public async Task <object> PostUserWishedGame(UserWishedGame userWishedGame) { _context.UsersWishedGames.Add(userWishedGame); await _context.SaveChangesAsync(); return(CreatedAtAction("GetUserWishedGame", new { id = userWishedGame.Id }, userWishedGame)); }
public async Task <object> PutUserWishedGame(int id, UserWishedGame userWishedGame) { if (id != userWishedGame.Id) { return(BadRequest()); } _context.Entry(userWishedGame).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!UserWishedGameExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }