Example #1
0
        ///////////////////////////////////////////////////////////////////////////////
        // Eventhandler for Custom Defined Events                                    //
        ///////////////////////////////////////////////////////////////////////////////
        #region CUSTOMEVENTHANDLER
        #endregion //CUSTOMEVENTHANDLER

        #endregion //EVENTS

        ///////////////////////////////////////////////////////////////////////////////
        // Methods and Eventhandling for Background tasks                            //
        ///////////////////////////////////////////////////////////////////////////////
        #region BACKGROUNDWORKER
        #endregion //BACKGROUNDWORKER

        ///////////////////////////////////////////////////////////////////////////////
        // Inherited methods                                                         //
        ///////////////////////////////////////////////////////////////////////////////
        #region OVERRIDES
        #endregion //OVERRIDES

        ///////////////////////////////////////////////////////////////////////////////
        // Methods for doing main class job                                          //
        ///////////////////////////////////////////////////////////////////////////////
        #region METHODS

        /// <summary>
        /// This method creates the shape that is defined in this dialog to be added to a slide.
        /// </summary>
        /// <returns>The ready to use <see cref="VGElement"/>.</returns>
        private VGElement GenerateNewShape()
        {
            VGElement element = null;

            if (this.rdbRectangle.Checked)
            {
                element = new VGRectangle(
                    this.pbcStyle.DrawAction,
                    this.pbcStyle.NewPen,
                    this.pbcStyle.NewBrush,
                    this.pbcStyle.NewFont,
                    this.pbcStyle.NewFontColor,
                    new RectangleF(0, 0, 100, 100),
                    VGStyleGroup.None,
                    this.pbcStyle.NewName,
                    string.Empty);
            }
            else if (this.rdbEllipse.Checked)
            {
                element = new VGEllipse(
                    this.pbcStyle.DrawAction,
                    this.pbcStyle.NewPen,
                    this.pbcStyle.NewBrush,
                    this.pbcStyle.NewFont,
                    this.pbcStyle.NewFontColor,
                    new RectangleF(0, 0, 100, 100),
                    VGStyleGroup.None,
                    this.pbcStyle.NewName,
                    string.Empty);
            }
            else if (this.rdbPolyline.Checked)
            {
                element = new VGPolyline(
                    this.pbcStyle.DrawAction,
                    this.pbcStyle.NewPen,
                    this.pbcStyle.NewBrush,
                    this.pbcStyle.NewFont,
                    this.pbcStyle.NewFontColor,
                    VGStyleGroup.None,
                    this.pbcStyle.NewName,
                    string.Empty);
            }
            else if (this.rdbSharp.Checked)
            {
                element = new VGSharp(
                    this.pbcStyle.DrawAction,
                    this.pbcStyle.NewPen,
                    this.pbcStyle.NewFont,
                    this.pbcStyle.NewFontColor,
                    new RectangleF(0, 0, 100, 100),
                    VGStyleGroup.None,
                    this.pbcStyle.NewName,
                    string.Empty);
            }
            else if (this.rdbLine.Checked)
            {
                element = new VGLine(
                    this.pbcStyle.DrawAction,
                    this.pbcStyle.NewPen,
                    this.pbcStyle.NewFont,
                    this.pbcStyle.NewFontColor,
                    VGStyleGroup.None,
                    this.pbcStyle.NewName,
                    string.Empty);
            }

            element.Sound = this.audioControl.Sound;

            return(element);
        }
Example #2
0
        /// <summary>
        /// Loads the shapes that are listed in the given database table
        ///   and creates corresponding graphic elements.
        /// </summary>
        /// <param name="areaOfInterestTableRows">
        /// Areas of interest table as
        ///   a <see cref="DataGridViewRowCollection"/>
        /// </param>
        public void LoadShapesFromDataGridView(DataGridViewRowCollection areaOfInterestTableRows)
        {
            try
            {
                // Create aoi elements from data view
                this.AoiCollection = new VGElementCollection();

