return;
            }

            const int kWidth  = 230;
            const int kHeight = 90;
            const int kRound  = 25;

            mGiantOutline = VGPath.OpenVGPath();

            VGU.vguRoundRect(mGiantOutline, 0, 0, kWidth, kHeight, kRound, kRound);

            mGiantStrokeVGPaint = new VGSolidColor(Palette.LightGrey);
            //mGiantNormalVGPaint = SetPaint(Palette.LightBlue, Palette.LightGrey, kHeight);
            mGiantNormalVGPaint = SetPaint(Palette.DarkGray, Palette.LightGrey, kHeight);
            mGiantActiveVGPaint = SetPaint(Palette.LightGrey, Palette.DarkGray, kHeight);

            mGiantInitialized = true;
        }
Example #23
0
        private static void InitClassic()
        {
            if (mClassicInitialized)
            {
                return;
            }

            const int kWidth  = 120;
            const int kHeight = 50;
            const int kRound  = 15;

            mClassicOutline = VGPath.OpenVGPath();

            VGU.vguRoundRect(mClassicOutline, 0, 0, kWidth, kHeight, kRound, kRound);

            mClassicStrokeVGPaint = new VGSolidColor(Palette.LightGrey);

            #region default color
            //mClassicNormalVGPaintDefault = SetPaint(Palette.LightBlue, Palette.LightGrey, kHeight);
            mClassicNormalVGPaintDefault = SetPaint(Palette.DarkGray, Palette.LightGrey, kHeight);
            mClassicActiveVGPaintDefault = SetPaint(Palette.LightGrey, Palette.DarkGray, kHeight);
            #endregion

            #region red color
            //mClassicNormalVGPaintRed = SetPaint(Palette.LightBlue, Palette.Red, kHeight);
            mClassicNormalVGPaintRed = SetPaint(new Color(0x640000FF), Palette.Red, kHeight);
            mClassicActiveVGPaintRed = SetPaint(Palette.Red, new Color(0x640000FF), kHeight);
            #endregion

            #region green color
            //mClassicNormalVGPaintGreen = SetPaint(Palette.LightBlue, Palette.Lime, kHeight);
            //mClassicNormalVGPaintGreen = SetPaint(new Color(0x004623FF), Palette.Lime, kHeight);
            mClassicNormalVGPaintGreen = SetPaint(new Color(0x006400FF), Palette.Lime, kHeight);
            mClassicActiveVGPaintGreen = SetPaint(Palette.Lime, new Color(0x006400FF), kHeight);
            #endregion

            mClassicInitialized = true;
        }
Example #24
0
        private void Init(int x, int y)
        {
            InitBackground();

            Text.Label(this, mDescription, 14, 0, 0, Width, 14);
            //Text.Label(this, "100%", 14, 0, 0, Width, 14);
            //Text.Label(this, "0%", 14, 0, 0, Width, 14);

            mPaint = VG.vgCreatePaint();
            VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, (new Color(0xEDAB18ff)).Value);

            Format      = "{0:0}";
            mActiveArea = new TextArea(this, Width - 40, (int)(Height * 0.45f), 40, 30);//
            SetValue(0);

            mActiveArea.SetAlign(Align.Left, new GfxPoint(0, 5));
            mActiveArea.SetFont(Palette.White, 22);

            AddVGPath(new VGPath(mPath, null, new VGSolidColor(new Color(0x2c2d2eff))));

            {
                var i = VGPath.OpenVGPath();
                VGU.vguRect(i, 0, 0, 45, 59);
                var rv = new VGPath(i, new VGSolidColor(new Color(0x6d6e71ff)), new VGSolidColor(new Color(0x414041ff)))
                {
                    StrokeWidth = 1.0f
                };
                rv.Move(X + 12, Y + 32);
                AddVGPath(rv);
            }

            mSensor.OnUpdate += sensor => SetValue(sensor.Value / 10.0f);


            Move(x, y);
        }
Example #25
0
        public void AddLine(ITableLine line)
        {
            line.Parent = this;
            line.Move(0, Height);

