Example #1
0
        //gen char panel
        public Panel genCharPanel(int rowNum)
        {
            UserSavedCharacterData temp = (UserSavedCharacterData)usrSavedCharacterData.userCharList[rowNum];

            //[Char Panel]
            Panel charPanel = new Panel();

            charPanel.Size        = new Size(947, 253); //882, 253  //947, 253
            charPanel.BorderStyle = BorderStyle.FixedSingle;

            //[Del Char Record Button]
            Button delCharRecButton = new Button();

            delCharRecButton.Font        = new Font("Microsoft Sans Serif", 10, FontStyle.Bold);
            delCharRecButton.ForeColor   = System.Drawing.Color.Crimson;
            delCharRecButton.AutoSize    = true;
            delCharRecButton.Text        = "❌";
            delCharRecButton.Size        = new Size(35, 27);
            delCharRecButton.Location    = new Point(898, 12); //833, 12
            delCharRecButton.MouseClick += delegate
            {
                DialogResult result = MessageBox.Show("Delete Character Record?", "Confirmation", MessageBoxButtons.YesNoCancel);  //YesNoCancel -> YesNo
                if (result == DialogResult.Yes)
                {
                    //...
                    usrSavedCharacterData.delCharRecord(User.userID, temp.charID);
                    initializeTable(User.userID);  //Refresh
                }
                else if (result == DialogResult.No)
                {
                    //...
                    return;
                }
                else
                {
                    //...
                    return;
                }
            };

            //[Name Label]
            Label nameLabel = new Label();

            nameLabel.Location = new Point(8, 221);  //12, 221
            nameLabel.AutoSize = true;
            //nameLabel.Text = "NAME";
            nameLabel.Font = new Font("Impact", 14);
            nameLabel.Text = temp.Name;

            //[Large Photo (Char)]
            PictureBox pctbxChar = new PictureBox();

            pctbxChar.Size = new Size(112, 200);
            //pctbx.SizeMod
            pctbxChar.Location = new Point(12, 12);
            pctbxChar.SizeMode = PictureBoxSizeMode.Zoom;  //Zoom not StretchImage to keep aspect ratio
            //pctbx.SizeMode = PictureBoxSizeMode.AutoSize;
            pctbxChar.ImageLocation = temp.imgURLchar;



            //[Talent PictureBoxes]
            PictureBox pctbxT1 = new PictureBox();
            PictureBox pctbxT2 = new PictureBox();
            PictureBox pctbxT3 = new PictureBox();

            pctbxT1.Size          = new Size(50, 50);
            pctbxT2.Size          = new Size(50, 50);
            pctbxT3.Size          = new Size(50, 50);
            pctbxT1.Location      = new Point(130, 12); //300, 12
            pctbxT2.Location      = new Point(130, 68);
            pctbxT3.Location      = new Point(130, 124);
            pctbxT1.SizeMode      = PictureBoxSizeMode.Zoom;
            pctbxT2.SizeMode      = PictureBoxSizeMode.Zoom;
            pctbxT3.SizeMode      = PictureBoxSizeMode.Zoom;
            pctbxT1.ImageLocation = temp.imgURLt1;
            pctbxT2.ImageLocation = temp.imgURLt2;
            pctbxT3.ImageLocation = temp.imgURLt3;

            //[Talent Labels]
            Label t1Label = new Label();
            Label t2Label = new Label();
            Label t3Label = new Label();

            t1Label.AutoSize = true;
            t2Label.AutoSize = true;
            t3Label.AutoSize = true;
            t1Label.Font     = new Font("Impact", 14);
            t2Label.Font     = new Font("Impact", 14);
            t3Label.Font     = new Font("Impact", 14);
            t1Label.Location = new Point(182, 12);
            t2Label.Location = new Point(182, 68);
            t3Label.Location = new Point(182, 124);
            t1Label.Text     = temp.talent1Name;
            t2Label.Text     = temp.talent2Name;
            t3Label.Text     = temp.talent3Name;