                foreach (DataGridViewRow row in areaOfInterestTableRows)
                {
                    if (!row.IsNewRow)
                    {
                        // retrieve shape parameters from cell values.
                        var          shapeName = row.Cells["colShapeName"].Value.ToString();
                        var          strPtList = row.Cells["colShapePts"].Value.ToString();
                        Pen          usedPen;
                        Font         usedFont;
                        Color        usedFontColor;
                        VGAlignment  usedAlignment;
                        VGStyleGroup usedStyleGroup;
                        var          pointList        = ObjectStringConverter.StringToPointFList(strPtList);
                        var          usedElementGroup = row.Cells["colShapeGroup"].Value.ToString();
                        switch (usedElementGroup)
                        {
                        case "Target":
                            usedPen        = this.TargetPen;
                            usedFont       = this.TargetFont;
                            usedFontColor  = this.TargetFontColor;
                            usedStyleGroup = VGStyleGroup.AOI_TARGET;
                            usedAlignment  = this.TargetTextAlignment;
                            break;

                        case "SearchRect":
                            usedPen        = this.SearchRectPen;
                            usedFont       = this.SearchRectFont;
                            usedFontColor  = this.SearchRectFontColor;
                            usedStyleGroup = VGStyleGroup.AOI_SEARCHRECT;
                            usedAlignment  = this.SearchRectTextAlignment;
                            break;

                        default:
                            usedPen        = this.DefaultPen;
                            usedFont       = this.DefaultFonts;
                            usedFontColor  = this.DefaultFontColor;
                            usedStyleGroup = VGStyleGroup.AOI_NORMAL;
                            usedAlignment  = this.DefaultTextAlignment;
                            break;
                        }

                        // Create the shape depending on ShapeType
                        var boundingRect = new RectangleF();
                        switch (row.Cells["colShapeType"].Value.ToString())
                        {
                        case "Rectangle":
                            boundingRect.Location = pointList[0];
                            boundingRect.Width    = pointList[2].X - pointList[0].X;
                            boundingRect.Height   = pointList[2].Y - pointList[0].Y;

                            // Create Rect with defined stroke
                            var newRect =
                                new VGRectangle(
                                    this.hideAOIDescription ? ShapeDrawAction.Edge : ShapeDrawAction.NameAndEdge,
                                    usedPen,
                                    usedFont,
                                    usedFontColor,
                                    boundingRect,
                                    usedStyleGroup,
                                    shapeName,
                                    usedElementGroup);
                            newRect.TextAlignment = usedAlignment;
                            this.AoiCollection.Add(newRect);
                            break;

                        case "Ellipse":
                            boundingRect.Location = pointList[0];
                            boundingRect.Width    = pointList[2].X - pointList[0].X;
                            boundingRect.Height   = pointList[2].Y - pointList[0].Y;

                            // Create Rect with defined stroke
                            var newEllipse =
                                new VGEllipse(
                                    this.hideAOIDescription ? ShapeDrawAction.Edge : ShapeDrawAction.NameAndEdge,
                                    usedPen,
                                    usedFont,
                                    usedFontColor,
                                    boundingRect,
                                    usedStyleGroup,
                                    shapeName,
                                    usedElementGroup);
                            newEllipse.TextAlignment = usedAlignment;
                            this.AoiCollection.Add(newEllipse);
                            break;

                        case "Polyline":

                            // Create Polyline with defined stroke
                            var newPolyline =
                                new VGPolyline(
                                    this.hideAOIDescription ? ShapeDrawAction.Edge : ShapeDrawAction.NameAndEdge,
                                    usedPen,
                                    usedFont,
                                    usedFontColor,
                                    usedStyleGroup,
                                    shapeName,
                                    usedElementGroup);
                            newPolyline.TextAlignment = usedAlignment;
                            foreach (var point in pointList)
                            {
                                newPolyline.AddPt(point);
                            }

                            newPolyline.ClosePolyline();
                            this.AoiCollection.Add(newPolyline);
                            break;
                        }
                    }
                }

