// draw bitmap - colored public static void DrawBitmap(Rectangle bounds, uint[] data, uint color, uint transCol, bool transparency) { for (int i = 0; i < bounds.width * bounds.height; i++) { int xx = bounds.x + (i % bounds.width); int yy = bounds.y + (i / bounds.width); if (transparency) { if (data[i] != transCol) { if (driverMode == 0) { SVGA.SetPixel(xx, yy, color); } else if (driverMode == 1) { VGA.SetPixel(xx, yy, Color.ToARGB(color)); } } } else { SVGA.SetPixel(xx, yy, color); } } }
// fill rectangle public static void FillRectangle(Rectangle bounds, uint c) { for (int i = 0; i < bounds.width * bounds.height; i++) { int xx = i % bounds.width; int yy = i / bounds.width; if (bounds.width > 0 && bounds.height > 0) { if (driverMode == 0) { SVGA.SetPixel(bounds.x + xx, bounds.y + yy, c); } else if (driverMode == 1) { VGA.SetPixel(bounds.x + xx, bounds.y + yy, Color.ToARGB(c)); } } } }