/// <summary> /// 크리쳐 아이콘 프리팹에는 패널을 붙이지 않아서 패널을 붙이고 싶을때 쓰임. /// iParentPanelDepth 인자로 부모 패널의 뎁스를 꼭 넣어주자... /// </summary> /// <param name="iPanelDepth"></param> public void AddPanel(int iParentPanelDepth) { UIPanel uiParentPanel = UtilFunc.GetParentPanel(transform); if (uiParentPanel != null) { iParentPanelDepth = uiParentPanel.depth; } UIPanel uiPanel = gameObject.GetComponent <UIPanel>(); if (uiPanel == null) { uiPanel = gameObject.AddComponent <UIPanel>(); } UtilFunc.SetPanelDepth(uiPanel, iParentPanelDepth + 10); }
private void CreateItemIcon(List <PvPItemInfo> items) { ClearItemIcon(); for (int i = 0; i < items.Count; i++) { PvPItemInfo info = items[i]; CItem citem = new CItem(); citem.m_ItemID = info.ItemID; citem.m_ItemKey = info.ItemKey; citem.m_ItemOptions = new _vItemOptions(); for (int k = 0; k < info.options.Count; k++) { PvPItemOptionInfo optioninfo = info.options[k]; CItemOption citemoption = new CItemOption(); citemoption.m_OptionNo = optioninfo.optionNo; citemoption.m_OptionID = optioninfo.optionID; citemoption.m_OptionCreator = optioninfo.optionCreator; citemoption.m_OptionInt = optioninfo.optionInt; citemoption.m_OptionBigint = optioninfo.optionBigint; citem.m_ItemOptions.Add(citemoption); } DATA_ITEM_NEW itemTable = CDATA_ITEM_NEW.Get(info.ItemID); Transform parent = null; if (itemTable.m_enItemSubType == DATA_ITEM_SUB_TYPE_NEW._enItemStatusSubType.ITEMTYPE_EI_WEAPON) { parent = _itemIconTransforms[(int)enCreatureItemType.ITEMCREATUETYPE_WEAPON]; } else if (itemTable.m_enItemSubType == DATA_ITEM_SUB_TYPE_NEW._enItemStatusSubType.ITEMTYPE_EI_ARMOR) { parent = _itemIconTransforms[(int)enCreatureItemType.ITEMCREATUETYPE_ARMOR]; } else if (itemTable.m_enItemSubType == DATA_ITEM_SUB_TYPE_NEW._enItemStatusSubType.ITEMTYPE_EI_ACCESSORY) { parent = _itemIconTransforms[(int)enCreatureItemType.ITEMCREATUETYPE_ACC1]; } else if (itemTable.m_enItemSubType == DATA_ITEM_SUB_TYPE_NEW._enItemStatusSubType.ITEMTYPE_EI_ACCESSORY_2) { parent = _itemIconTransforms[(int)enCreatureItemType.ITEMCREATUETYPE_ACC2]; } ItemBaseIcon icon = UIResourceMgr.CreatePrefab <ItemBaseIcon>(BUNDLELIST.PREFABS_UI_COMMON, parent, "ItemBaseIcon"); UIPanel iconPanel = icon.GetComponent <UIPanel>(); if (iconPanel != null) { if (_panel != null) { UtilFunc.SetPanelDepth(iconPanel, _panel.depth + 10); } else { UtilFunc.SetPanelDepth(iconPanel, 410); } } TweenScale tweenscale = icon.GetComponent <TweenScale>(); if (tweenscale != null) { DestroyImmediate(tweenscale); } uint ItemForce = info.ItemForce; ItemSlot slot = new ItemSlot(citem); slot.SetUpgradeLevel((int)ItemForce); icon.Init(itemTable, slot); icon.SetForceCount((int)ItemForce); icon.ActiveGoldBuffIcon(false); _itemIconList.Add(icon); } }
public void SetScrollViewDepth(int parentDepth) { UtilFunc.SetPanelDepth(_scrollView.panel, parentDepth + 5); }
private void SetDispatchButton(bool bDispatchSuccess, TimeSpan TimeResult) { m_SuccessObj.SetActive(false); _BigSuccessObj.SetActive(false); if (bDispatchSuccess == false /*&& m_DispatchRecvData.kDispatchState == _enDispatchState.eDispatchState_INPROGRESSING*/) { m_RewardButton.SetActive(false); m_CloseButton.SetActive(true); m_ProgressButton.SetActive(true); TimeSpan tsTotalGap = m_DispatchEndTime - m_DispatchStartTime; //TimeSpan tsCurrGap = TimeResult; double fPercent = TimeResult.TotalMilliseconds / tsTotalGap.TotalMilliseconds; if (fPercent > 1f) { fPercent = 1f; } else if (fPercent < 0f) { fPercent = 0f; } m_QuickCost = (int)(m_DispatchTableData.QuickCost * fPercent); m_ImmediatelyCompleteCountLabel.text = m_QuickCost.ToString(); m_ProgressGageSprite.fillAmount = 1 - (float)(TimeResult.TotalSeconds / (m_DispatchTableData.RequireTime * 60)); if (TimeResult.Hours > 0) { // 4915 {0}시간 {1}분 남음 m_ProgressGageLabel.text = string.Format(StringTableManager.GetData(4915), TimeResult.Hours, TimeResult.Minutes); } else if (TimeResult.Minutes > 0) { // 4916 {0}분 남음 m_ProgressGageLabel.text = string.Format(StringTableManager.GetData(4916), TimeResult.Minutes); } else if (TimeResult.Seconds > 0) { // 4959 1분 미만 m_ProgressGageLabel.text = StringTableManager.GetData(4959); } } else if (bDispatchSuccess == true /*&& m_DispatchRecvData.kDispatchState == _enDispatchState.eDispatchState_COMPLETE*/) { m_CloseButton.SetActive(false); m_ProgressButton.SetActive(false); m_RewardButton.SetActive(true); UIPanel SuccessPanel = null; if (m_DispatchRecvData.kDispatchState == _enDispatchState.eDispatchState_BIGCOMPLETE) { _BigSuccessObj.SetActive(true); SuccessPanel = _BigSuccessObj.GetComponent <UIPanel>(); m_RewardButtonLabel.text = StringTableManager.GetData(6727); // 6727 보상 수령 X2. } else { m_SuccessObj.SetActive(true); SuccessPanel = m_SuccessObj.GetComponent <UIPanel>(); m_RewardButtonLabel.text = StringTableManager.GetData(6726); // 6726 보상 수령. } // 크리쳐 아이콘 뎁스 = m_iPanelDepth + 1 // 크리쳐 아이콘 뎁스보다 높아야 하기때문에 뎁스를 높인다. if (m_CreatureIconList.Count > 1) { UIPanel IconPanel = m_CreatureIconList[0].GetComponent <UIPanel>(); UtilFunc.SetPanelDepth(SuccessPanel, IconPanel.depth + 1); } } }