private void SetupConnections() { EventHandlers["onClientResourceStop"] += new Action <string>(async(string obj) => { if (obj == Function.Call <string>(Hash.GET_CURRENT_RESOURCE_NAME)) { _vehicleManager.CleanUP(); _FileLoader.UnLoadFilesFromScript(obj); } }); //command that siren state has changed. //recieves a command //EventHandlers["ELS:SirenUpdated"] += new Action<string, int, int, bool>(_vehicleManager.UpdateRemoteSirens); EventHandlers["ELS:SpawnCar"] += new Action <string>((veh) => { SpawnCar(veh); }); EventHandlers["ELS:VcfSync:Client"] += new Action <List <dynamic> >((vcfs) => { VCF.ParseVcfs(vcfs); }); EventHandlers.Add("ELS:PatternSync:Client", new Action <List <dynamic> >((patterns) => { VCF.ParsePatterns(patterns); })); EventHandlers["ELS:FullSync:NewSpawnWithData"] += new Action <System.Dynamic.ExpandoObject>((a) => { _vehicleManager.SyncAllVehiclesOnFirstSpawn(a); Tick -= Class1_Tick; Tick += Class1_Tick; }); EventHandlers["ELS:FullSync:NewSpawn"] += new Action(() => { Tick -= Class1_Tick; Tick += Class1_Tick; }); EventHandlers["ELS:VehicleEntered"] += new Action <int>((veh) => { Utils.DebugWriteLine("Vehicle entered"); Vehicle vehicle = new Vehicle(veh); if (vehicle.IsEls() && VehicleManager.vehicleList.ContainsKey(vehicle.GetNetworkId())) { Utils.DebugWriteLine("ELS Vehicle entered syncing UI"); VehicleManager.SyncUI(vehicle.GetNetworkId()); } }); //Take in data and apply it EventHandlers["ELS:NewFullSyncData"] += new Action <IDictionary <string, object>, int>(_vehicleManager.SetVehicleSyncData); API.RegisterCommand("vcfsync", new Action <int, List <object>, string>((source, arguments, raw) => { TriggerServerEvent("ELS:VcfSync:Server", Game.Player.ServerId); }), false); API.RegisterCommand("elsui", new Action <int, List <object>, string>((source, arguments, raw) => { if (arguments.Count != 1) { return; } if (arguments[0].Equals("enable")) { ElsUiPanel.EnableUI(); } else if (arguments[0].Equals("disable")) { ElsUiPanel.DisableUI(); } else if (arguments[0].Equals("show")) { ElsUiPanel.ShowUI(); } }), false); API.RegisterCommand("elslist", new Action <int, List <object>, string>((source, args, raw) => { var listString = ""; listString += $"Available ELS Vehicles\n" + $"----------------------\n"; foreach (var entry in VCF.ELSVehicle.Values) { if (entry.modelHash.IsValid) { listString += $"{System.IO.Path.GetFileNameWithoutExtension(entry.filename)}\n"; } } CitizenFX.Core.Debug.WriteLine(listString); }), false); }
private void SetupConnections() { EventHandlers["onClientResourceStop"] += new Action <string>(async(string obj) => { if (obj == Function.Call <string>(Hash.GET_CURRENT_RESOURCE_NAME)) { _vehicleManager.CleanUP(); _FileLoader.UnLoadFilesFromScript(obj); } }); //command that siren state has changed. //recieves a command //EventHandlers["ELS:SirenUpdated"] += new Action<string, int, int, bool>(_vehicleManager.UpdateRemoteSirens); EventHandlers["ELS:SpawnCar"] += new Action <string>((veh) => { SpawnCar(veh); }); EventHandlers["ELS:VcfSync:Client"] += new Action <List <dynamic> >((vcfs) => { VCF.ParseVcfs(vcfs); }); EventHandlers.Add("ELS:PatternSync:Client", new Action <List <dynamic> >((patterns) => { VCF.ParsePatterns(patterns); })); EventHandlers["ELS:FullSync:NewSpawnWithData"] += new Action <System.Dynamic.ExpandoObject>((a) => { _vehicleManager.SyncAllVehiclesOnFirstSpawn(a); }); EventHandlers["ELS:FullSync:NewSpawn"] += new Action(() => { Tick -= Class1_Tick; Tick += Class1_Tick; }); EventHandlers.Add("playerSpawned", new Action(() => { TriggerServerEvent("ELS:FullSync:Request:All", Game.Player.ServerId); })); EventHandlers["ELS:VehicleEntered"] += new Action <int>((veh) => { Utils.DebugWriteLine("Vehicle entered checking list"); Vehicle vehicle = new Vehicle(veh); Delay(1000); try { if (vehicle.Exists() && vehicle.IsEls()) { if ((vehicle.GetNetworkId() == LocalPlayer.Character.CurrentVehicle.GetNetworkId())) { Utils.DebugWriteLine("Vehicle is in list moving on"); Utils.DebugWriteLine("ELS Vehicle entered syncing UI"); lastVehicle = vehicle.GetNetworkId(); if (userSettings.uiSettings.enabled) { ElsUiPanel.ShowUI(); } VehicleManager.SyncUI(vehicle.GetNetworkId()); UserSettings.ELSUserVehicle usrVeh = userSettings.savedVehicles.Find(uveh => uveh.Model == vehicle.Model.Hash && uveh.ServerId == ServerId); Utils.DebugWriteLine($"got usrveh of {usrVeh.Model} on server {usrVeh.ServerId}m"); if (ServerId.Equals(usrVeh.ServerId)) { Utils.DebugWrite("Got Saved Vehicle Settings