            //[Weapon Controls Logic]
            #region [addWeapon Controls + Functionality]
            //Dropdown (ComboBox) for weapon select
            ComboBox wpcbbx = new ComboBox();
            wpcbbx.Font = new Font("Arial", 11);

            //set datasource to chars list;
            //cbbx.DataSource
            //cbbx.Items.Add([Select Character]"});
            //wpcbbx.Text = "Select Weapon";
            wpcbbx.Width   = 195; //212, 21
            wpcbbx.Visible = false;
            //POSITION NEEDS TO BE SET
            wpcbbx.Location      = new Point(698, 47); //633, 47
            wpcbbx.DropDownStyle = ComboBoxStyle.DropDownList;



            //[Add Weapon Button Logic]
            Button addWeapon = new Button();
            addWeapon.Size     = new Size(35, 27);   //96, 29
            addWeapon.Location = new Point(698, 12); //633, 12
            //toggleCalc.Font = new Font("Microsoft Sans Serif", 10, FontStyle.Bold);
            addWeapon.AutoSize = true;
            addWeapon.Text     = "Add Weapon";
            //addWeapon.Visible = false;  //Maybe Not Needed?, check visibility section below...
            addWeapon.Visible = true;

            //[Add Weapon Save/Cancel Button]
            Button addWeaponSave   = new Button();
            Button addWeaponCancel = new Button();
            addWeaponSave.Size     = new Size(88, 24);
            addWeaponSave.Location = new Point(698, 74);  //633, 74
            //addWeaponSave.AutoSize = true;
            addWeaponSave.Text       = "Save";
            addWeaponCancel.Size     = new Size(88, 24);
            addWeaponCancel.Location = new Point(791, 74); //735, 74  //726, 74
            //addWeaponCancel.AutoSize = true;
            addWeaponCancel.Text = "Cancel";

            addWeaponSave.Visible   = false;
            addWeaponCancel.Visible = false;

            //[Delete Weapon]
            Button delWeapon = new Button();
            delWeapon.Size     = new Size(35, 27);   //96, 29
            delWeapon.Location = new Point(687, 12); //633, 12  //622, 12
            //toggleCalc.Font = new Font("Microsoft Sans Serif", 10, FontStyle.Bold);
            delWeapon.AutoSize = true;
            delWeapon.Text     = "Delete Weapon";
            delWeapon.Visible  = false; //Maybe Not Needed?, check visibility section below...

            //[Weapon Controls Visibility Logic]
            if (temp.wepID == -1)
            {
                addWeapon.Visible = true;
                delWeapon.Visible = false;
            }
            else
            {
                addWeapon.Visible = false;
                delWeapon.Visible = true;

                //function get wepInfo?
                dbWeaponsList.getWeaponData(temp.wepID);
                dbWeapon tempWep = (dbWeapon)dbWeaponsList.userCharWeaponData[0];

                //[Weapon Display Items]
                Label wepNameLabel = new Label();
                wepNameLabel.AutoSize = true;
                wepNameLabel.Font     = new Font("Impact", 14);
                wepNameLabel.Location = new Point(684, 47);  //619, 47
                wepNameLabel.Text     = tempWep.name;
                //wepNameLabel.Visible = true;

                PictureBox pctbxWEP = new PictureBox();
                pctbxWEP.Size          = new Size(100, 100);
                pctbxWEP.Location      = new Point(684, 74); //619, 74
                pctbxWEP.SizeMode      = PictureBoxSizeMode.Zoom;
                pctbxWEP.ImageLocation = tempWep.imgURL;

                charPanel.Controls.Add(wepNameLabel);
                charPanel.Controls.Add(pctbxWEP);
            }
            addWeapon.MouseClick += delegate
            {
                wpcbbx.Visible          = true;
                addWeaponSave.Visible   = true;
                addWeaponCancel.Visible = true;