                // Reset Elements (deselect and clear all)
                this.ResetPicture();

                this.Elements.AddRange(this.AoiCollection);

                // If there were a selected element before updating, try
                // to select it again.
                if (this.SelectedElement != null)
                {
                    foreach (VGElement element in this.Elements)
                    {
                        if (VGPolyline.Distance(element.Location, this.SelectedElement.Location) < 1)
                        {
                            this.SelectedElement = element;
                            element.IsInEditMode = true;
                        }
                    }
                }

                this.DrawForeground(true);
            }
            catch (Exception ex)
            {
                ExceptionMethods.HandleException(ex);
            }
        }
Example #3
0
        /// <summary>
        /// Calculates fixations from raw data and writes them into
        /// the database in the fixations tables.
        /// </summary>
        /// <param name="sampleType">The <see cref="SampleType"/> of the data, gaze or mouse</param>
        /// <param name="subject">A <see cref="String"/> with the subject name</param>
        /// <param name="trialsTable">The database trials <see cref="DataTable"/></param>
        /// <param name="worker">The <see cref="BackgroundWorker"/> of the calculation</param>
        /// <param name="e">The <see cref="DoWorkEventArgs"/> of the <see cref="BackgroundWorker"/></param>
        public void CalcFixations(
            SampleType sampleType,
            string subject,
            System.Data.DataTable trialsTable,
            BackgroundWorker worker,
            DoWorkEventArgs e)
        {
            // Fixation  Calculating Objects //////////////////////////////////////////
            FixationDetection objFixationDetection = new FixationDetection();

            // Instantiate the delegate using the method as a parameter
            GetDataDelegate getDataMethod = null;
            int             minSamples    = 0;
            int             maxDistance   = 0;

            if (sampleType == (sampleType | SampleType.Gaze))
            {
                getDataMethod = Queries.GetGazeData;
                minSamples    = this.gazeMinSamples;
                maxDistance   = this.gazeMaxDistance;
            }
            else if (sampleType == (sampleType | SampleType.Mouse))
            {
                getDataMethod = Queries.GetMouseData;
                minSamples    = this.mouseMinSamples;
                maxDistance   = this.mouseMaxDistance;
            }

            bool point_found_delayed;
            /* sample gazepoint-found flag,      */
            /*   min_fix_samples ago             */
            float x_delayed; /* sample gazepoint coordinates,     */
            float y_delayed; /*   min_fix_samples ago             */
            float deviation_delayed;
            /* deviation of the gaze from the    */
            /*   present fixation,               */
            /*   min_fix_samples ago             */
            /* Fixation data - delayed:          */
            float x_fix_delayed = new float(); /* fixation point as estimated       */
            float y_fix_delayed = new float(); /*   min_fix_samples ago             */
            int   saccade_duration_delayed;
            /* duration of the saccade           */
            /*   preceeding the preset fixation  */
            /*   (samples)                       */
            long fix_start_time = new long();
            int  fix_duration_delayed_samples      = new int();  /* duration of the present fixation  */
            long fix_duration_delayed_milliseconds = new long(); /* duration of the present fixation  */

            EyeMotionState currentState = new EyeMotionState();

            // OtherVars
            int    counterTrial       = 0;
            PointF trialLastFixCenter = new PointF(0, 0);

            // Loop Rows=Trials
            foreach (DataRow trialRow in trialsTable.Rows)
            {
                List <Fixation> fixations = new List <Fixation>();

                // Reinitialize Fixation detection object
                // to ensure no overlay between fixations of
                // trials that follow each other.
                objFixationDetection.InitFixation(minSamples);

                int trialID       = (int)trialRow["TrialID"];
                int trialSequence = (int)trialRow["TrialSequence"];

                // Holds RawData corresponding to selected trial and subject
                DataTable rawDataTable   = Queries.GetRawDataBySubjectAndTrialSequence(subject, trialSequence);
                long      trialStartTime = rawDataTable.Rows.Count > 0 ? (long)rawDataTable.Rows[0]["Time"] : 0;

                int  counterRows = 0;
                int  counterFix  = 0;
                bool isFixation  = false;

