Example #1
0
        private void RenderText()
        {
            List <string> helpStrings = new List <string>();

            string formatString = "{0:0.00}";

            if (displayHelp)
            {
                helpStrings.Add("First person camera behavior");
                helpStrings.Add("  Press W and S to move forwards and backwards");
                helpStrings.Add("  Press A and D to strafe left and right");
                helpStrings.Add("  Press E and Q to move up and down");
                helpStrings.Add("  Move mouse to free look");
                helpStrings.Add("");
                helpStrings.Add("Flight camera behavior");
                helpStrings.Add("  Press W and S to move forwards and backwards");
                helpStrings.Add("  Press A and D to yaw left and right");
                helpStrings.Add("  Press E and Q to move up and down");
                helpStrings.Add("  Move mouse to pitch and roll");
                helpStrings.Add("");
                helpStrings.Add("Press M to enable/disable mouse smoothing");
                helpStrings.Add("Press + and - to change camera rotation speed");
                helpStrings.Add("Press , and . to change mouse sensitivity");
                helpStrings.Add("Press SPACE to toggle between flight and first person behavior");
                helpStrings.Add("Press ESC to exit");
                helpStrings.Add("");
                helpStrings.Add("Press H to hide help");
            }
            else
            {
                helpStrings.Add("Camera");
                helpStrings.Add("  Speed:" + string.Format(formatString, Viewports[0].Navigation.RotationSpeed));

                helpStrings.Add("  Behavior: " + Viewports[0].Navigation.Mode);
                helpStrings.Add("");
                helpStrings.Add("Press H to display help");
            }

            Font myFont = UtilityEx.GetFont(FontFamily, FontStyle, FontWeight, FontSize);

            int posY = (int)Size.Height - 2 * myFont.Height;

            for (int i = 0; i < helpStrings.Count; i++)
            {
                DrawText(10, posY, helpStrings[i], myFont, Color.White, ContentAlignment.BottomLeft);
                posY -= (int)1.5 * myFont.Height;
            }
        }
Example #2
0
        protected override void DrawOverlay(DrawSceneParams myParams)
        {
            double Height = Size.Height;
            double Width  = Size.Width;

            renderContext.SetState(depthStencilStateType.DepthTestOff);
            renderContext.SetState(blendStateType.Blend);

            // Draw the transparent ruler
            renderContext.SetColorWireframe(Color.FromArgb((int)(0.4 * 255), 255, 255, 255));
            renderContext.SetState(rasterizerStateType.CCW_PolygonFill_NoCullFace_NoPolygonOffset);

            // Vertical Ruler
            renderContext.DrawQuad(new RectangleF(0, 0, rulerSize, (float)(Height - rulerSize)));

            // Horizontal Ruler
            renderContext.DrawQuad(new RectangleF(rulerSize, (float)(Height - rulerSize), (float)(Width - rulerSize), rulerSize));

            renderContext.SetState(blendStateType.NoBlend);

            // choose a string format with 2 decimal numbers
            string formatString = "{0:0.##}";

            double worldToScreen = (Height - rulerSize) / (upperRightWorldCoord.Y - lowerLeftWorldCoord.Y);

            double stepWorldX = 5, stepWorldY = 5;

            double worldHeight = upperRightWorldCoord.Y - lowerLeftWorldCoord.Y;
            double nlinesH     = (worldHeight / stepWorldY);

            double worldWidth = upperRightWorldCoord.X - lowerLeftWorldCoord.X;
            double nlinesW    = (worldWidth / stepWorldX);

            RefineStep(nlinesH, worldHeight, ref stepWorldY);
            RefineStep(nlinesW, worldWidth, ref stepWorldX);

            double stepWorld = Math.Min(stepWorldX, stepWorldY);

            double stepScreen = stepWorld * worldToScreen;

            ///////////////////////////
            // Vertical ruler
            ///////////////////////////

            // First line Y world coordinate
            double startYWorld = stepWorld * Math.Floor(lowerLeftWorldCoord.Y / stepWorld);

            Point2D firstLineScreenPositionY = new Point2D(0, originScreen.Y + startYWorld * worldToScreen);
            double  currentScreenY           = firstLineScreenPositionY.Y;
            double  shorterLineXPos          = (firstLineScreenPositionY.X + rulerSize) / 2;

            // draw a longer line each 5 lines. The origin must be a longer line.
            int countShortLinesY = (int)(Math.Round((currentScreenY - originScreen.Y) / stepScreen)) % 5;

            // Draw the ruler lines
            renderContext.SetLineSize(1);

            double left;

            Font myFont = UtilityEx.GetFont(FontFamily, FontStyle, FontWeight, FontSize);

            for (double y = startYWorld; y < upperRightWorldCoord.Y; y += stepWorld, currentScreenY += stepScreen)
            {
                if (countShortLinesY % 5 == 0)
                {
                    left = firstLineScreenPositionY.X;
                }
                else
                {
                    left = shorterLineXPos;
                };

                renderContext.SetColorWireframe(Color.Black);

                renderContext.DrawLine(new Point2D(left, currentScreenY), new Point2D(rulerSize, currentScreenY));

                DrawText((int)firstLineScreenPositionY.X, (int)currentScreenY, string.Format(formatString, y), myFont, Color.Black, ContentAlignment.BottomLeft);

                countShortLinesY++;
            }


            ///////////////////////////
            // Horizontal ruler
            ///////////////////////////

            // First line X world coordinate
            double startXWorld = stepWorld * Math.Ceiling(lowerLeftWorldCoord.X / stepWorld);

            Point2D firstLineScreenPositionX = new Point2D(originScreen.X + startXWorld * worldToScreen, 0);
            double  currentScreenX           = firstLineScreenPositionX.X;
            double  shorterLineYPos          = (firstLineScreenPositionX.Y + rulerSize) / 2;

            int countShortLinesX = (int)(Math.Round((currentScreenX - originScreen.X) / stepScreen)) % 5;

            double top;

            for (double x = startXWorld; x < upperRightWorldCoord.X; x += stepWorld, currentScreenX += stepScreen)
            {
                if (countShortLinesX % 5 == 0)
                {
                    top = firstLineScreenPositionX.Y;
                }
                else
                {
                    top = shorterLineYPos;
                }

                renderContext.SetColorWireframe(Color.Black);

                renderContext.DrawLine(new Point2D(currentScreenX, Height - top), new Point2D(currentScreenX, Height - rulerSize));

                DrawText((int)currentScreenX, (int)(Height - rulerSize - firstLineScreenPositionX.Y), string.Format(formatString, x), myFont, Color.Black, ContentAlignment.BottomLeft);

                countShortLinesX++;
            }

            // Draw a red line in correspondence with the mouse position

            renderContext.SetColorWireframe(Color.Red);

            if (mousePos.Y > rulerSize)
            {
                renderContext.DrawLine(new Point3D(0, Height - mousePos.Y, 0), new Point3D(rulerSize, Height - mousePos.Y, 0));
            }

            if (mousePos.X > rulerSize)
            {
                renderContext.DrawLine(new Point3D(mousePos.X, Height, 0), new Point3D(mousePos.X, Height - rulerSize, 0));
            }

            // Draw the logo image at the bottom right corner
            Bitmap logo = new Bitmap("../../../../../../dataset/Assets/Pictures/Logo.png");

            DrawImage(Size.Width - logo.Width - 20, 20, logo);

            // call the base function
            base.DrawOverlay(myParams);
        }