Example #1
0
    public void SetTargetInfo()
    {
        UserInfo target = DataManager.instance.GetTarget();

        if (target != null && target.user_id != 0)
        {
            TargetName.GetComponent <UILabel>().text  = "공격 대상: " + target.name;
            TargetMoney.GetComponent <UILabel>().text = string.Format("보유 금액: {0}", UtilManager.GetCoinString(target.coin));
            ulong Money = target.coin * LowData.master.DataInfoList[0].rewardrate / 100;
            AttackMoney.GetComponent <UILabel>().text = string.Format("약탈 금액: {0}", UtilManager.GetCoinString(Money));
            ulong Cost = target.coin * LowData.master.DataInfoList[0].attackcoin / 100;
            if (LowData.master.DataInfoList[0].attackcoinlimit < Cost)
            {
                Cost = LowData.master.DataInfoList[0].attackcoinlimit;
            }
            AttackCost.GetComponent <UILabel>().text = string.Format("비용: {0}", UtilManager.GetCoinString(Cost));
        }

        else
        {
            TargetName.GetComponent <UILabel>().text  = "공격 대상: 선택 없음";
            TargetMoney.GetComponent <UILabel>().text = "보유 금액: 정보 없음";
            AttackMoney.GetComponent <UILabel>().text = "약탈 금액: 정보 없음";
            AttackCost.GetComponent <UILabel>().text  = "비용: 0";
        }
    }
Example #2
0
    // Use this for initialization
    public void Success(int AddCoin, int BonusCoin)
    {
        ResultPopupDesc = GameObject.Find("ResultPopupDesc");
        OKBtn           = GameObject.Find("OKBtn");

        UIEventListener.Get(OKBtn).onClick = OnClickOK;

        ResultPopupDesc.GetComponent <UILabel>().text = string.Format(SuccessText, UtilManager.GetCoinString((ulong)(AddCoin + BonusCoin)), UtilManager.GetCoinString((ulong)AddCoin), UtilManager.GetCoinString((ulong)BonusCoin));
    }
Example #3
0
    public void SetInfo(UserInfo user, int ranking)
    {
        Info = user;

        Name.text    = user.name;
        Coin.text    = UtilManager.GetCoinString(user.coin);
        Ranking.text = ranking.ToString() + ".";
        SafeLv.text  = "Lv." + user.safelv;
        LockLv.text  = "Lv." + user.locklv;
    }
Example #4
0
    void ResetLevelInfo()
    {
        byte SafeLevel = DataManager.instance.GetSafeLv();

        SafeLv.GetComponent <UILabel>().text   = string.Format("금고 Lv {0:00}", SafeLevel);
        SafeCost.GetComponent <UILabel>().text = string.Format("{0}", UtilManager.GetCoinString(LowData.safeUpgrade.DataInfoDic[SafeLevel].cost));
        MaxCoin.GetComponent <UILabel>().text  = string.Format("최대 보유액 {0}", UtilManager.GetCoinString(LowData.safeUpgrade.DataInfoDic[SafeLevel].maxcoin));

        byte LockLevel = DataManager.instance.GetLockLv();

        LockLv.GetComponent <UILabel>().text     = string.Format("자물쇠 Lv {0:00}", LockLevel);
        LockCost.GetComponent <UILabel>().text   = string.Format("{0}", UtilManager.GetCoinString(LowData.lockUpgrade.DataInfoDic[LockLevel].cost));
        MaxCount.GetComponent <UILabel>().text   = string.Format("자물쇠 비밀번호 {0}자리", LowData.lockUpgrade.DataInfoDic[LockLevel].maxcount);
        LimitTime.GetComponent <UILabel>().text  = string.Format("자물쇠 해제시간 {0:00}초", LowData.lockUpgrade.DataInfoDic[LockLevel].limittime);
        LimitValue.GetComponent <UILabel>().text = string.Format("자물쇠 해제회수 {0:00}회", LowData.lockUpgrade.DataInfoDic[LockLevel].limitvalue);
    }
Example #5
0
    public void SetInfo(GameLogInfo info, bool isAttack)
    {
        Info = info;

        string resString = string.Empty;

        if (isAttack && info.result == 1)
        {
            resString   = "[66FA33]털기 성공";
            Target.text = "대상 : " + DataManager.instance.GetRankName(info.target);
            Money.text  = string.Format("빼앗은 금액 : {0}", UtilManager.GetCoinString(info.money));
        }

        else if (isAttack && info.result == 0)
        {
            resString   = "[FF0000]털기 실패";
            Target.text = "대상 : " + DataManager.instance.GetRankName(info.target);
            Money.text  = "빼앗은 금액 : 0";
        }

        else if (!isAttack && info.result == 0)
        {
            resString   = "[66FA33]금고 방어";
            Target.text = "도둑 : " + DataManager.instance.GetRankName(info.attacker);
            Money.text  = "빼앗긴 금액 : 0";
        }

        else if (!isAttack && info.result == 1)
        {
            resString   = "[FF0000]금고 털림";
            Target.text = "도둑 : " + DataManager.instance.GetRankName(info.attacker);
            Money.text  = string.Format("빼앗긴 금액 : {0}", UtilManager.GetCoinString(info.money));
        }

        Result.text = "결과 : " + resString;
    }
Example #6
0
    void OnClickAttack(GameObject GO)
    {
        UserInfo target = DataManager.instance.GetTarget();

        if (target == null || target.user_id == 0)
        {
            UIManager.instance.CreateOKPopup((int)eError.ERR_GAME_NOTARGET);
            return;
        }

        ulong Cost = target.coin * LowData.master.DataInfoList[0].attackcoin / 100;

        if (LowData.master.DataInfoList[0].attackcoinlimit < Cost)
        {
            Cost = LowData.master.DataInfoList[0].attackcoinlimit;
        }

        UIManager.instance.CreateYNPopup(string.Format("{0} 금액을 소모하여 금고를\n\n터시겠습니까?", UtilManager.GetCoinString(Cost)), eYNPopup.ATTACK);
    }
Example #7
0
 public void SetInfo()
 {
     Name.GetComponent <UILabel>().text = DataManager.instance.GetName();
     Coin.GetComponent <UILabel>().text = UtilManager.GetCoinString(DataManager.instance.GetCoin());
 }