void Start() { _userSettingsManager = gameObject.GetComponent <UserSettingMonoBehaviour>(); _settings = _userSettingsManager.ReadSettings(); musicVolumeSlider.SliderValue = _settings.MusicVolume; effectsVolumeSlider.SliderValue = _settings.EffectsVolume; OnMusicVolumeSliderChanged(_settings.MusicVolume); OnEffectsVolumeSliderChanged(_settings.EffectsVolume); musicVolumeSlider.OnSliderValueChanged.AddListener(OnMusicVolumeSliderChanged); effectsVolumeSlider.OnSliderValueChanged.AddListener(OnEffectsVolumeSliderChanged); }