            // берем макимальную ширину и добавляем высоту строки
            Resize(Width > line.Width ? Width : line.Width, Height + line.Height);

            line.OnPress   = CellPressed;
            line.OnRelease = CellReleased;

            mLines.Add(line);

            for (var i = 0; i < mLines.Count; i++)
            {
                mLines[i].Name = (mLines.Count - i).ToString("");
            }

            // add new borders to mPath
            foreach (var cell in line.Text)
            {
                VGU.vguRect(mPath, cell.X, line.Y, cell.Width, cell.Height);
            }
        }
Example #26
0
        public static GraphicArea ClassicArea(IWidget parent)
        {
            var rv = new GraphicArea(parent, 460, 220)
            {
                Background = Palette.TextArea.Background
            };

            #region Lines & arrows
            {
                var path = VGPath.OpenVGPath();
                VG.vgLoadIdentity();

                VGU.vguLine(path, 0, 0, rv.Width - 60, 0);  // OX
                VGU.vguLine(path, 0, 0, 0, rv.Height - 40); // OY

                const float kXBias = 5f;
                const float kYBias = 12f;

                var yArroyBias = rv.Height - 40f;

                var pathData = new float[16];
                pathData[0] = -kXBias;
                pathData[1] = yArroyBias;          //0f;
                pathData[2] = 0f;
                pathData[3] = yArroyBias + kYBias; // kYBias;
                pathData[4] = kXBias;
                pathData[5] = yArroyBias;          //0f;
                VGU.vguPolygon(path, pathData, 3, VGboolean.VG_TRUE);

                var xArroyBias = rv.Width - 60f;
                pathData[0] = xArroyBias;
                pathData[1] = -kXBias;
                pathData[2] = xArroyBias + kYBias;
                pathData[3] = 0f;
                pathData[4] = xArroyBias;
                pathData[5] = kXBias;
                VGU.vguPolygon(path, pathData, 3, VGboolean.VG_TRUE);

                var vgPath = new VGPath(path, new VGSolidColor(Palette.Black), new VGSolidColor(Palette.LightBlue));
                vgPath.Move(35, 15);
                rv.Arrows = vgPath;
            }
            #endregion

            #region Grid
            {
                var path = VGPath.OpenVGPath();

                for (var i = 1; i < 4; i++)
                {
                    VGU.vguLine(path, 0, i * 60, rv.Width - 60, i * 60);  // OX
                }
                for (var i = 1; i < 11; i++)
                {
                    VGU.vguLine(path, i * 40, 0, i * 40, rv.Height - 40); // OY
                }
                var vgPath = new VGPath(path, null, null);
                vgPath.SetStroke(new VGSolidColor(Palette.DarkSlateGray), new[] { 5.0f, 10.0f, 15.0f, 10.0f });
                vgPath.StrokeWidth = 0.5f;
                vgPath.Move(40, 20);

                rv.Grid = vgPath;
            }
            #endregion

            rv.Move(10, 10);
            return(rv);
        }
Example #27
0
        public override void Update()
        {
            // render table
            {
                VG.vgSeti(VGParamType.VG_BLEND_MODE, (int)VGBlendMode.VG_BLEND_SRC_OVER);
                VG.vgSeti(VGParamType.VG_FILL_RULE, (int)VGFillRule.VG_NON_ZERO);
                VG.vgSetfv(VGParamType.VG_STROKE_DASH_PATTERN, 0, null);

                // create some paths
                var path0 = VG.vgCreatePath(0, VGPathDatatype.VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                // create and set a paint for fill
                var fillPaint   = VG.vgCreatePaint();
                var strokePaint = VG.vgCreatePaint();

                // set model view matrix
                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                VG.vgLoadIdentity();

                #region draw border
                if (Border)
                {
                    VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 5.0f);
                    VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                    VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                    VG.vgSetParameteri(strokePaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                    const float kGreyColor = 192f / 256f;
                    VG.vgSetParameterfv(strokePaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { kGreyColor, kGreyColor, kGreyColor, 1.0f });
                    VG.vgSetPaint(strokePaint, VGPaintMode.VG_STROKE_PATH);

                    var tableLenght = 0;
                    for (var i = 0; i < mLenghtX.Length; i++)
                    {
                        tableLenght += mLenghtX[i];
                    }