                //Add Weapons To CBBX
                wpcbbx.Items.Clear();
                string dText = "Select Weapon";
                wpcbbx.Items.Insert(0, dText);
                wpcbbx.SelectedIndex = 0;
                Console.WriteLine("SELECTEDITEM: " + wpcbbx.SelectedItem);
                wpcbbx.MouseClick += delegate
                {
                    if (wpcbbx.SelectedIndex == 0 && wpcbbx.SelectedItem == dText)
                    {
                        wpcbbx.Items.RemoveAt(0);
                    }
                };
                wpcbbx.Leave += delegate {
                    Console.WriteLine("SELECTEDINDEX LEAVE: " + wpcbbx.SelectedIndex);
                    Console.WriteLine("SELECTEDITEM LEAVE: " + wpcbbx.SelectedItem);
                    if (wpcbbx.SelectedIndex == 0 && wpcbbx.SelectedItem == "")
                    {
                        wpcbbx.Items.Insert(0, dText);
                        wpcbbx.SelectedIndex = 0;
                    }
                };

                int listCount = 1;
                for (int i = 1; i < dbWeaponsList.dbWepList.Count; i++)
                {
                    dbWeapon tempWep = (dbWeapon)dbWeaponsList.dbWepList[i];
                    //UserSavedCharacterData temp = (UserSavedCharacterData)usrSavedCharacterData.addNewCharList[i];
                    //wpcbbx.Items.Add(i + 1 + ". " + tempWep.name);
                    if (temp.weaponType == tempWep.wepType)  //List Correct Weapon Types for ea character
                    {
                        wpcbbx.Items.Add(listCount + ". " + tempWep.name);
                        listCount++;
                    }
                }
            };
            addWeaponSave.MouseClick += delegate
            {
                //Visibility
                addWeapon.Visible       = false;
                wpcbbx.Visible          = false;
                addWeaponSave.Visible   = false;
                addWeaponCancel.Visible = false;
                delWeapon.Visible       = true; //Maybe not needed...

                //[Function Call]
                //[Get Actual wepID of wep in DB]
                //Possibly a better way to do this, char is like this above, in addNewChar
                string wepName = (string)wpcbbx.SelectedItem;
                wepName = wepName.Substring(wepName.IndexOf(" ") + 1);
                Console.WriteLine("wepName: " + wepName);
                int actualWepID = -1;
                for (int i = 0; i < dbWeaponsList.dbWepList.Count; i++)
                {
                    dbWeapon tempWep = (dbWeapon)dbWeaponsList.dbWepList[i];
                    if (wepName == tempWep.name)  //List Correct Weapon Types for ea character
                    {
                        Console.WriteLine("SELECTEDITEM IF STATMENT: " + wpcbbx.SelectedItem);
                        actualWepID = tempWep.wepID;
                    }
                }
                //int actualWepID = wpcbbx.SelectedIndex.;
                Console.WriteLine("actualWepID: " + actualWepID);

                //Call Function to add charWep to User Records
                usrSavedCharacterData.addCharWeaponRecord(User.userID, temp.charID, actualWepID);

                //Refresh
                initializeTable(User.userID);  //Refresh
            };
            addWeaponCancel.MouseClick += delegate
            {
                //Visibility
                addWeapon.Visible       = true;
                wpcbbx.Visible          = false;
                addWeaponSave.Visible   = false;
                addWeaponCancel.Visible = false;

                //Function Call?
            };
            delWeapon.MouseClick += delegate
            {
                /*
                 * //PROBABLY NOT NEEDED
                 * wpcbbx.Visible = true;
                 * addWeaponSave.Visible = true;
                 * addWeaponCancel.Visible = true;*/

