Example #1
0
 static bool Prefix(ref VFInput.InputValue __result)
 {
     if (FactoryManager.IsIncomingRequest)
     {
         __result        = default(VFInput.InputValue);
         __result.onDown = true;
         return(false);
     }
     return(true);
 }
Example #2
0
 static bool Prefix(ref VFInput.InputValue __result)
 {
     if (FactoryManager.EventFromServer)
     {
         __result        = default(VFInput.InputValue);
         __result.onDown = true;
         return(false);
     }
     return(true);
 }
Example #3
0
 public static bool _buildConfirm_Prefix(ref VFInput.InputValue __result)
 {
     if (Multiplayer.IsActive && Multiplayer.Session.Factories.IsIncomingRequest.Value)
     {
         __result        = default;
         __result.onDown = true;
         return(false);
     }
     return(true);
 }