Example #1
0
    public void buildAll()
    {
        if (tileData == null)
        {
            Debug.Log("[失敗]請先設定LodeRunnerGraphBuilder的tileData");
            return;
        }

        if (graphMap == null)
        {
            Debug.Log("[失敗]請先設定LodeRunnerGraphBuilder的graphMap");
            return;
        }

        if (width == 0 || height == 0)
        {
            Vector2 size = new Vector2(tileData.getWidth(), tileData.getHeight());
            resetSize(size);
        }

        buildArrowMap();
        buildJumpToMap();

        buildGraph();
        UserMoveController player = setPlayerContext();

        setAIContext(player);

        Debug.Log("buildAll() finish");
    }
Example #2
0
    void setAIContext(UserMoveController player)
    {
        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                GameObject obj = tileCreator.getObj(x, y);
                if (obj != null)
                {
                    Movable movable = obj.GetComponentInChildren <Movable>();
                    if (movable != null)
                    {
                        movable.graphBuilder = this;
                    }

                    AIMoveController ai = obj.GetComponentInChildren <AIMoveController>();
                    if (ai != null)
                    {
                        ai.player   = player;
                        ai.graphMap = graphMap;
                    }
                }
            }
        }
    }
Example #3
0
    void OnTriggerExit2D(Collider2D other)
    {
        Debug.Log("exit trap");

        if (catchAI != null)
        {
            catchAI = null;
        }

        catchPlayer = null;
    }
Example #4
0
    void OnTriggerEnter2D(Collider2D other)
    {
        Debug.Log("enter trap");
        catchPlayer = other.gameObject.GetComponent <UserMoveController>();
        catchAI     = other.gameObject.GetComponent <AIMoveController>();

        if (catchAI != null)
        {
            catchAI.getSM().handleMessage(new StateMsg <AIMoveController>((int)AIMsg.catchByTrap, null));
        }
    }
Example #5
0
    void OnTriggerExit2D(Collider2D other)
    {
        Debug.Log("exit trap");

        if (catchAI != null)
        {
            catchAI = null;
        }

        catchPlayer = null;
    }
Example #6
0
    void OnTriggerEnter2D(Collider2D other)
    {
        Debug.Log("enter trap");
        catchPlayer = other.gameObject.GetComponent<UserMoveController>();
        catchAI = other.gameObject.GetComponent<AIMoveController>();

        if (catchAI != null)
        {
            catchAI.getSM().handleMessage(new StateMsg((int)AIMsg.catchByTrap));
        }
    }
Example #7
0
    UserMoveController setPlayerContext()
    {
        UserMoveController player = null;

        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                GameObject obj = tileCreator.getObj(x, y);
                if (obj != null)
                {
                    player = obj.GetComponentInChildren <UserMoveController>();
                    if (player != null)
                    {
                        player.graphBuilder = this;
                        player.tileCreator  = tileCreator;
                        return(player);
                    }
                }
            }
        }

        return(player);
    }
    void setAIContext(UserMoveController player)
    {
        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                GameObject obj = tileCreator.getObj(x, y);
                if (obj != null)
                {
                    Movable movable = obj.GetComponentInChildren<Movable>();
                    if (movable != null)
                        movable.graphBuilder = this;

                    AIMoveController ai = obj.GetComponentInChildren<AIMoveController>();
                    if (ai != null)
                    {
                        ai.player = player;
                        ai.graphMap = graphMap;
                    }
                }
            }
        }
    }