                //Function Call
                DialogResult result = MessageBox.Show("Delete Character's Weapon Record?", "Confirmation", MessageBoxButtons.YesNoCancel);  //YesNoCancel -> YesNo
                if (result == DialogResult.Yes)
                {
                    //...
                    usrSavedCharacterData.delCharWeaponRecord(User.userID, temp.charID);
                    initializeTable(User.userID);  //Refresh
                }
                else if (result == DialogResult.No)
                {
                    //...
                    return;
                }
                else
                {
                    //...
                    return;
                }
                //call db set back to -1
                //Refresh
                //initializeTable(User.userID);  //Refresh
            };
            #endregion

            //(Enable/Disable) Toggle Calculation Button
            #region [Toggle Calculation Buttons]
            Button toggleCalc = new Button();
            toggleCalc.Size     = new Size(35, 27);
            toggleCalc.Location = new Point(782, 12);  //717, 12
            //toggleCalc.Font = new Font("Microsoft Sans Serif", 10, FontStyle.Bold);
            toggleCalc.AutoSize = true;
            toggleCalc.Text     = "Enable Calculations";

            if (temp.toggleCalc == 1)  //toggleCalc Enabled
            {
                //Move Other Elements
                //Call Calc Function

                toggleCalc.Text = "Disable Calculations";

                /*toggleCalc.MouseClick += delegate
                 * {
                 *
                 * };*/
                //addWeapon.Visible = true;  //Probably redundant, look above...

                //[Controls for Calc]
                NumericUpDown numBoxCharLevel = new NumericUpDown();
                numBoxCharLevel.Name     = "charLevel";
                numBoxCharLevel.Width    = 50;
                numBoxCharLevel.Location = new Point(186, 221); //130, 192
                numBoxCharLevel.Value    = temp.charLevel;      //INITIAL VALUE

                NumericUpDown numBoxCharLevelDesired = new NumericUpDown();
                numBoxCharLevelDesired.Name     = "charDesiredLevel";
                numBoxCharLevelDesired.Width    = 50;
                numBoxCharLevelDesired.Location = new Point(242, 221);
                numBoxCharLevelDesired.Value    = temp.charDesiredLevel; //INITIAL VALUE

                NumericUpDown numBoxT1Level = new NumericUpDown();
                numBoxT1Level.Name     = "t1Level";
                numBoxT1Level.Width    = 50;
                numBoxT1Level.Location = new Point(186, 42);
                numBoxT1Level.Value    = temp.t1Level; //INITIAL VALUE

                NumericUpDown numBoxT1LevelDesired = new NumericUpDown();
                numBoxT1LevelDesired.Name     = "t1DesiredLevel";
                numBoxT1LevelDesired.Width    = 50;
                numBoxT1LevelDesired.Location = new Point(242, 42);
                numBoxT1LevelDesired.Value    = temp.t1DesiredLevel; //INITIAL VALUE

                NumericUpDown numBoxT2Level = new NumericUpDown();
                numBoxT2Level.Name     = "t2Level";
                numBoxT2Level.Width    = 50;
                numBoxT2Level.Location = new Point(186, 98);
                numBoxT2Level.Value    = temp.t2Level; //INITIAL VALUE

                NumericUpDown numBoxT2LevelDesired = new NumericUpDown();
                numBoxT2LevelDesired.Name     = "t2DesiredLevel";
                numBoxT2LevelDesired.Width    = 50;
                numBoxT2LevelDesired.Location = new Point(242, 98);
                numBoxT2LevelDesired.Value    = temp.t2DesiredLevel; //INITIAL VALUE

                NumericUpDown numBoxT3Level = new NumericUpDown();
                numBoxT3Level.Name     = "t3Level";
                numBoxT3Level.Width    = 50;
                numBoxT3Level.Location = new Point(186, 154);
                numBoxT3Level.Value    = temp.t3Level; //INITIAL VALUE

