// Use this for initialization void Start() { if (view == null) { view = transform.parent.GetComponent <VCamView> (); } gameObject.SetActive(false); }
public void BindVcam(VCam vcam, VCamView view, Rect rect) { var source = (InputSource)vcam.source; var surface = source.CreateSurface(rect); VCamIViewDictionary[vcam] = view; view.SetSurface(surface); source.Begin(); }