                    VGU.vguRect(path0, (mX - 2.5f), (mY - 2.5f), tableLenght + 5, GetLenght(mLenghtY.Length, mLenghtY) + 5.0f);
                    VG.vgDrawPath(path0, VGPaintMode.VG_STROKE_PATH);
                }
                #endregion

                #region fill cells
                if (CellFill)
                {
                    for (var i = 0; i < mLenghtX.Length; i++)
                    {
                        for (var j = 0; j < mLenghtY.Length; j++)
                        {
                            VG.vgSetParameteri(fillPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                            VG.vgSetParameterfv(fillPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, CellColors[i, j].Value);
                            VG.vgSetPaint(fillPaint, VGPaintMode.VG_FILL_PATH);

                            VG.vgClearPath(path0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                            VGU.vguRect(path0, mX + GetLenght(i, mLenghtX), mY + GetLenght(j, mLenghtY), mLenghtX[i], mLenghtY[j]);
                            VG.vgDrawPath(path0, VGPaintMode.VG_FILL_PATH);
                        }
                    }
                }
                #endregion

                #region draw cells borders
                if (CellBorder)
                {
                    VG.vgSetParameteri(strokePaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                    VG.vgSetParameterfv(strokePaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0.0f, 0.0f, 0.0f, 1.0f });
                    VG.vgSetPaint(strokePaint, VGPaintMode.VG_STROKE_PATH);

                    VG.vgClearPath(path0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                    VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                    VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                    VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);


                    for (var i = 0; i < mLenghtX.Length; i++)
                    {
                        for (var j = 0; j < mLenghtY.Length; j++)
                        {
                            VGU.vguRect(path0, mX + GetLenght(i, mLenghtX), mY + GetLenght(j, mLenghtY), mLenghtX[i], mLenghtY[j]);
                        }
                    }

                    VG.vgDrawPath(path0, VGPaintMode.VG_STROKE_PATH);
                }
                #endregion

                VG.vgDestroyPath(path0);
                VG.vgDestroyPaint(strokePaint);
            }

            base.Update();
        }
Example #28
0
        public override void Update()
        {
            if (Width == 0 || Height == 0)
            {
                return;
            }

            if (!IsVisible)
            {
                return;
            }

            VG.vgLoadIdentity();
            if (!mIsRealUpdate)
            {
                // copy image from mCache
                VG.vgSetPixels(X - 1, Y - 1, mCache, 0, 0, Width + 2, Height + 2);
                return;
            }

            mIsRealUpdate = false;

            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);

            #region fill rect
            {
                var colStops = new float[25];// xRGBA

                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_LINEAR_GRADIENT);

                if (State == ButtonState.Released)
                {
                    colStops[0]  = 0.0f; colStops[1] = 0x2c / 255f; colStops[2] = 0x2d / 255f; colStops[3] = 0x2f / 255f; colStops[4] = 1.0f;
                    colStops[5]  = 0.20f; colStops[6] = 0x34 / 255f; colStops[7] = 0x35 / 255f; colStops[8] = 0x37 / 255f; colStops[9] = 1.0f;
                    colStops[10] = 0.80f; colStops[11] = 0x34 / 255f; colStops[12] = 0x35 / 255f; colStops[13] = 0x37 / 255f; colStops[14] = 1.0f;
                    colStops[15] = 1.0f; colStops[16] = 0x43 / 255f; colStops[17] = 0x43 / 255f; colStops[18] = 0x47 / 255f; colStops[19] = 1.0f;
                }
                else
                {
                    colStops[0]  = 0.0f; colStops[1] = 0x47 / 255f; colStops[2] = 0x49 / 255f; colStops[3] = 0x4d / 255f; colStops[4] = 1.0f;
                    colStops[5]  = 0.20f; colStops[6] = 0x2e / 255f; colStops[7] = 0x30 / 255f; colStops[8] = 0x32 / 255f; colStops[9] = 1.0f;
                    colStops[10] = 0.80f; colStops[11] = 0x2e / 255f; colStops[12] = 0x30 / 255f; colStops[13] = 0x32 / 255f; colStops[14] = 1.0f;
                    colStops[15] = 1.0f; colStops[16] = 0x16 / 255f; colStops[17] = 0x19 / 255f; colStops[18] = 0x19 / 255f; colStops[19] = 1.0f;
                }

