Example #1
0
    private Dictionary <string, Rect> GetSpriteInfoInAtlas(string spriteName, GameObject atlasObj)
    {
        Dictionary <string, Rect> newInfo = new Dictionary <string, Rect>();

        if (
            string.IsNullOrEmpty(spriteName) ||
            (null == atlasObj)
            )
        {
            return(null);
        }

        Dictionary <string, Rect> tempInfo = UtilityForNGUI.GetSpriteInfo(atlasObj);

        if (null == tempInfo)
        {
            return(null);
        }

        Rect spriteRect;

        if (tempInfo.TryGetValue(spriteName, out spriteRect))
        {
            newInfo.Add(spriteName, spriteRect);
        }

        return(newInfo);
    }
Example #2
0
    private Dictionary <string, Rect> VagueGetSpriteInfoInAtlas(string spriteName, GameObject atlasObj)
    {
        Dictionary <string, Rect> newInfo = new Dictionary <string, Rect>();

        if (
            string.IsNullOrEmpty(spriteName) ||
            (null == atlasObj)
            )
        {
            return(null);
        }

        Dictionary <string, Rect> tempInfo = UtilityForNGUI.GetSpriteInfo(atlasObj);

        if (null == tempInfo)
        {
            return(null);
        }

        foreach (KeyValuePair <string, Rect> item in tempInfo)
        {
            if (item.Key.Contains(spriteName))
            {
                newInfo.Add(item.Key, item.Value);
            }
        }

        return(newInfo);
    }
    public SEARCHSPRITE_ERROR_TYPE SetUISprite(GameObject go, string spriteName, string atlasPath)
    {
        SEARCHSPRITE_ERROR_TYPE errorType = SEARCHSPRITE_ERROR_TYPE.SEARCHSPRITE_NONE_ERROR;

        errorType = CheckUtilityForNGUIError(UtilityForNGUI.SetUISprite(go, spriteName, atlasPath));

        return(errorType);
    }
Example #4
0
    public List <AtlasInfoForSearchSprite> VagueSearchAtlasWithSpecifySprite(string spriteName)
    {
        List <AtlasInfoForSearchSprite> atlasInfoTbl = new List <AtlasInfoForSearchSprite>();

        if (string.IsNullOrEmpty(spriteName))
        {
            return(null);
        }

        string[] paths = AssetDatabase.GetAllAssetPaths();

        for (int index = 0; index < paths.Length; index++)
        {
            GameObject atlasObj = null;
            if (UtilityForNGUI.IsAtlasPrefab(paths[index], out atlasObj))
            {
                if (null == atlasObj)
                {
                    continue;
                }

                AtlasInfoForSearchSprite newInfo = new AtlasInfoForSearchSprite();
                newInfo.AtlasPath    = paths[index];
                newInfo.AtlasTexture = UtilityForNGUI.GetAtlasTexture(atlasObj);
                //newInfo.SpriteInfo = UtilityForNGUI.GetSpriteInfo(atlasObj);
                newInfo.SpriteInfo = VagueGetSpriteInfoInAtlas(spriteName, atlasObj);

                if (
                    (newInfo.SpriteInfo != null) &&
                    (newInfo.SpriteInfo.Count != 0)
                    )
                {
                    atlasInfoTbl.Add(newInfo);
                }
                //if (IsSpriteInAtlas(spriteName, newInfo))
                //{
                //    atlasInfoTbl.Add(newInfo);
                //}
            }
        }

        return(atlasInfoTbl);
    }
Example #5
0
    void OnSelectListItem(EditorControl c, int index)
    {
        if (
            (m_SearchResultInfo == null) ||
            (m_SearchResultInfo.SearchSpriteInfo == null)
            )
        {
            return;
        }

        ListViewCtrl searchList = c as ListViewCtrl;

        if (null == searchList)
        {
            return;
        }

        MainViewCtrl spriteView = _GetControl <MainViewCtrl>(m_SpriteViewName);

        if (null == spriteView)
        {
            return;
        }

        MainViewCtrl atlasView = _GetControl <MainViewCtrl>(m_AtlasViewName);

        if (null == atlasView)
        {
            return;
        }

        LabelCtrl spriteInfo = _GetControl <LabelCtrl>(m_SpriteInfoLabel);

        if (null == spriteInfo)
        {
            return;
        }

        LabelCtrl atlasInfo = _GetControl <LabelCtrl>(m_AtlasInfoLabel);

        if (null == atlasInfo)
        {
            return;
        }

        SearchSpriteInfo info = m_SearchResultInfo.SearchSpriteInfo[index];

        Texture atlasTex = info.AtlasTexture;

        //获取Sprite在Atlas中的位置
        Rect spriteUVRect = info.SpriteRect;
        //m_SearchResultInfo.GetSpirteUVRect(index);
        Rect spriteUVRectReal = UtilityForNGUI.ConvertToTexCoords(spriteUVRect, atlasTex.width, atlasTex.height);

        float aspect = (float)atlasTex.width / (float)atlasTex.height;
        float w1     = 10.0f;
        float h1     = w1 / aspect;

        float aspect2 = (float)spriteUVRect.width / (float)spriteUVRect.height;
        float w2      = 3.0f;
        float h2      = w2 / aspect2;

        //创建预览Object
        GameObject spritePreviewObj = _GenTexturePreviewObject(w2, h2, atlasTex, spriteUVRectReal);
        GameObject atlasPreviewObj  = _GenTexturePreviewObject(w1, h1, atlasTex, new Rect(0, 0, 1, 1));

        //将预览Object绑定至MainView的主相机之下
        UniversalEditorUtility.DestoryChildren(spriteView.GetBindingTarget());
        spritePreviewObj.transform.parent        = spriteView.GetBindingTarget().transform;
        spritePreviewObj.transform.localPosition = Vector3.zero;

        UniversalEditorUtility.DestoryChildren(atlasView.GetBindingTarget());
        atlasPreviewObj.transform.parent        = atlasView.GetBindingTarget().transform;
        atlasPreviewObj.transform.localPosition = Vector3.zero;

        //更新预览信息
        string atlasName = Path.GetFileNameWithoutExtension(info.AtlasPath);

        spriteInfo.Caption = "Sprite: " + info.SpriteName + " , " + spriteUVRect.width + " * " + spriteUVRect.height;
        atlasInfo.Caption  = "Atlas: " + atlasName + " , " + info.AtlasTexture.width + " * " + info.AtlasTexture.height;
        //spriteView.mainViewUVRect = spriteUVRect;

        RequestRepaint();
    }