/// <summary> /// Called when the username is changed and collection and plays should be updated. /// </summary> /// <param name="username"></param> public void UsernameChanged(UsernameChangedMessage msg) { _Username = AppSettings.Singleton.UserNameSetting; BoardGameStorage.ClearCache(); LoadCollection(); LoadPlays(); LoadUserInfo(); }
/// <summary> /// Called when the username is changed and collection and plays should be updated. /// </summary> /// <param name="username"></param> public void UsernameChanged(UsernameChangedMessage msg) { RaisePropertyChanged("CanChangeStatus"); }
private void UsernameChanged(UsernameChangedMessage msg) { RaisePropertyChanged("UsernameDisplay"); RaisePropertyChanged("IsUsernameFilled"); }