public override void Run() { if (Location.Length == 5) { Location = Utill.Read(Location, mMemory); } if (Return == 0x01) { int i; for (i = 13; i < mMemory.GetSize(); i++) { if (mMemory.Get(i, 8) == new byte[8]) { break; } } List <byte> r = new List <byte>(); r.AddRange(mMemory.Get(4, 4)); r.AddRange(mMemory.Get(9, 4)); mMemory.Set(i, r.ToArray()); } mMemory.Set(4, Location); }
public void Find_obj(Dictionary <string, object> data_) { data = data_; img_totem = transform.Find("img_totem").GetComponent <Image>(); txt_totem_Lv = transform.Find("txt_totem_Lv").GetComponent <Text>(); txt_totem_name = transform.Find("txt_totem_name").GetComponent <Text>(); txt_totem_sub = transform.Find("txt_totem_sub").GetComponent <Text>(); txt_totem_val = transform.Find("txt_totem_val").GetComponent <Text>(); btn_totem_Upgrade = transform.Find("btn_totem_Upgrade").GetComponent <Button>(); txt_totem_add_reward = btn_totem_Upgrade.transform.Find("txt_totem_add_reward").GetComponent <Text>(); txt_totem_price_val = btn_totem_Upgrade.transform.Find("txt_totem_price_val").GetComponent <Text>(); img_totem_Upgrade = btn_totem_Upgrade.transform.Find("img_totem_Upgrade").GetComponent <Image>(); btn_totem_Buy = transform.Find("btn_totem_Buy").GetComponent <Button>(); txt_totem_buy_val = btn_totem_Buy.transform.Find("txt_totem_buy_val").GetComponent <Text>(); img_totem_buy = btn_totem_Buy.transform.Find("img_totem_buy").GetComponent <Image>(); btn_totem_Upgrade.onClick.AddListener(() => Totem_Upgrade()); btn_totem_Buy.onClick.AddListener(() => Totem_Buy()); txt_totem_buy_val.text = "500"; img_totem_buy.sprite = Utill.Get_Item_Sp((int)Item_Type.dia); txt_totem_name.text = data["name"].ToString(); img_totem.sprite = Utill.Get_Totem_Sp((int)data["num"]); img_totem_Upgrade.sprite = Utill.Get_Item_Sp((Item_Type)data["price_type"]); Set_Item(); }
public void Set_Panel(int num) { img_Skill = transform.Find("img_Skill").GetComponent <Image>(); txt_Skill_Lv = transform.Find("txt_Skill_Lv").GetComponent <Text>(); txt_Skill_Name = transform.Find("txt_Skill_Name").GetComponent <Text>(); txt_Skill_Sub = transform.Find("txt_Skill_Sub").GetComponent <Text>(); txt_Skill_Cool = transform.Find("txt_Skill_Cool").GetComponent <Text>(); btn_Skill_Upgrade = transform.Find("btn_Skill_Upgrade").GetComponent <Button>(); txt_Skill_Upgrade = btn_Skill_Upgrade.transform.Find("txt_Skill_Upgrade").GetComponent <Text>(); txt_Skill_val = btn_Skill_Upgrade.transform.Find("txt_Skill_val").GetComponent <Text>(); img_Skill_Upgrade = btn_Skill_Upgrade.transform.Find("img_Skill_Upgrade").GetComponent <Image>(); obj_Lock = transform.Find("obj_Lock").gameObject; btn_Skill_Upgrade.onClick.AddListener(() => Buy()); skill = Skill_s.Get_Skill((Ability_Type)num); img_Skill_Upgrade.sprite = Utill.Get_Item_Sp((Item_Type)skill.price_type); img_Skill.sprite = Utill.Get_Skill_Sp(skill.ability_type); txt_Skill_Name.text = skill.name; obj_Lock.SetActive(false); Set_Sub_Txt(); Set_Upgrade(Character_Lv.lv_1); }
public override void Run() { if (mtesttrue == BitConverter.ToBoolean(mMemory.Get(Memory.CONDITIONAL_RESULT, 1), 0)) { if (Location.Length >= 5) { Location = Utill.Read(Location, mMemory); } mMemory.Set(Memory.PROGRAM_COUNT, Location); } }