                NumericUpDown numBoxT3LevelDesired = new NumericUpDown();
                numBoxT3LevelDesired.Name     = "t3DesiredLevel";
                numBoxT3LevelDesired.Width    = 50;
                numBoxT3LevelDesired.Location = new Point(242, 154);
                numBoxT3LevelDesired.Value    = temp.t3DesiredLevel; //INITIAL VALUE

                if (temp.wepID != -1)
                {
                    NumericUpDown numBoxWepLevel = new NumericUpDown();
                    numBoxWepLevel.Name     = "wepLevel";
                    numBoxWepLevel.Width    = 50;
                    numBoxWepLevel.Location = new Point(684, 221); //725, 74  //619, 221
                    numBoxWepLevel.Value    = temp.wepLevel;       //INITIAL VALUE

                    NumericUpDown numBoxWepLevelDesired = new NumericUpDown();
                    numBoxWepLevelDesired.Name     = "wepDesiredLevel";
                    numBoxWepLevelDesired.Width    = 50;
                    numBoxWepLevelDesired.Location = new Point(740, 221);  //781, 74  //675, 221
                    numBoxWepLevelDesired.Value    = temp.wepDesiredLevel; //INITIAL VALUE

                    numBoxWepLevel.ValueChanged += delegate {
                        int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxWepLevel.Name, numBoxWepLevelDesired.Name, (int)numBoxWepLevel.Value, (int)numBoxWepLevelDesired.Value);
                        if (flag == 0)
                        {
                            numBoxWepLevelDesired.Value += 1;
                            numBoxWepLevel.Value         = numBoxWepLevelDesired.Value;
                        }
                    };
                    numBoxWepLevelDesired.ValueChanged += delegate {
                        int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxWepLevel.Name, numBoxWepLevelDesired.Name, (int)numBoxWepLevel.Value, (int)numBoxWepLevelDesired.Value);
                        if (flag == 0)
                        {
                            numBoxWepLevel.Value = numBoxWepLevelDesired.Value;
                        }
                    };

                    /*FlowLayoutPanel flp_wepMaterialPanel = new FlowLayoutPanel();
                     * SetDoubleBuffered(flp_wepMaterialPanel);
                     * flp_wepMaterialPanel.Size = new Size(139, 164);
                     * flp_wepMaterialPanel.Location = new Point(796, 74);  //731, 74
                     * flp_wepMaterialPanel.WrapContents = true;*/
                    //call function to get contents?


                    //[Set Min/Max Values & Add Controls]
                    numBoxWepLevel.Minimum        = 1;
                    numBoxWepLevel.Maximum        = 90;
                    numBoxWepLevelDesired.Minimum = 1;
                    numBoxWepLevelDesired.Maximum = 90;
                    charPanel.Controls.Add(numBoxWepLevel);
                    charPanel.Controls.Add(numBoxWepLevelDesired);
                    //charPanel.Controls.Add(flp_wepMaterialPanel);
                }
                //[Set Min/Max Values & Add Controls]
                numBoxCharLevel.Minimum        = 1;
                numBoxCharLevel.Maximum        = 90;
                numBoxCharLevelDesired.Minimum = 1;
                numBoxCharLevelDesired.Maximum = 90;
                numBoxT1Level.Minimum          = 1;
                numBoxT1Level.Maximum          = 10;
                numBoxT1LevelDesired.Minimum   = 1;
                numBoxT1LevelDesired.Maximum   = 10;
                numBoxT2Level.Minimum          = 1;
                numBoxT2Level.Maximum          = 10;
                numBoxT2LevelDesired.Minimum   = 1;
                numBoxT2LevelDesired.Maximum   = 10;
                numBoxT3Level.Minimum          = 1;
                numBoxT3Level.Maximum          = 10;
                numBoxT3LevelDesired.Minimum   = 1;
                numBoxT3LevelDesired.Maximum   = 10;

                /*FlowLayoutPanel flp_charMaterialPanel = new FlowLayoutPanel();
                 * SetDoubleBuffered(flp_charMaterialPanel);
                 * flp_charMaterialPanel.Size = new Size(357, 203);  //311, 203
                 * flp_charMaterialPanel.Location = new Point(322, 35);
                 * flp_charMaterialPanel.WrapContents = true;
                 * flp_charMaterialPanel.AutoScroll = true;*/

