Example #1
0
    /// <summary>
    /// 点击-升级
    /// </summary>
    public void OnClickForLevel()
    {
        UserDataBean          userData          = uiComponent.handler_GameData.GetUserData();
        UserModelPartDataBean userModelPartData = userModelData.GetUserPartDataById(modelPartInfo.id);

        if (userModelPartData == null)
        {
            return;
        }
        long levelMoney = modelPartInfo.GetLevelUpMoney(userModelPartData.level);
        bool isPay      = userData.PayMoney(levelMoney);

        if (isPay)
        {
            //升级
            int level = userModelPartData.LevelUp(1);
            //计算收益
            long addPrice = modelPartInfo.GetAddPrice(level);
            //增加收益
            userModelPartData.SetAddPrice(addPrice);
            //设置舰船显示进度
            uiComponent.handler_GameModel.SetPartProgress(modelPartInfo.part_name, userModelPartData.GetProgress(modelPartInfo.max_level));
        }
        else
        {
            LogUtil.Log("升级失败,没有足够的金钱");
        }
    }
Example #2
0
    public void SetData(UserModelDataBean userModelData, ModelInfoBean modelInfo)
    {
        if (modelInfo == null)
        {
            return;
        }
        if (userModelData == null)
        {
            return;
        }
        dissolveAmountId = Shader.PropertyToID(m_DissolveAmount);
        mapMaterialForModel.Clear();
        Texture textureDisolveGuide = Resources.Load("Texture/noise_1") as Texture;

        if (!CheckUtil.ListIsNull(modelInfo.listPartData))
        {
            for (int i = 0; i < modelInfo.listPartData.Count; i++)
            {
                ModelPartInfoBean partInfo     = modelInfo.listPartData[i];
                Renderer          itemRenderer = CptUtil.GetCptInChildrenByName <Renderer>(gameObject, partInfo.part_name);
                //获取所有的Material
                List <Material> listMaterial = new List <Material>();
                itemRenderer.GetMaterials(listMaterial);
                //获取用户进度
                UserModelPartDataBean userModelPartData = userModelData.GetUserPartDataById(partInfo.id);
                float pro = 0;
                if (userModelPartData != null)
                {
                    pro = userModelPartData.GetProgress(partInfo.max_level);
                }
                //重新设置所有的shader
                foreach (Material itemMaterial in listMaterial)
                {
                    Texture itemTexture = itemMaterial.GetTexture("_MainTex");
                    if (itemTexture)
                    {
                        itemMaterial.shader = Shader.Find("ASESampleShaders/Community/DissolveBurnWithFire");
                        itemMaterial.SetTexture("_Albedo", itemTexture);
                        itemMaterial.SetTexture("_Normal", itemTexture);
                        itemMaterial.SetTexture("_BurnRamp", itemTexture);
                        itemMaterial.SetFloat("_MaskClipValue", 0.5f);
                    }
                    else
                    {
                        Color color = itemMaterial.GetColor("_Color");
                        itemMaterial.shader = Shader.Find("ASESampleShaders/Community/DissolveBurn_01");
                        itemMaterial.SetFloat("_Cutoff", 0.5f);
                        itemMaterial.SetColor("_MainColor", color);
                    }
                    itemMaterial.SetTexture("_DisolveGuide", textureDisolveGuide);
                    itemMaterial.SetFloat(dissolveAmountId, 1 - pro);
                }
                if (!mapMaterialForModel.ContainsKey(partInfo.part_name))
                {
                    mapMaterialForModel.Add(partInfo.part_name, listMaterial);
                }
            }
        }
    }
Example #3
0
 /// <summary>
 /// 检测是否有模型
 /// </summary>
 /// <param name="modelId"></param>
 /// <returns></returns>
 public bool CheckHasPart(long partId, long addPrice, out UserModelPartDataBean partDataBean)
 {
     partDataBean = null;
     for (int i = 0; i < listUnlockPart.Count; i++)
     {
         UserModelPartDataBean itemPartData = listUnlockPart[i];
         if (partId == itemPartData.partId)
         {
             partDataBean          = itemPartData;
             partDataBean.addPrice = addPrice;
             return(true);
         }
     }
     return(false);
 }
Example #4
0
    /// <summary>
    /// 点击解锁
    /// </summary>
    public void OnClickForUnlock()
    {
        UserDataBean userData = uiComponent.handler_GameData.GetUserData();
        bool         isPay    = userData.PayMoney(modelPartInfo.unlock_money);

        if (isPay)
        {
            //添加解锁数据
            UserModelPartDataBean userModelPartData = userModelData.AddUnLockPart(modelPartInfo.id, modelPartInfo.GetAddPrice(0));
            //设置显示部件
        }
        else
        {
            LogUtil.Log("解锁失败,没有足够的金钱");
        }
    }
Example #5
0
 /// <summary>
 /// 升级部件
 /// </summary>
 /// <param name="partId"></param>
 /// <param name="addLevel"></param>
 public void LevelUpPart(long partId, int addLevel)
 {
     if (listUnlockPart == null)
     {
         return;
     }
     for (int i = 0; i < listUnlockPart.Count; i++)
     {
         UserModelPartDataBean itemPartData = listUnlockPart[i];
         if (partId == itemPartData.partId)
         {
             itemPartData.LevelUp(addLevel);
             return;
         }
     }
 }
Example #6
0
 /// <summary>
 /// 通过部件ID获取数据
 /// </summary>
 /// <param name="partId"></param>
 /// <returns></returns>
 public UserModelPartDataBean GetUserPartDataById(long partId)
 {
     if (listUnlockPart == null)
     {
         return(null);
     }
     for (int i = 0; i < listUnlockPart.Count; i++)
     {
         UserModelPartDataBean itemPartData = listUnlockPart[i];
         if (partId == itemPartData.partId)
         {
             return(itemPartData);
         }
     }
     return(null);
 }
Example #7
0
    /// <summary>
    /// 增加已解锁模型
    /// </summary>
    /// <param name="modelId"></param>
    public UserModelPartDataBean AddUnLockPart(long partId, long addPrice)
    {
        if (listUnlockPart == null)
        {
            listUnlockPart = new List <UserModelPartDataBean>();
        }
        bool hasData = CheckHasPart(partId, addPrice, out UserModelPartDataBean partDataBean);

        if (hasData)
        {
            return(partDataBean);
        }
        else
        {
            UserModelPartDataBean modelData = new UserModelPartDataBean(partId, addPrice);
            listUnlockPart.Add(modelData);
            return(modelData);
        }
    }
    public IEnumerator CoroutineForGameDataChange()
    {
        while (gameObject)
        {
            yield return(new WaitForSeconds(1));

            UserDataBean userData = GetUserData();
            if (!CheckUtil.ListIsNull(userData.listUnlockModel))
            {
                for (int i = 0; i < userData.listUnlockModel.Count; i++)
                {
                    UserModelDataBean itemModelData = userData.listUnlockModel[i];
                    if (!CheckUtil.ListIsNull(itemModelData.listUnlockPart))
                    {
                        for (int f = 0; f < itemModelData.listUnlockPart.Count; f++)
                        {
                            UserModelPartDataBean itemModelPartData = itemModelData.listUnlockPart[f];
                            userData.AddUserMoney(itemModelPartData.addPrice);
                        }
                    }
                }
            }
        }
    }