Example #1
0
 /// <summary>
 /// Called when the username is changed and collection and plays should be updated.
 /// </summary>
 /// <param name="username"></param>
 public void UsernameChanged(UsernameChangedMessage msg)
 {
     _Username = AppSettings.Singleton.UserNameSetting;
     BoardGameStorage.ClearCache();
     LoadCollection();
     LoadPlays();
     LoadUserInfo();
 }
Example #2
0
 /// <summary>
 /// Called when the username is changed and collection and plays should be updated.
 /// </summary>
 /// <param name="username"></param>
 public void UsernameChanged(UsernameChangedMessage msg)
 {
     _Username = AppSettings.Singleton.UserNameSetting;
     BoardGameStorage.ClearCache();
     LoadCollection();
     LoadPlays();
     LoadUserInfo();
 }
 /// <summary>
 /// Called when the username is changed and collection and plays should be updated.
 /// </summary>
 /// <param name="username"></param>
 public void UsernameChanged(UsernameChangedMessage msg)
 {
     RaisePropertyChanged("CanChangeStatus");
 }
Example #4
0
 private void UsernameChanged(UsernameChangedMessage msg)
 {
     RaisePropertyChanged("UsernameDisplay");
     RaisePropertyChanged("IsUsernameFilled");
 }
Example #5
0
 private void UsernameChanged(UsernameChangedMessage msg)
 {
     RaisePropertyChanged("UsernameDisplay");
     RaisePropertyChanged("IsUsernameFilled");
 }
Example #6
0
 /// <summary>
 /// Called when the username is changed and collection and plays should be updated.
 /// </summary>
 /// <param name="username"></param>
 public void UsernameChanged(UsernameChangedMessage msg)
 {
     RaisePropertyChanged("CanChangeStatus");
 }