public void Receive_SendMessage_ReturnsPage(string text, UserStates userStates, string expectedPage) { var messageHandler = GetMessageHandler(); var fakeMediator = new FakeBotMediator(); var stubMessageBuilder = new StubMessageBuilder(); var fakeRegister = new FakeMessageRegister(); var fakeHistory = new FakeMessageHistory(); messageHandler.SetMessageBuilder(stubMessageBuilder); messageHandler.SetMediator(fakeMediator); fakeRegister.UserState = userStates; messageHandler.SetMessageRegister(fakeRegister); var user = new User { ChatId = "12345", MessengerClass = nameof(FakeMessengerApi) }; var message = new Message(user) { BasicText = text }; var pastMessage = new Message(user) { BasicText = "HistoryPage" }; fakeHistory.ReturnMessage = pastMessage; messageHandler.SetMessageHistory(fakeHistory); messageHandler.Receive(message).Wait(); StringAssert.Contains(expectedPage, fakeMediator.AddedMessage.BasicText); }
public User(string nickName, UserStates state, DateTimeOffset lastVizit, int avatarID) { NickName = nickName; State = state; LastVizit = lastVizit; AvatarID = avatarID; }
public async Task <JsonResult> UpdateState(string id, UserStates state) { try { if (string.IsNullOrEmpty(id)) { throw new ArgumentNullException("缺少参数!"); } var user = UserManager.FindById(id); user.UserState = state; user.Operator = User.Identity.Name; var result = await UserManager.UpdateAsync(user); if (result.Succeeded) { return(Success(result.Succeeded)); } else { throw new Exception(string.Join(",", result.Errors)); } } catch (Exception e) { return(Fail(ErrorCode.DataError, e.Message)); } }
public UpdateUserStatus(long Id, UserStates userState) { userStatus = new UserStatus { userId = Id, state = userState }; IsExseption = false; }
public async Task UserCantLeaveWhenNotAlreadyJoined() { await Assert.ThrowsAsync <NotJoinedRoomException>(() => Hub.LeaveRoom()); // ensure no state was left behind. await Assert.ThrowsAsync <KeyNotFoundException>(() => UserStates.GetForUse(USER_ID)); }
public void AddNewUser(string id, string platform, UserStates stateEnum = UserStates.NotRegister) { var statesDict = new Dictionary <UserStates, int> { [UserStates.NotRegister] = 0, [UserStates.RegisterInProcess] = 1, [UserStates.Register] = 2, [UserStates.AddingLink] = 3 }; var state = statesDict[stateEnum]; var dbName = dbNameProvider.GetDBName("PeopleAndGroups", "csv"); using (TextFieldParser parser = new TextFieldParser(dbName)) { parser.SetDelimiters(","); while (!parser.EndOfData) { var fields = parser.ReadFields(); if (fields[0] == id) { return; } } } using (var writer = File.AppendText(dbName)) using (var csv = new CsvWriter(writer, CultureInfo.InvariantCulture)) { csv.WriteField(id); csv.WriteField(" "); csv.WriteField(state); csv.WriteField(platform); csv.NextRecord(); } }
public void OnRealTimeMessageReceived(bool reliable, string senderId, byte[] data) { string rawData = data.ConvertToString(); string[] dataClumps = rawData.Split(' '); string dataHeader = dataClumps[0]; LogDebugMessage("New MSG: " + dataHeader + " from " + senderId); switch (dataHeader) { case _introductionConst: { MPPlayer theNewPlayer = new MPPlayer(PlayGamesPlatform.Instance.RealTime.GetConnectedParticipants().Find(x => x.ParticipantId == senderId)); OtherPlayerJoinedRoom(theNewPlayer); } break; case _gameStartingConst: { if (CurState != RoomStates.GameInProgress) { GameStarted(); LogDebugMessage("Game Starting!"); } } break; case _playerChangedState: { MPPlayer senderPlayer = _playersInRoom.Find(x => x.GetID() == senderId); if (senderPlayer != null) { UserStates oldState = senderPlayer.GetState(); senderPlayer.ChangeStateTo((UserStates)int.Parse(dataClumps[1])); //check for player leaving if (senderPlayer.GetState() == UserStates.Disconnected) { OtherPlayerLeftRoom(senderPlayer); } //check to see if they are setting themselves to ready else if ( (oldState == UserStates.Ready && senderPlayer.GetState() != UserStates.Ready) || //changing from ready to not ready (oldState != UserStates.Ready && senderPlayer.GetState() == UserStates.Ready) //changing from not ready to ready ) { PlayerChangedReady(senderPlayer); } } } break; } }
public async Task UserCantJoinWhenRestricted() { Database.Setup(db => db.IsUserRestrictedAsync(It.IsAny <int>())).ReturnsAsync(true); await Assert.ThrowsAsync <InvalidStateException>(() => Hub.JoinRoom(ROOM_ID)); // ensure no state was left behind. await Assert.ThrowsAsync <KeyNotFoundException>(() => UserStates.GetForUse(USER_ID)); }
public async Task UserJoinPreRetrievalFailureCleansUpRoom() { SetUserContext(ContextUser2); // not the correct user to join the game first; triggers host mismatch failure. await Assert.ThrowsAnyAsync <Exception>(() => Hub.JoinRoom(ROOM_ID)); await Assert.ThrowsAsync <KeyNotFoundException>(() => Rooms.GetForUse(ROOM_ID)); await Assert.ThrowsAsync <KeyNotFoundException>(() => UserStates.GetForUse(USER_ID)); }
public void SetUserState(ICollection <long> states, Zeze.Net.Binary statex) { lock (this) // 简单使用一下这个锁。 { UserStates.Clear(); UserStates.AddRange(states); UserStatex = statex; } }
public void ChangeState(string id, UserStates newStateEnum) { var newState = statesDict[newStateEnum].ToString(); var group = GetGroupFromId(id); var platform = GetPlatformFromId(id); var dbName = dbNameProvider.GetDBName("PeopleAndGroups", "csv"); RewriteFields(id, group, newState, platform, dbName); }
public MPPlayer(Participant participantData) { if (participantData == null) { Debug.Log("Creating participant is null"); } _ourData = participantData; _userState = UserStates.Connected; }
public void Copy(ClientModel model) { this.Id = model.Id; this.Name = model.Name; this.Email = model.Email; this.IsFriend = model.IsFriend; this.IsApproved = model.IsApproved; this.IsInitiatorToApprove = model.IsInitiatorToApprove; this.ClientState = model.ClientState; }
public static Phrase[] GetPhrases(UserStates userState) { if (cache.ContainsKey(userState)) { return cache[userState]; } else { return new Phrase[] { }; } }
public void ChangeStateTo(UserStates newState) { UserStates oldState = _userState; _userState = newState; if (_userState != oldState && PlayerStateChangedEvent != null) { PlayerStateChangedEvent(this); } }
public async Task UserJoinPostJoinFailureCleansUpRoomAndUser() { Database.Setup(db => db.AddRoomParticipantAsync(It.IsAny <MultiplayerRoom>(), It.IsAny <MultiplayerRoomUser>())) .ThrowsAsync(new Exception("error")); await Assert.ThrowsAnyAsync <Exception>(() => Hub.JoinRoom(ROOM_ID)); await Assert.ThrowsAsync <KeyNotFoundException>(() => Rooms.GetForUse(ROOM_ID)); await Assert.ThrowsAsync <KeyNotFoundException>(() => UserStates.GetForUse(USER_ID)); }
public async Task UserJoinPreJoinFailureCleansUpRoom() { Database.Setup(db => db.MarkRoomActiveAsync(It.IsAny <MultiplayerRoom>())) .ThrowsAsync(new Exception("error")); await Assert.ThrowsAnyAsync <Exception>(() => Hub.JoinRoom(ROOM_ID)); await Assert.ThrowsAsync <KeyNotFoundException>(() => Rooms.GetForUse(ROOM_ID)); await Assert.ThrowsAsync <KeyNotFoundException>(() => UserStates.GetForUse(USER_ID)); }
public async Task SetState(int userId, UserStates state) { using (var connection = new SqlConnection(_connectionString)) { await connection.OpenAsync(); await connection.ExecuteAsync( "UPDATE Users.Users SET UserStateId = @stateId WHERE UserId = @userId", new { userId, stateId = (byte)state }); } }
private int DefineStateFromEnum(UserStates enumState) { var statesDict = new Dictionary <UserStates, int> { [UserStates.NotRegister] = 0, [UserStates.RegisterInProcess] = 1, [UserStates.Register] = 2, [UserStates.AddingLink] = 3 }; return(statesDict[enumState]); }
void HandleJoinRoomCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { var newRoom = (RoomInfo)e.UserState; lock (_locker) { _roomInfo = newRoom; RoomName = newRoom.Name.ToUpper(); UserStates.Clear(); Start(); } }
private static void ChangeState(List <CheckedUser> checkedUsers, UserStates state) { UserManager manager = new UserManager(); foreach (CheckedUser cUser in checkedUsers) { if (cUser.Checked == true) { manager.ModifyUserState(cUser.Id, state); } } }
public async Task UserCantJoinAlreadyEnded() { Database.Setup(db => db.GetRoomAsync(It.IsAny <long>())) .ReturnsAsync(new multiplayer_room { ends_at = DateTimeOffset.Now.AddMinutes(-5), user_id = USER_ID }); await Assert.ThrowsAsync <InvalidStateException>(() => Hub.JoinRoom(ROOM_ID)); // ensure no state was left behind. await Assert.ThrowsAsync <KeyNotFoundException>(() => UserStates.GetForUse(USER_ID)); }
private async void SwitchPersonState(Guid id, UserStates state) { Busy(true); var origin = await ClientService.Persons .FirstAsync(it => it.PersonID == id); origin.PersonState = state; await ClientService.Persons.UpdateEntityAsync(id, origin); AdminsList.First(it => it.PersonID == id).PersonState = state; Busy(false); StateHasChanged(); }
/// <summary> /// 更改状态 /// </summary> /// <param name="State"></param> private void ChangeState(UserStates state) { UserManager manager = new UserManager(); ArrayList al = new ArrayList(); for (int i = 0; i < this.gvMain.Rows.Count; i++) { CheckBox cb = (gvMain.Rows[i].FindControl("chkSelect")) as CheckBox; int id = Convert.ToInt32((gvMain.Rows[i].FindControl("lblId") as Label).Text); if (cb.Checked == true) { manager.ModifyUserState(id, state); } } this.gvMain.DataSource = manager.GetUsers(); this.gvMain.DataBind(); }
public static UserStates GetUserStatesById(int Id) { #region 通过用户状态Id返回用户的状态信息 UserStates userstates = new UserStates(); string sql = "SELECT * FROM UserStates WHERE Id=" + Id; using (SqlDataReader dr = DbHelp.GetReader(sql)) { if (dr.Read()) { userstates.Id = Convert.ToInt32(dr["Id"]); userstates.Name = dr["Name"].ToString(); } } return(userstates); #endregion }
public void SetState(Message message, UserStates states) { if (message?.User.ChatId == null || message.User.MessengerClass == null) { throw new ArgumentNullException(nameof(message.User)); } var id = message.User; lock (userStates) { if (userStates.ContainsKey(id)) { userStates[id] = states; } else { userStates.Add(id, states); } } }
public void AddUser(User usr) { if (!VerifyUsersExists(usr.Id)) { Random r = new Random(); UserStates.Add(new UserState() { UserId = usr.Id, UserName = usr.Name, TableFlipPoints = 0, Favorability = 0, RPGMaxHP = (int)25 + r.Next(1, 25), RPGGold = r.Next(1, 25), RPGLevel = 1, RPGLosses = 0, RPGWins = 0, RPGXP = 0 }); Save(); } }
public static UserStates GetUserStateById(int id) { UserStates userStates = new UserStates(); string sql = "select * from UserStates where Id=@id"; try { SqlDataReader reader = DBHelper.GetReader(sql, new SqlParameter("@id", id)); if (reader.Read()) { userStates.Id = (int)reader["Id"]; userStates.Name = (string)reader["Name"]; } reader.Close(); return(userStates); } catch (Exception e) { Console.WriteLine(e.Message); return(null); } }
private bool SetStatus(UserStates newSt) { try { TelegramBot.sendMessage(this.userId, "Please FirstName"); Logging.logMessage("UserNameInsert wait for firstnam"); SQLiteCommand cmd = new SQLiteCommand(); cmd.CommandText = "UPDATE USERS SET LASTSTATE=@ST WHERE ID=@Id"; cmd.Parameters.AddWithValue("@St", (int)newSt); cmd.Parameters.AddWithValue("Id", userId); if (!(DataAccessSqlite.executeCommand(cmd) == 1)) throw new Exception("Set " + newSt.ToString() + "+Error for user" + userId.ToString()); this.lastState = newSt; return true; } catch (Exception ex) { Logging.logMessage(ex.Message); throw ex; return false; } }
public void AddNewUser(string id, string platform, UserStates stateEnum = UserStates.NotRegister) { var statesDict = new Dictionary <UserStates, int> { [UserStates.NotRegister] = 0, [UserStates.RegisterInProcess] = 1, [UserStates.Register] = 2, [UserStates.AddingLink] = 3 }; var state = statesDict[stateEnum]; var dbName = dbNameProvider.GetDBName("PeopleAndGroups"); using (var connection = new SQLiteConnection(string.Format("Data Source={0};", dbName))) { connection.Open(); using (var command = new SQLiteCommand(string.Format( "INSERT INTO PeopleAndGroups ('ChatID', 'GROUP_', 'State', 'platform') VALUES ('{0}', '{1}', '{2}', '{3}')", id, " ", state, platform), connection)) { try { command.ExecuteNonQuery(); Console.WriteLine("Hello from AddNewUser"); } catch (Exception e) { if (e.Message == "constraint failed\r\nUNIQUE constraint failed: PeopleAndGroups.ChatID") { return; } Console.WriteLine(e); } } } }
/// <summary> /// Переводом состояний /// </summary> public string GetUserStateTranslate(UserStates state) { string result = ""; switch (state) { case (UserStates.Blocked): result = "Заблокирован"; break; case (UserStates.Deleted): result = "Удален"; break; case (UserStates.Registered): result = "Зарегестрирован"; break; case (UserStates.Ungeristered): result = "Не зарегестрирован"; break; } return(result); }
public void AddCommandPack(UserStates userStates, ICommandPack commandPack) { this.commandPack.Add(userStates, commandPack); }
protected void SetUserState(UserStates state) { if (state.HasFlag(UserStates.SetIFace)) { // Userface // if (Game.Platform == Platform.NES) // _userState = (_userState & ~USERSTATE_IFACE_ALL) | (state & USERSTATE_IFACE_ALL); // else _userState = state & UserStates.IFaceAll; } if (state.HasFlag(UserStates.SetFreeze)) { // Freeze if (state.HasFlag(UserStates.FreezeOn)) FreezeScripts(0); else UnfreezeScripts(); } if (state.HasFlag(UserStates.SetCursor)) { // Cursor Show/Hide // if (_game.Platform == Common::kPlatformNES) // _userState = (_userState & ~USERSTATE_CURSOR_ON) | (state & USERSTATE_CURSOR_ON); if (state.HasFlag(UserStates.CursorOn)) { _userPut = 1; _cursor.State = 1; } else { _userPut = 0; _cursor.State = 0; } } // Hide all verbs and inventory Rect rect; rect.Top = VerbVirtScreen.TopLine; rect.Bottom = VerbVirtScreen.TopLine + 8 * 88; rect.Right = VerbVirtScreen.Width - 1; // if (_game.platform == Common::kPlatformNES) // { // rect.left = 16; // } // else { rect.Left = 0; } RestoreBackground(rect); // Draw all verbs and inventory RedrawVerbs(); RunInventoryScript(1); }
public User() { lastState = 0; }