                //[genCalc Functions]
                int purplesNeeded = genCalc.calcRangesEXPTablePurples((int)numBoxCharLevel.Value, (int)numBoxCharLevelDesired.Value);
                usrSavedInventoryData.getUserInvEXPBooks(User.userID);
                int numPurples = 0;
                int numBlues   = 0;
                int numGreens  = 0;
                for (int i = 0; i <= 2; i++)
                {
                    UserSavedInventoryData invBooks = (UserSavedInventoryData)usrSavedInventoryData.userInvEXPBooks[i];
                    if (i == 0)
                    {
                        numGreens = invBooks.count;
                    }
                    if (i == 1)
                    {
                        numBlues = invBooks.count;
                    }
                    if (i == 2)
                    {
                        numPurples = invBooks.count;
                    }
                }
                Console.WriteLine("form1 - BOOKS: purple " + numPurples + "  blue " + numBlues + "  green  " + numGreens);
                int[] bookArray = genCalc.calcEXPBookDistribution(purplesNeeded, numPurples, numBlues, numGreens);


                //generateCharMaterialItemPanel(bookArray,);

                /*flp_charMaterialPanel.Controls.Add(generateItemPanel(2));
                 * flp_charMaterialPanel.Controls.Add(generateItemPanel(1));
                 * flp_charMaterialPanel.Controls.Add(generateItemPanel(0));
                 * flp_charMaterialPanel.Controls.Add(generateItemPanel(temp.ascElementalMat));
                 * flp_charMaterialPanel.Controls.Add(generateItemPanel(temp.ascElementalBossMat));*/



                //[Add onValueChanged Events]
                numBoxCharLevel.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxCharLevel.Name, numBoxCharLevelDesired.Name, (int)numBoxCharLevel.Value, (int)numBoxCharLevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxCharLevelDesired.Value += 1;
                        numBoxCharLevel.Value         = numBoxCharLevelDesired.Value;
                    }
                };
                numBoxCharLevelDesired.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxCharLevel.Name, numBoxCharLevelDesired.Name, (int)numBoxCharLevel.Value, (int)numBoxCharLevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxCharLevel.Value = numBoxCharLevelDesired.Value;
                    }
                };
                numBoxT1Level.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxT1Level.Name, numBoxT1LevelDesired.Name, (int)numBoxT1Level.Value, (int)numBoxT1LevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxT1LevelDesired.Value += 1;
                        numBoxT1Level.Value         = numBoxT1LevelDesired.Value;
                    }
                };
                numBoxT1LevelDesired.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxT1Level.Name, numBoxT1LevelDesired.Name, (int)numBoxT1Level.Value, (int)numBoxT1LevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxT1Level.Value = numBoxT1LevelDesired.Value;
                    }
                };
                numBoxT2Level.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxT2Level.Name, numBoxT2LevelDesired.Name, (int)numBoxT2Level.Value, (int)numBoxT2LevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxT2LevelDesired.Value += 1;
                        numBoxT2Level.Value         = numBoxT2LevelDesired.Value;
                    }
                };
                numBoxT2LevelDesired.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxT2Level.Name, numBoxT2LevelDesired.Name, (int)numBoxT2Level.Value, (int)numBoxT2LevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxT2Level.Value = numBoxT2LevelDesired.Value;
                    }
                };
                numBoxT3Level.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxT3Level.Name, numBoxT3LevelDesired.Name, (int)numBoxT3Level.Value, (int)numBoxT3LevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxT3LevelDesired.Value += 1;
                        numBoxT3Level.Value         = numBoxT3LevelDesired.Value;
                    }
                };
                numBoxT3LevelDesired.ValueChanged += delegate {
                    int flag = usrSavedCharacterData.updateLevel(User.userID, temp.charID, numBoxT3Level.Name, numBoxT3LevelDesired.Name, (int)numBoxT3Level.Value, (int)numBoxT3LevelDesired.Value);
                    if (flag == 0)
                    {
                        numBoxT3Level.Value = numBoxT3LevelDesired.Value;
                    }
                };

