Example #1
0
 public static void AddToHistory(UvsChess.Framework.ChessState state)
 {
     lock (_updateGuiDataLockObject)
     {
         _guiEvents.Add(new GuiEvent(Actually_AddToHistory, state.Clone()));
         _wasHistoryUpdated = true;
     }
 }
Example #2
0
 public static void ResetHistory(UvsChess.Framework.ChessState newState)
 {
     lock (_updateGuiDataLockObject)
     {
         _guiEvents.Add(new GuiEvent(Actually_ResetHistory, newState.Clone()));
     }
 }