public void StopFX() { if (fxControl != null) { print("PrefabTest: FX stopped"); fxControl.Stop(); return; } }
public void Init(Skill skill) { this.skill = skill; if (prefabBeginParticle != null) { skill.eBegin.AddListener(CreateBeginParticle); skill.eEnd.AddListener(() => { beginParticle.Stop(); beginParticle = null; }); } }
private void Update() { if (_mono == null || !_mono.IsConstructed || !_mono.IsInitialized) { return; } if (PowerAvaliable) { //Handle Spray Firing _sprayTime -= DayNightCycle.main.deltaTime; if (_sprayTime < 0) { if (_mono.HydroHarvGrowBed.GetBedType() == FCSEnvironment.Air) { FireSpray(); _sprayTime = SprayTimeDefault; } } if (_fireVapor) { _timeLeft -= DayNightCycle.main.deltaTime; if (_timeLeft < 0) { _vaporFX.Stop(0); _fireVapor = false; _timeLeft = 1f; } } //Handle Bubbles if (_mono.HydroHarvGrowBed.GetBedType() == FCSEnvironment.Water) { ShowBubbles(); } else { HideBubbles(); } } else { //HandleBubbles HideBubbles(); } }
private void StopEffects() { if (drillFXinstance != null) { VFXLateTimeParticles component = drillFXinstance.GetComponent <VFXLateTimeParticles>(); component.Stop(); Destroy(drillFXinstance.gameObject, 1.6f); drillFXinstance = null; } if (fxControl.emitters[0].fxPS != null && fxControl.emitters[0].fxPS.emission.enabled) { fxControl.Stop(0); } loop.Stop(); loopHit.Stop(); }
public bool OnShoot() { if (TargetObject != null) { Utils.PlayFMODAsset(shootSound, transform, 20f); energyInterface.GetValues(out float charge, out float capacity); float d = Mathf.Min(1f, charge / 4f); energyInterface.ConsumeEnergy(4f); fxControl.Play(0); fxControl.Play(); if (TargetObject.TryGetComponent(out CreatureFrozenMixin creatureFrozenMixin)) { creatureFrozenMixin.FreezeInsideIce(); creatureFrozenMixin.FreezeForTime(20); } else if (TargetObject.TryGetComponent(out FreezeCannonFrozenMixin freezeCannonFrozenMixin)) { freezeCannonFrozenMixin.FreezeInsideIce(); freezeCannonFrozenMixin.FreezeForTime(20); } else { FreezeCannonFrozenMixin component = TargetObject.AddComponent <FreezeCannonFrozenMixin>(); component.FreezeInsideIce(); component.FreezeForTime(20); } ReleaseTargetObject(); fxControl.Stop(); return(true); } else { TargetObject = TraceForTarget(); return(false); } }