                // Loop RawData
                foreach (DataRow rowRaw in rawDataTable.Rows)
                {
                    PointF?        newPt;
                    SampleValidity isValidData = getDataMethod(
                        rowRaw,
                        Document.ActiveDocument.PresentationSize,
                        out newPt);

                    bool useSample = false;
                    switch (isValidData)
                    {
                    case SampleValidity.Valid:
                        useSample = true;
                        break;

                    case SampleValidity.Empty:
                        useSample = true;
                        break;

                    case SampleValidity.Null:
                        break;

                    case SampleValidity.OutOfStimulus:
                        useSample = true;
                        break;
                    }

                    if (useSample)
                    {
                        PointF dataPoint = newPt.Value;

                        currentState = objFixationDetection.DetectFixation(
                            dataPoint.IsEmpty ? false : true,
                            Convert.ToInt64(rowRaw[3]),
                            dataPoint.X,
                            dataPoint.Y,
                            maxDistance,
                            minSamples,
                            out point_found_delayed,
                            out x_delayed,
                            out y_delayed,
                            out deviation_delayed,
                            out x_fix_delayed,
                            out y_fix_delayed,
                            out saccade_duration_delayed,
                            out fix_start_time,
                            out fix_duration_delayed_milliseconds,
                            out fix_duration_delayed_samples);

                        switch (currentState)
                        {
                        case EyeMotionState.FIXATING:
                            if (!isFixation)
                            {
                                isFixation = true;
                            }

                            break;

                        case EyeMotionState.FIXATION_COMPLETED:
                            PointF fixationCenter = new PointF(x_fix_delayed, y_fix_delayed);

                            // if (!Queries.OutOfScreen(fixationCenter)) TODO
                            {
                                Fixation completedFixation = new Fixation();
                                completedFixation.CountInTrial  = counterFix + 1;
                                completedFixation.Length        = fix_duration_delayed_milliseconds;
                                completedFixation.PosX          = x_fix_delayed;
                                completedFixation.PosY          = y_fix_delayed;
                                completedFixation.SampleType    = sampleType;
                                completedFixation.StartTime     = fix_start_time - trialStartTime;
                                completedFixation.SubjectName   = (string)trialRow["SubjectName"];
                                completedFixation.TrialID       = (int)trialRow["TrialID"];
                                completedFixation.TrialSequence = (int)trialRow["TrialSequence"];

                                if (this.eliminateFirstFixation && this.eliminateFirstFixationSimple == false && counterFix == 0 && VGPolyline.Distance(fixationCenter, trialLastFixCenter) < maxDistance && fix_duration_delayed_milliseconds < this.limitForFirstFixation)
                                {
                                    // Eliminate if applicable
                                }
                                else if (this.eliminateFirstFixationSimple && counterFix == 0)
                                {
                                    // do nothing, just go on with the next fixation eliminating this one
                                    counterFix++;
                                }
                                else
                                {
                                    fixations.Add(completedFixation);
                                    counterFix++;
                                }
                            }

                            isFixation = false;
                            break;

                        case EyeMotionState.ERROR:
                            break;

                        default:
                            break;
                        }
                    }

                    counterRows++;

                    // End RawData Loop
                }

                // Save last Fix if it has not been saved by a following saccade
                if (isFixation && fix_duration_delayed_milliseconds > 0)
                {
                    Fixation lastFixation = new Fixation();
                    lastFixation.CountInTrial  = counterFix + 1;
                    lastFixation.Length        = fix_duration_delayed_milliseconds;
                    lastFixation.PosX          = x_fix_delayed;
                    lastFixation.PosY          = y_fix_delayed;
                    lastFixation.SampleType    = sampleType;
                    lastFixation.StartTime     = fix_start_time - trialStartTime;
                    lastFixation.SubjectName   = (string)trialRow["SubjectName"];
                    lastFixation.TrialID       = (int)trialRow["TrialID"];
                    lastFixation.TrialSequence = (int)trialRow["TrialSequence"];
                    fixations.Add(lastFixation);
                }