                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y, X, Y + Height });
                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR_RAMP_STOPS, 20, colStops);

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                VG.vgFinish();
            }
            #endregion

            #region draw line
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                var lineSize = 1.0f;

                if (State == ButtonState.Released)
                {
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0x6b / 255f, 0x6c / 255f, 0x6c / 255f, 1.0f });
                }
                else
                {
                    lineSize = 3.0f;
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4,
                                        IsLock()
                                            ? new[] { 0xd9 / 255f, 0x11 / 255f, 0x07 / 255f, 1.0f } // red
                                            : new[] { 0x31 / 255f, 0xa3 / 255f, 0x1f / 255f, 1.0f }); // freen
                }

                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, lineSize);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X + (lineSize / 2f), Y + (lineSize / 2f), Width - lineSize, Height - lineSize, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }
            #endregion


            base.Update();

            // copy render image to cache
            VG.vgGetPixels(mCache, 0, 0, X - 1, Y - 1, Width + 2, Height + 2);
        }
Example #29
0
        public override void Update()
        {
            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
            VG.vgLoadIdentity();

            #region fill rect
            {
                var colStops = new float[25];// xRGBA


                colStops[0] = 0.0f; colStops[1] = PressColor.R * 0.7f; colStops[2] = PressColor.G * 0.7f; colStops[3] = PressColor.B * 0.7f; colStops[4] = PressColor.A * 1.0f;
                colStops[5] = 0.2f; colStops[6] = PressColor.R * 1.0f; colStops[7] = PressColor.G * 1.0f; colStops[8] = PressColor.B * 1.0f; colStops[9] = PressColor.A * 1.0f;

                // Fill with linear gradient paint
                //VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_LINEAR_GRADIENT);
                //VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_RADIAL_GRADIENT);

                if (State == ButtonState.Pressed)
                {
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, PressColor.Value);

                    colStops[1] = PressColor.R * 0.4f;
                    colStops[2] = PressColor.G * 0.4f;
                    colStops[3] = PressColor.B * 0.4f;
                    colStops[6] = PressColor.R * 0.7f;
                    colStops[7] = PressColor.G * 0.7f;
                    colStops[8] = PressColor.B * 0.7f;
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y, X, Y + Height });
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_RADIAL_GRADIENT, 5, new float[] { mX + mWidth / 2, mY,
                    //                                                                                             mX + mWidth / 2, mY + mHeight * 2,
                    //                                                                                             mWidth  });
                }
                else
                {
                    //VG.vgTranslate(3,-3);
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, ReleaseColor.Value);

                    colStops[1] = PressColor.R * 0.7f;
                    colStops[2] = PressColor.G * 0.7f;
                    colStops[3] = PressColor.B * 0.7f;
                    colStops[6] = PressColor.R * 1.0f;
                    colStops[7] = PressColor.G * 1.0f;
                    colStops[8] = PressColor.B * 1.0f;
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y, X, Y + Height });
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_RADIAL_GRADIENT, 5, new float[] { mX + mWidth / 2, mY,
                    //                                                                                             mX + mWidth / 2, mY - mHeight * 2,
                    //                                                                                             mWidth  });
                }

                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR_RAMP_STOPS, 10, colStops);

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                VG.vgFinish();
            }
            #endregion

