Example #1
0
        public override void Generate(VGArea mArea)
        {
            // Randomly put solid tiles in the world
            int solidTilesAmount = (mArea.Width * mArea.Height) / 100 * InitialSolidPercent;

            for (int i = 0; i < solidTilesAmount; i++)
            {
                mArea.GetRandomTile().Set(ValueSolid);
            }

            // Iterate generation
            for (int iteration = 0; iteration < Iterations; iteration++)
            {
                // Create a clone of the world's map
                VGArea areaClone = mArea.Clone();

                // Cellar automata rule 4-5
                for (int iY = 0; iY < areaClone.Height; iY++)
                {
                    for (int iX = 0; iX < areaClone.Width; iX++)
                    {
                        if (areaClone.GetTileNeighborsCountByValue(iX, iY, 1, ValueSolid) <= RequiredSolidToStarve)
                        {
                            mArea[iX, iY].Set(ValuePassable);
                        }
                        else if (areaClone.GetTileNeighborsCountByValue(iX, iY, 1, ValueSolid) >= RequiredSolidToSolidify)
                        {
                            mArea[iX, iY].Set(ValueSolid);
                        }
                    }
                }
            }
        }
Example #2
0
        public override void Generate(VGArea mArea)
        {
            // Create a clone of the world's map
            VGArea areaClone = mArea.Clone();

            // Set all solids to walls
            for (int iY = 0; iY < areaClone.Height; iY++)
            {
                for (int iX = 0; iX < areaClone.Width; iX++)
                {
                    if (areaClone[iX, iY].Value == ValueSolid)
                    {
                        mArea[iX, iY].Set(ValueWall);
                    }
                }
            }

            // Create a clone of the world's map
            areaClone = mArea.Clone();

            // Sets all walls with 9 wall neighbors to solid
            for (int iY = 0; iY < areaClone.Height; iY++)
            {
                for (int iX = 0; iX < areaClone.Width; iX++)
                {
                    if (areaClone.GetTileNeighborsCountByValue(iX, iY, ValueWall) > 8)
                    {
                        mArea[iX, iY].Set(ValueSolid);
                    }
                }
            }
        }