                // Save last FixCenter for Eliminating first Fix of new trial if choosen in UI
                trialLastFixCenter.X = x_fix_delayed;
                trialLastFixCenter.Y = y_fix_delayed;

                if (this.mergeConsecutiveFixations)
                {
                    // Look for consecutive fixations that are beneath each other
                    // (within GazeMaxDistance) because of
                    // miscalculation due to blinks or missing data.
                    List <Fixation> mergedFixations = new List <Fixation>();
                    if (fixations.Count > 1)
                    {
                        Fixation foregoingFixation       = fixations[0];
                        bool     merged                  = false;
                        int      mergedCounter           = 0;
                        int      consecutiveMerges       = 0;
                        int      trialFixCounter         = 1;
                        PointF   foregoingFixationCenter = new PointF(foregoingFixation.PosX, foregoingFixation.PosY);
                        for (int i = 1; i < fixations.Count; i++)
                        {
                            // Test if consecutive calculated fixations lie in GazeMaxDistanceRange
                            PointF fixationCenter = new PointF(fixations[i].PosX, fixations[i].PosY);
                            int    distance       = (int)VGPolyline.Distance(foregoingFixationCenter, fixationCenter);
                            if (distance < maxDistance)
                            {
                                long sumOfDuration = foregoingFixation.Length + fixations[i].Length;
                                foregoingFixation.PosX = (foregoingFixation.PosX * foregoingFixation.Length +
                                                          fixations[i].PosX * fixations[i].Length) / sumOfDuration;
                                foregoingFixation.PosY = (foregoingFixation.PosY * foregoingFixation.Length +
                                                          fixations[i].PosY * fixations[i].Length) / sumOfDuration;
                                foregoingFixation.Length = fixations[i].StartTime - foregoingFixation.StartTime + fixations[i].Length;
                                merged = true;
                                mergedCounter++;
                                consecutiveMerges++;
                            }
                            else
                            {
                                if (!merged)
                                {
                                    foregoingFixation.CountInTrial = trialFixCounter;
                                    mergedFixations.Add(foregoingFixation);
                                    trialFixCounter++;
                                }
                                else
                                {
                                    merged = false;
                                    foregoingFixation.CountInTrial -= mergedCounter - 1;
                                    foregoingFixation.CountInTrial  = trialFixCounter;
                                    mergedFixations.Add(foregoingFixation);
                                    consecutiveMerges = 0;
                                    trialFixCounter++;
                                }

                                foregoingFixation       = fixations[i];
                                foregoingFixationCenter = fixationCenter;
                            }
                        }

                        if (!merged)
                        {
                            foregoingFixation.CountInTrial = trialFixCounter;
                            mergedFixations.Add(foregoingFixation);
                            trialFixCounter++;
                        }
                    }
                    else
                    {
                        mergedFixations = fixations;
                    }

                    foreach (Fixation fixationToSave in mergedFixations)
                    {
                        this.SaveFixationToTable(fixationToSave);
                    }
                }
                else
                {
                    // Don not merge fixations, use the originals.
                    foreach (Fixation fixationToSave in fixations)
                    {
                        this.SaveFixationToTable(fixationToSave);
                    }
                }

                // increase TrialCounter
                counterTrial++;

                if (worker != null)
                {
                    if (worker.CancellationPending)
                    {
                        e.Cancel = true;
                        break;
                    }
                    else
                    {
                        // Report progress as a percentage of the total task.
                        int percentComplete = Convert.ToInt32(Convert.ToSingle(counterTrial) / trialsTable.Rows.Count * 100);
                        worker.ReportProgress(percentComplete);
                    }
                }

                // End Trial Loop
            }

            // Save Data to MDF File
            this.WriteToMDF(sampleType);
        }