void HandleVACBanStatus(IPacketMsg packetMsg) { var vacStatus = new ClientMsg <MsgClientVACBanStatus>(packetMsg); var callback = new VACStatusCallback(vacStatus.Body, vacStatus.Payload.ToArray()); this.Client.PostCallback(callback); }
void HandleVACBanStatus(IPacketMsg packetMsg) { var vacStatus = new ClientMsg <MsgClientVACBanStatus>(packetMsg); #if STATIC_CALLBACKS var callback = new VACStatusCallback(Client, vacStatus.Body, vacStatus.Payload.ToArray()); SteamClient.PostCallback(callback); #else var callback = new VACStatusCallback(vacStatus.Body, vacStatus.Payload.ToArray()); this.Client.PostCallback(callback); #endif }
void HandleVACBanStatus( IPacketMsg packetMsg ) { Debug.Assert( !packetMsg.IsProto ); var vacStatus = new ClientMsg<MsgClientVACBanStatus>( packetMsg ); #if STATIC_CALLBACKS var callback = new VACStatusCallback( Client, vacStatus.Body, vacStatus.Payload.ToArray() ); SteamClient.PostCallback( callback ); #else var callback = new VACStatusCallback( vacStatus.Body, vacStatus.Payload.ToArray() ); this.Client.PostCallback( callback ); #endif }
void HandleVACBanStatus( IPacketMsg packetMsg ) { var vacStatus = new ClientMsg<MsgClientVACBanStatus>( packetMsg ); var callback = new VACStatusCallback( vacStatus.Body, vacStatus.Payload.ToArray() ); this.Client.PostCallback( callback ); }