                //[Add Controls]
                charPanel.Controls.Add(numBoxCharLevel);
                charPanel.Controls.Add(numBoxCharLevelDesired);
                charPanel.Controls.Add(numBoxT1Level);
                charPanel.Controls.Add(numBoxT1LevelDesired);
                charPanel.Controls.Add(numBoxT2Level);
                charPanel.Controls.Add(numBoxT2LevelDesired);
                charPanel.Controls.Add(numBoxT3Level);
                charPanel.Controls.Add(numBoxT3LevelDesired);
                //charPanel.Controls.Add(flp_charMaterialPanel);
            }
            else  //toggleCalc Disabled
            {
                //Move Other Elements

                toggleCalc.Text = "Enable Calculations";

                /*toggleCalc.MouseClick += delegate
                 * {
                 * };*/
                //addWeapon.Visible = false;  //Not redundant... Look above...
            }
            int nextValue = temp.toggleCalc;
            toggleCalc.MouseClick += delegate
            {
                Console.WriteLine("NEXTVALUE: " + nextValue);
                nextValue = updateToggleCalc(User.userID, temp.charID, nextValue);
                if (nextValue == 1)  //Enabled
                {
                    //toggleCalc.Text = "Disable Calculations";
                    //addWeapon.Visible = true;  //Not redundant... Look above...

                    //Refresh
                    initializeTable(User.userID);  //Refresh
                }
                else  //Disabled
                {
                    //toggleCalc.Text = "Enable Calculations";
                    //addWeapon.Visible = false;  //Not redundant... Look above...

                    //Refresh
                    initializeTable(User.userID);  //Refresh
                }
            };
            #endregion

            //[Adding Controls To Panel]
            #region [charPanel.Controls.Add(...)]
            //[Add Controls]
            charPanel.Controls.Add(delCharRecButton);
            charPanel.Controls.Add(nameLabel);
            charPanel.Controls.Add(pctbxChar);

            //[PictureBoxTalents]
            charPanel.Controls.Add(pctbxT1);
            charPanel.Controls.Add(pctbxT2);
            charPanel.Controls.Add(pctbxT3);

            //[Talent Name Labels]
            charPanel.Controls.Add(t1Label);
            charPanel.Controls.Add(t2Label);
            charPanel.Controls.Add(t3Label);

            //[Toggle CalcButton]
            charPanel.Controls.Add(toggleCalc);

            //[Weapon Controls (addWeapon)]
            charPanel.Controls.Add(addWeapon);
            charPanel.Controls.Add(wpcbbx);
            charPanel.Controls.Add(addWeaponSave);
            charPanel.Controls.Add(addWeaponCancel);
            charPanel.Controls.Add(delWeapon);
            #endregion

            return(charPanel);
        }
Example #2
0
        public FlowLayoutPanel genAddNewPanel()
        {
            FlowLayoutPanel addNewPanel = new FlowLayoutPanel();

            //addNewPanel.Size = new Size(882, 253);
            //addNewPanel.Width = 882;
            //addNewPanel.AutoSize = true;
            addNewPanel.Width       = 947; //882
            addNewPanel.BorderStyle = BorderStyle.FixedSingle;

            Button addNewButton = new Button();

            addNewButton.Text     = "Add New Character";
            addNewButton.AutoSize = true;

            //Buton/Panel Height/Positioning
            addNewPanel.Height = addNewButton.Height.GetHashCode() + 15;
            //addNewButton.Location = new Point(3, 3);

            addNewPanel.Padding = new Padding(3, 3, 3, 3);

            //ComboBox + Save Button
            ComboBox cbbx = new ComboBox();

            cbbx.Font = new Font("Arial", 11);

