Example #1
0
 // Sent a message to a user
 void OnUserMessageSent(UserMessageSentEventArgs userMessageSentArgs)
 {
     if (debugLogOutgoingMessages)
     {
         UnityEngine.Debug.Log("IpcIrc:JohnConnor:  TRANSMIT PRIVATE MESSAGE: " + userMessageSentArgs.To + ": " + userMessageSentArgs.Message);
     }
     if (debugEchoOutgoingMessages)
     {
         IpcIrc.Instance.Message("IpcIrc:JohnConnor:  TRANSMIT PRIVATE MESSAGE: " + userMessageSentArgs.To + ": " + userMessageSentArgs.Message);
     }
 }
Example #2
0
 // Sent a message to a user
 void OnUserMessageSent(UserMessageSentEventArgs userMessageSentArgs)
 {
     AppendAndScroll("<b>PM:" + IpcIrc.Instance.Nickname + "</b>:" + userMessageSentArgs.To + ": " + userMessageSentArgs.Message);
 }