            #region draw line
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 1.0f, 1.0f, 1.0f, 1.0f });
                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 3.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }
            #endregion


            base.Update();
        }
Example #30
0
        public VagonIcon(IWidget parent, ISignal pump, ISignal uz2, ISignal uz3, ISignal uz4, ISignal uz5, ISignal conveyor, int y)
            : base(parent)
        {
            mPump = pump;
            #region насосная станция
            mPump.OnUpdate += sensor =>
            {
                switch (sensor.ValueAsInt)
                {
                case 0:    // stop
                {
                    EngineNormal(0);
                }
                break;

                case 1:    // active
                {
                    EngineActive(0);
                }
                break;

                case 2:    // fault
                {
                    EngineFault(0);
                }
                break;
                }
            };
            #endregion

            mUz2 = uz2;
            #region ПЧН 1
            mUz2.OnUpdate += sensor =>
            {
                switch (sensor.ValueAsInt)
                {
                case 0:    // stop
                {
                    EngineNormal(1);
                }
                break;

                case 1:    // active
                {
                    EngineActive(1);
                }
                break;

                case 2:    // fault
                {
                    EngineFault(1);
                }
                break;
                }
            };
            #endregion

            mUz3 = uz3;
            #region ПЧН 2
            mUz3.OnUpdate += sensor =>
            {
                switch (sensor.ValueAsInt)
                {
                case 0:    // stop
                {
                    EngineNormal(2);
                }
                break;

                case 1:    // active
                {
                    EngineActive(2);
                }
                break;

                case 2:    // fault
                {
                    EngineFault(2);
                }
                break;
                }
            };
            #endregion

            mUz4 = uz4;
            #region ПЧН 3
            mUz4.OnUpdate += sensor =>
            {
                switch (sensor.ValueAsInt)
                {
                case 0:    // stop
                {
                    EngineNormal(3);
                }
                break;

                case 1:    // active
                {
                    EngineActive(3);
                }
                break;

                case 2:    // fault
                {
                    EngineFault(3);
                }
                break;
                }
            };
            #endregion

            mUz5 = uz5;
            #region ПЧН4
            mUz5.OnUpdate += sensor =>
            {
                switch (sensor.ValueAsInt)
                {
                case 0:    // stop
                {
                    EngineNormal(4);
                }
                break;

                case 1:    // active
                {
                    EngineActive(4);
                }
                break;

                case 2:    // fault
                {
                    EngineFault(4);
                }
                break;
                }
            };
            #endregion

            mConveyor = conveyor;
            #region конвейер
            mConveyor.OnUpdate += sensor =>
            {
                switch (sensor.ValueAsInt)
                {
                case 0:    // stop
                {
                    EngineNormal(5);
                }
                break;

                case 1:    // active
                {
                    EngineActive(5);
                }
                break;

                case 2:    // fault
                {
                    EngineFault(5);
                }
                break;
                }
            };
            #endregion

            mImage = new Image(this, 0, 0);
            const float kScale = 1.0f;
            mImage.Scale(kScale, kScale);
            mImage.Load("./wvga.vagon.raw");

            //Width = (int)(mImage.Width * kScale);
            //Height = (int)(mImage.Height * kScale);
            Resize((int)(mImage.Width * kScale), (int)(mImage.Height * kScale));
            Init(y);

            for (var i = 0; i < 6; i++)
            {
                mRects.Add(new Rect {
                    Path = VGPath.OpenVGPath(), Color = mDefaultColor
                });
            }

            var pos = ScreenPosition;

            VGU.vguRect(mRects[0].Path, pos.X + 145, pos.Y + mImage.Height - 30, 35, 20);
            VGU.vguRect(mRects[1].Path, pos.X + 75, pos.Y + mImage.Height - 35, 30, 25);
            VGU.vguRect(mRects[2].Path, pos.X + 185, pos.Y + mImage.Height - 35, 30, 25);
            VGU.vguRect(mRects[3].Path, pos.X + 75, pos.Y + 10, 30, 25);
            VGU.vguRect(mRects[4].Path, pos.X + 185, pos.Y + 10, 30, 25);
            VGU.vguRect(mRects[5].Path, pos.X + 10, pos.Y + mImage.Height / 2 - 20, mImage.Width - 20, 40);

            mPaint = VG.vgCreatePaint();
        }