Example #1
0
        public void AddComponentWithExistingDefine()
        {
            Game game = new Game("Test Game");

            Using use = new Using() { File = Path.GetFileName(typeof(TransformComponent).Assembly.Location) };
            game.AddUsing(use);

            Define define = new Define(TransformComponentShort, TransformComponentType);
            use.AddDefine(define);

            Entity entity = new Entity() { Name = "entity" };

            Component component = new Component(game.GetPlugin(TransformComponentShort));
            entity.AddComponent(component);
            game.AddPrototype(entity);

            Assert.AreEqual(1, game.Usings.Count);
            Assert.AreEqual(1, game.Usings.Single().Defines.Count(x => x.Name == TransformComponentShort && x.Class == TransformComponentType));
            Assert.AreEqual(TransformComponentShort, component.Type);
        }
        private Using CreateUsing(ParseTreeNode node)
        {
            Using use = new Using() { File = node.ChildNodes.First(child => child.Term == grammar.ClassName).Token.ValueString };

            IEnumerable<ParseTreeNode> defines = grammar.GetOfType(node, grammar.Definitions);

            foreach (ParseTreeNode define in defines)
            {
                string className = define.ChildNodes.First(child => child.Term == grammar.ClassName).Token.ValueString;
                use.AddDefine(new Define(grammar.GetName(define), className));
            }

            return use;
        }
 private static void addDefaults(Using uses, List<string> defaults, string type)
 {
     foreach (string defaultName in defaults)
         uses.AddDefine(new Define(defaultName, "Kinectitude.Core." + type + "s." + defaultName + type));
 }
Example #4
0
        public void GetDefinedPlugin()
        {
            Game game = new Game("Test Game");

            Using use = new Using() { File = "Kinectitude.Core.dll" };
            use.AddDefine(new Define(TransformComponentShort, TransformComponentType));
            game.AddUsing(use);

            Plugin plugin = game.GetPlugin(TransformComponentShort);

            Assert.IsNotNull(plugin);
            Assert.AreEqual(TransformComponentType, plugin.ClassName);
        }