public void Set_Panel(int num) { pet_Info = BackEndDataManager.instance.Pet_Data.pet_info.Find(x => x.int_num.Equals(num)); img_pet = transform.Find("img_pet").GetComponent <Image>(); txt_pet_lv = transform.Find("txt_pet_lv").GetComponent <Text>(); img_pet.sprite = Utill.Get_Pet_Sp(num); Set_Txt(); GetComponent <Button>().onClick.AddListener(() => UiManager.instance.Open_Pet_Panel(num)); }
public override void Run() { Int16 INT = BitConverter.ToInt16(mParameters, 0); foreach (Interrupt Int in Interrupts) { if (INT == Int.Code) { byte[] Parameters = Utill.ArrayRemoveAt(mParameters, 1, mParameters.Length - 2); Int.Run(Parameters, mMemory); } } }
public void Set_Panel(Dictionary <string, object> data) { btn_content = GetComponent <Button>(); txt_Content_Name = transform.Find("txt_Content_Name").GetComponent <Text>(); img_Reward_0 = transform.Find("img_Reward_0").GetComponent <Image>(); img_Reward_1 = transform.Find("img_Reward_1").GetComponent <Image>(); img_Reward_2 = transform.Find("img_Reward_2").GetComponent <Image>(); txt_Content_Name.text = data["name"].ToString(); img_Reward_0.sprite = Utill.Get_Item_Sp((Item_Type)data["reward_0"]); img_Reward_1.sprite = Utill.Get_Item_Sp((Item_Type)data["reward_1"]); btn_content.onClick.AddListener(() => UiManager.instance.Change_Content_Popup((Popup_Type)(int)data["num"])); }
public void Set_Item() { Job_info job_ = BackEndDataManager.instance.Job_Data.job_info.Find(x => x.int_num.Equals((int)data["num"])); int num = (int)data["num"]; img_Job.sprite = Utill.Get_Job_Sp(num); txt_job_name.text = data["name"].ToString(); txt_job_Lv.text = string.Format("{0}.{1}", "Lv", job_ == null ? 0 : job_.int_lv); txt_job_reward.text = UiManager.instance.GetGoldString(Job_.Get_Reward(num)); txt_job_time.text = Job_.Get_Time(num); img_job_Upgrade.sprite = Utill.Get_Item_Sp((Item_Type)data["price_type"]); Set_Item_Upgrade(Job_.Job_Lv); Slider_time.maxValue = (int)data["job_time"]; }
public void Set_Item(Roon_Info slot_) { info_ = slot_; img_roon = transform.Find("img_roon").GetComponent <Image>(); img_plus = transform.Find("img_plus").GetComponent <Image>(); img_lock = transform.Find("img_lock").GetComponent <Image>(); img_roon.gameObject.SetActive(true); img_plus.gameObject.SetActive(false); img_lock.gameObject.SetActive(false); img_roon.sprite = Utill.Get_Roon_Sp(info_.type); GetComponent <Button>().onClick.RemoveAllListeners(); GetComponent <Button>().onClick.AddListener(() => Open_Roon_Mount()); }
public void Set_Panel(int num, Weapon_Content weapon_Content) { item_num = num; data = BackEndDataManager.instance.sword_csv_data[num]; img_Weapon = transform.Find("img_Weapon").GetComponent <Image>(); txt_Weapon_Grade = transform.Find("txt_Weapon_Grade").GetComponent <Text>(); txt_Weapon_Lv = transform.Find("txt_Weapon_Lv").GetComponent <Text>(); txt_Weapon_val = transform.Find("txt_Weapon_val").GetComponent <Text>(); this.weapon_Content = weapon_Content; switch (weapon_Content) { case Weapon_Content.Sword: img_Weapon.sprite = Utill.Get_Sword_Sp((int)data["num"]); break; case Weapon_Content.Shield: img_Weapon.sprite = Utill.Get_Shield_Sp((int)data["num"]); break; case Weapon_Content.Accessory: img_Weapon.sprite = Utill.Get_Accessory_Sp((int)data["num"]); break; case Weapon_Content.Costume: break; default: break; } txt_Weapon_Grade.text = data["grade"].ToString(); GetComponent <Button>().onClick.AddListener(() => Open_Weapon_Popup()); Set_Weapon_Lv(); Set_Weapon_Val(); }
