Example #1
0
    public static GameObject CreateAniResOrOther(string prefabPath, Subject2 owner, UserTriggerDelegate handleFunc)
    {
        GameObject gameObject = null;
        if (!string.IsNullOrEmpty(prefabPath))
        {
            gameObject = RecycleManager.Instance.Instantiate(prefabPath);

            if (gameObject != null)
            {
                AniResource aniRes = gameObject.GetComponent<AniResource>();
                if (aniRes != null)
                {
                    aniRes.owner = owner as Automaton;
                    aniRes.RegisterUserTriggerDelegate(handleFunc);
                }
            }

            if (gameObject == null)
            {
                Debug.LogWarning("prefabPath null: [" + prefabPath + "]");

                CubeTile.E_Pivot pivot = CubeTile.E_Pivot.BC;
                if (owner is Projectile)
                {
                    pivot = CubeTile.E_Pivot.MC;
                }
                gameObject = CubeTile.Create(pivot).gameObject;
                gameObject.transform.localScale = new Vector3(owner.Rect.width, owner.Rect.height, 0);
            }
        }
        return gameObject;
    }
Example #2
0
    public void RegisterUserTriggerDelegate(UserTriggerDelegate handleFunc)
    {
        if (triggerDelegate != null)
        {
            boneAnimation.UnregisterUserTriggerDelegate(triggerDelegate);
        }

        boneAnimation.RegisterUserTriggerDelegate(handleFunc);
        triggerDelegate = handleFunc;
    }
Example #3
0
    public void RegisterUserTriggerDelegate(UserTriggerDelegate handleFunc, Spine.AnimationState.EventDelegate spineEvent)
    {
        if (boneAnimation != null)
        {
            if (triggerDelegate != null)
            {
                boneAnimation.UnregisterUserTriggerDelegate(triggerDelegate);
            }

            boneAnimation.RegisterUserTriggerDelegate(handleFunc);
            triggerDelegate = handleFunc;
        }
        else if (skeletonAnimation != null)
        {
            if (spineDelegate != null)
            {
                skeletonAnimation.state.Event -= spineDelegate;
            }
            skeletonAnimation.state.Event += spineEvent;
            spineDelegate = spineEvent;
        }
    }