Example #1
0
    public IEnumerator SetUp()
    {
        var prefab = AssetDatabase.LoadAssetAtPath(PREFAB_PATH, (typeof(GameObject))) as GameObject;

        contextMenu = UnityEngine.Object.Instantiate(prefab).GetComponent <UserContextMenu>();

        friendsController = (new GameObject()).AddComponent <FriendsController>();
        profileController = (new GameObject()).AddComponent <UserProfileController>();
        profileController.AddUserProfileToCatalog(new UserProfileModel()
        {
            name   = TEST_USER_ID,
            userId = TEST_USER_ID
        });

        yield break;
    }