private void Util_OnSwimmingStatusChanged(object sender, Util.BoolEventArgs e) { if (e.Result) { _shouldSharkMove = true; } }
private void Util_OnSwimmingStatusChanged(object sender, Util.BoolEventArgs e) { if (!e.Result) { FC.DeleteAllSharks(); } }
private void Util_OnSwimmingStatusChanged(object sender, Util.BoolEventArgs e) { if (!e.Result) { Util.AirLeft = Util.MaxAir; Util.BleedingTimeLeft = 0; Util.PowerLeft = Util.MaxPower * Util.BreatherLevel; } }
private void Util_OnSwimmingStatusChanged(object sender, Util.BoolEventArgs e) { ThisObj.GetComponent <Renderer>().material = e.Result ? TransparentMaterial : NormalSphereMaterial; if (!e.Result) { if (_currentfs != null) { _currentfs.SetActive(false); } } }
private void Util_OnUsingKeyboardStatusChanged(object sender, Util.BoolEventArgs e) { MainCanvas.SetActive(!e.Result); if (!e.Result) { if (TopicButton == null || string.IsNullOrEmpty(Util.UserName)) { return; } TopicButton.GetComponentInChildren <Text>().text = "Welcome back, " + Util.UserName; } }
private void Util_OnUsingKeyboardStatusChanged(object sender, Util.BoolEventArgs e) { if (e.Result) { LeftHandSphere.transform.localScale = new Vector3(.1f, .1f, .1f); RightHandShpere.transform.localScale = new Vector3(.1f, .1f, .1f); LeftHandSphere.SetActive(true); } else { LeftHandSphere.transform.localScale = new Vector3(.9f, .9f, .9f); RightHandShpere.transform.localScale = new Vector3(.9f, .9f, .9f); LeftHandSphere.SetActive(false); } }
private void Util_OnSwimmingStatusChanged(object sender, Util.BoolEventArgs e) { if (e.Result) { _shouldPutInWater = true; LeftHandSphere.transform.localScale = new Vector3(.1f, .1f, .1f); RightHandShpere.transform.localScale = new Vector3(.1f, .1f, .1f); } else { LeftHandSphere.transform.localScale = new Vector3(.9f, .9f, .9f); RightHandShpere.transform.localScale = new Vector3(.9f, .9f, .9f); ThisObj.transform.position = _defaultTransformObj.transform.position; ThisObj.transform.rotation = _defaultTransformObj.transform.rotation; } }
private void Util_OnUsingKeyboardStatusChanged(object sender, Util.BoolEventArgs e) { Keyboard.SetActive(e.Result); InputCanvas.SetActive(e.Result); }
private void Util_OnUsingKeyboardStatusChanged(object sender, Util.BoolEventArgs e) { Panel.SetActive(!e.Result); }
private void Util_OnSwimmingStatusChanged(object sender, Util.BoolEventArgs e) { Util.CurrentTerrainMode = e.Result ? Util.TerrainMode.Sea : Util.TerrainMode.Normal; }
private void Util_OnSwimmingStatusChanged(object sender, Util.BoolEventArgs e) { Screen.SetActive(e.Result); }