public void SoundButtonClick()
 {
     UtilityManeger.isSound = !UtilityManeger.isSound;
     UtilityManeger.SaveSound();
     if (UtilityManeger.isSound)
     {
         soundController.OnPlay();
         soundButtonImage.sprite = soundSprites[1];
     }
     else
     {
         soundController.OnMute();
         soundButtonImage.sprite = soundSprites[0];
     }
 }