applying"); VehicleManager.vehicleList[vehicle.GetNetworkId()].SetSaveSettings(usrVeh); } VehicleManager.vehicleList[vehicle.GetNetworkId()].SetInofVeh(); } Utils.DebugWriteLine($"Vehicle {vehicle.GetNetworkId()}({Game.PlayerPed.CurrentVehicle.GetNetworkId()}) entered"); } } catch (Exception e) { Utils.ReleaseWriteLine("Exception caught via vehicle entered"); } }); EventHandlers["ELS:VehicleExited"] += new Action <int>((veh) => { Vehicle vehicle = new Vehicle(veh); try { if (vehicle.Exists() && vehicle.IsEls()) { if (VehicleManager.vehicleList.ContainsKey(vehicle.GetNetworkId()) && (vehicle.GetNetworkId() == lastVehicle)) { if (Global.DisableSirenOnExit) { VehicleManager.vehicleList[vehicle.GetNetworkId()].DisableSiren(); } Utils.DebugWriteLine("save settings for vehicle it"); VehicleManager.vehicleList[vehicle.GetNetworkId()].GetSaveSettings(); VehicleManager.vehicleList[vehicle.GetNetworkId()].SetOutofVeh(); } Utils.DebugWriteLine($"Vehicle {vehicle.GetNetworkId()}({Game.PlayerPed.LastVehicle.GetNetworkId()}) exited"); } } catch (Exception e) { Utils.ReleaseWriteLine("Exception caught via vehicle exited"); } }); //Take in data and apply it EventHandlers["ELS:NewFullSyncData"] += new Action <IDictionary <string, object>, int>(_vehicleManager.SetVehicleSyncData); API.RegisterCommand("vcfsync", new Action <int, List <object>, string>((source, arguments, raw) => { TriggerServerEvent("ELS:VcfSync:Server", Game.Player.ServerId); }), false); API.RegisterCommand("elsui", new Action <int, List <object>, string>((source, arguments, raw) => { Task task = new Task(() => userSettings.SaveUI(true)); if (arguments.Count != 1) { return; } switch (arguments[0].ToString().ToLower()) { case "enable": ElsUiPanel.EnableUI(); break; case "disable": ElsUiPanel.DisableUI(); userSettings.uiSettings.enabled = false; break; case "show": ElsUiPanel.ShowUI(); userSettings.uiSettings.enabled = true; break; case "whelen": userSettings.uiSettings.currentUI = UserSettings.ElsUi.Whelen; break; case "new": userSettings.uiSettings.currentUI = UserSettings.ElsUi.NewHotness; break; case "old": userSettings.uiSettings.currentUI = UserSettings.ElsUi.OldandBusted; break; } task.Start(); }), false); API.RegisterCommand("elslist", new Action <int, List <object>, string>((source, args, raw) => { var listString = ""; listString += $"Available ELS Vehicles\n" + $"----------------------\n"; foreach (var entry in VCF.ELSVehicle.Values) { if (entry.modelHash.IsValid) { listString += $"{System.IO.Path.GetFileNameWithoutExtension(entry.filename)}\n"; } } CitizenFX.Core.Debug.WriteLine(listString); }), false); }
public ELS() { if (API.GetConvar("dev_server", "false") == "true" || API.GetConvar("test_server", "false") == "true") { Utils.IsDeveloper = true; Utils.ReleaseWriteLine("Debug logging enabled!"); } bool Loaded = false; _controlConfiguration = new ElsConfiguration(); _FileLoader = new FileLoader(this); EventHandlers["onClientResourceStart"] += new Action <string>(async(string obj) => { if (obj == CurrentResourceName()) { Utils.Debug = bool.Parse(API.GetConvar("elsplus_debug", "false")); try { await Delay(100); ServerId = API.GetConvar("ElsServerId", null); userSettings = new UserSettings(); await Delay(0); Task settingsTask = new Task(() => userSettings.LoadUserSettings()); await Delay(0); Utils.ReleaseWriteLine($"Welcome to ELS Plus on {ServerId} using version {Assembly.GetExecutingAssembly().GetName().Version}"); settingsTask.Start(); await Delay(250); _FileLoader.RunLoader(obj); await Delay(250); SetupConnections(); await Delay(250); VcfSync.CheckResources(); VCF.ParseVcfs(VcfSync.VcfData); CustomPatterns.CheckCustomPatterns(); VCF.ParsePatterns(CustomPatterns.Patterns); await Delay(250); Tick -= Class1_Tick; Tick += Class1_Tick; await Delay(1000); if (float.TryParse(API.GetResourceKvpString("daybrightness"), out var dayValue)) { Function.Call((Hash)3520272001, "car.defaultlight.day.emissive.on", dayValue); } else { Function.Call((Hash)3520272001, "car.defaultlight.day.emissive.on", Global.DayLtBrightness); } if (float.TryParse(API.GetResourceKvpString("nightbrightness"), out var nightValue)) { Function.Call((Hash)3520272001, "car.defaultlight.night.emissive.on", nightValue); } else { Function.Call((Hash)3520272001, "car.defaultlight.night.emissive.on", Global.NightLtBrightness); } API.RequestScriptAudioBank("DLC_WMSIRENS\\SIRENPACK_ONE", false); } catch (Exception e) { Screen.ShowNotification($"ERROR:{e.Message}"); Screen.ShowNotification($"ERROR:{e.StackTrace}"); Tick -= Class1_Tick; Utils.ReleaseWriteLine($"ERROR:{e.StackTrace}"); Utils.ReleaseWriteLine($"Error: {e.Message}"); } } }); }