Example #1
0
 public static void ExportObj_Sub_mesh()
 {
     if (VDialog.DisplayDialog("你是否要将物件Mesh存为 OBJ 格式,并存为多个Sub-Mesh"))
     {
         if (Selection.gameObjects.Length == 0)
         {
             Debug.Log("Didn't Export Any Meshes; Nothing was Selected!"); return;
         }
         string meshName = Selection.gameObjects[0].name;
         makeSubmeshes = true;
         VFile.SaveFile(SaveOBJFile, "obj");
     }
 }
Example #2
0
 public static void ExportObj()
 {
     if (EditorUtility.DisplayDialog("V", "你是否要将物件Mesh存为 Obj 格式,并将Mesh合并", "OK"))
     {
         if (Selection.gameObjects.Length == 0)
         {
             Debug.Log("Didn't Export Any Meshes; Nothing was Selected!"); return;
         }
         string meshName = Selection.gameObjects[0].name;
         makeSubmeshes = false;
         VFile.SaveFile(SaveOBJFile, "obj");
     }
 }