public void Set_Item_Slot(Roon_Slot Slot_) { roon_Slot = Slot_; img_roon = transform.Find("img_roon").GetComponent <Image>(); img_plus = transform.Find("img_plus").GetComponent <Image>(); img_lock = transform.Find("img_lock").GetComponent <Image>(); Debug.Log("roon_Slot " + roon_Slot.int_roon.type); img_roon.gameObject.SetActive(roon_Slot.int_roon.type != -1); img_plus.gameObject.SetActive(!roon_Slot.isLock && roon_Slot.int_roon.type.Equals(-1)); img_lock.gameObject.SetActive(roon_Slot.isLock); img_roon.sprite = Utill.Get_Roon_Sp(roon_Slot.int_roon.type); GetComponent <Button>().onClick.RemoveAllListeners(); GetComponent <Button>().onClick.AddListener(() => Open_Roon_Popup()); GetComponent <Button>().interactable = !roon_Slot.isLock; }
void Start() { /* 다른 오브젝트가 입력되어 컨트롤 되는 걸 방지하기 위해 자신이 아닌 다른 오브젝트를 끈다. */ if (!isLocalPlayer) { DisableComponents(); AssignRemoteLayer(); } else { //Disable player graphics for local player Utill.SetLayerRecursively(playerGraphics, LayerMask.NameToLayer(dontDrawLayerName)); // Create PlayerUI playerUIInstance = Instantiate(playerUIPrefab); playerUIInstance.name = playerUIPrefab.name; GetComponent <PlayerManager>().SetUpPlayer(); } }
void EquipWeapon(PlayerWeapon p_weapon) { currentWeapon = p_weapon; GameObject weaponInstance = (GameObject)Instantiate(p_weapon.graphics, weaponHolder.position, weaponHolder.rotation); weaponInstance.transform.SetParent(weaponHolder); currentGraphics = weaponInstance.GetComponent <WeaponGraphics>(); if (currentGraphics == null) { Debug.LogError("No weaponGraphics component on the weapon object: " + weaponInstance.name); } if (isLocalPlayer) { Utill.SetLayerRecursively(weaponInstance, LayerMask.NameToLayer(weaponLayerName)); } }
public void Initalize(int playerIndex, GameManager gameManger) { m_GameManager = gameManger; m_PlayerIndex = playerIndex; m_RectTransform = GetComponent <RectTransform>(); m_Canvas = GetComponent <Canvas>(); GetComponentInChildren <RespawnUI>().Initalize(playerIndex, gameManger); m_Canvas.renderMode = RenderMode.ScreenSpaceCamera; m_Canvas.worldCamera = m_GameManager.Players[m_PlayerIndex].Camera.Camera; m_Canvas.planeDistance = 0.15f; m_ScorePopupPrefab = Resources.Load("Prefabs/UI/ScorePopup") as GameObject; m_PopupQueue = new List <ScorePopupProperties>(); m_TextOutlineColor = Utill.PlayerColor(m_PlayerIndex); m_TextOutlineColor.a = 0.5f; // Personalize the font styles m_HealthText.fontMaterial.SetColor("_OutlineColor", m_TextOutlineColor); SetDamageOverlay(0.0f); }
public void Set_item(int num) { GetComponent <Image>().sprite = Utill.Get_Pet_Sp(num); }
static void doWork() { //Console.WriteLine(Utill.Sum(null)); Console.WriteLine(Utill.Sum()); Console.WriteLine(Utill.Sum(10, 9, 8, 7, 6, 5, 4, 3, 2, 1)); }
public static Sprite Get_Img_Reward_1() { return(Utill.Get_Item_Sp((Item_Type)BackEndDataManager.instance.underground_dungeon_csv_data[Underground_Lv]["reward_1"])); }
public static Sprite Get_Img_Reward_1() { return(Utill.Get_Item_Sp(Get_Reward_1_Type())); }
public override void Run() { //mMemory.Set(Location, BitConverter.GetBytes( mContent.Length)); mMemory.Set(Location, Utill.Read(mContent, mMemory)); }