            //set datasource to chars list;
            //cbbx.DataSource
            //cbbx.Items.Add([Select Character]"});
            //cbbx.Text = "Select Character";  SEE BELOW >>//CBBX Default Text (Post-Uneditable Change)<<
            cbbx.Width         = 250;
            cbbx.DropDownStyle = ComboBoxStyle.DropDownList;



            Button addNewSaveButton = new Button();

            addNewSaveButton.Text     = "Add";
            addNewSaveButton.AutoSize = true;
            Button addNewCancelButton = new Button();

            addNewCancelButton.Text     = "Cancel";
            addNewCancelButton.AutoSize = true;



            cbbx.Visible               = false;
            addNewSaveButton.Visible   = false;
            addNewCancelButton.Visible = false;

            //[OnClick Events]
            addNewButton.MouseClick += delegate
            {
                addNewButton.Visible = false;

                cbbx.Visible               = true;
                addNewSaveButton.Visible   = true;
                addNewCancelButton.Visible = true;


                usrSavedCharacterData.getUserAddNewCharList(User.userID);
                cbbx.Items.Clear();  //Clear here & in Function Above ^

                //CBBX Default Text (Post-Uneditable Change)
                string dText = "Select Character";
                cbbx.Items.Insert(0, dText);
                //cbbx.Items[9999] = "Select Character";
                //cbbx.Items.Add("Select Character");
                cbbx.SelectedIndex = 0;
                Console.WriteLine("SELECTEDITEM: " + cbbx.SelectedItem);
                //Console.WriteLine("selectedvalue: " + cbbx.SelectedValue);  <<This returns nothing...

                cbbx.MouseClick += delegate
                {
                    if (cbbx.SelectedIndex == 0 && cbbx.SelectedItem == dText)
                    {
                        cbbx.Items.RemoveAt(0);
                    }
                };
                cbbx.Leave += delegate {
                    Console.WriteLine("SELECTEDINDEX LEAVE: " + cbbx.SelectedIndex);
                    Console.WriteLine("SELECTEDITEM LEAVE: " + cbbx.SelectedItem);
                    if (cbbx.SelectedIndex == 0 && cbbx.SelectedItem == "")
                    {
                        cbbx.Items.Insert(0, dText);
                        cbbx.SelectedIndex = 0;
                    }
                };

                for (int i = 0; i < usrSavedCharacterData.addNewCharList.Count; i++)
                {
                    UserSavedCharacterData temp = (UserSavedCharacterData)usrSavedCharacterData.addNewCharList[i];
                    cbbx.Items.Add(i + 1 + ". " + temp.Name);
                }
                //cbbx.DataSource = usrSavedCharacterData.addNewCharList;
                //cbbx.Dat
            };

            addNewSaveButton.MouseClick += delegate
            {
                //[Get Actual charID of char in DB]
                //Possibly a better way to do this
                int charIndex    = cbbx.SelectedIndex;
                int actualcharID = -1;
                for (int i = 0; i < usrSavedCharacterData.addNewCharList.Count; i++)
                {
                    UserSavedCharacterData temp = (UserSavedCharacterData)usrSavedCharacterData.addNewCharList[i];
                    if (charIndex == i)
                    {
                        actualcharID = temp.charID;
                    }
                }
                Console.WriteLine("ACTUALCHARID: " + actualcharID);
                //

                //Call Function to add character to User Records
                usrSavedCharacterData.addCharRecord(User.userID, actualcharID);
                //Refresh Table
                initializeTable(User.userID);
            };

            addNewCancelButton.MouseClick += delegate
            {
                addNewButton.Visible = true;

                cbbx.Visible               = false;
                addNewSaveButton.Visible   = false;
                addNewCancelButton.Visible = false;
            };



            addNewPanel.Controls.Add(addNewButton);
            addNewPanel.Controls.Add(cbbx);
            addNewPanel.Controls.Add(addNewSaveButton);
            addNewPanel.Controls.Add(addNewCancelButton);

            return(addNewPanel);
        }