static bool Prefix(ref VFInput.InputValue __result) { if (FactoryManager.IsIncomingRequest) { __result = default(VFInput.InputValue); __result.onDown = true; return(false); } return(true); }
static bool Prefix(ref VFInput.InputValue __result) { if (FactoryManager.EventFromServer) { __result = default(VFInput.InputValue); __result.onDown = true; return(false); } return(true); }
public static bool _buildConfirm_Prefix(ref VFInput.InputValue __result) { if (Multiplayer.IsActive && Multiplayer.Session.Factories.IsIncomingRequest.Value) { __result = default; __result.onDown = true; return(false); } return(true); }