Example #1
0
        private MazeDTO BuildMazeDTOFromMaze(Maze maze, Guid userId)
        {
            int      playersCount = _userMazeRepository.PlayersCountByMazeId(maze.MazeId);
            UserMaze userMaze     = _userMazeRepository.FindOwnByMazeId(maze.MazeId);
            User     user         = _userRepository.FindById(userMaze.UserId);

            UserMaze userMazeSolved = _userMazeRepository.FindById(maze.MazeId, userId);
            bool     solved         = false;

            if (userMazeSolved != null)
            {
                solved = userMazeSolved.Solved;
            }

            return(MazeDTO.Builder()
                   .Id(maze.MazeId)
                   .Name(maze.Name)
                   .OwnerId(user.UserId)
                   .Owner(user.Username)
                   .PlayersCount(playersCount)
                   .Width(maze.Width)
                   .Height(maze.Height)
                   .State(maze.State.DecompressString())
                   .CreationTime(maze.CreationTime)
                   .Solved(solved)
                   .Build());
        }
Example #2
0
        public MazeSolution GetMazeSolution(Guid mazeId, string userId)
        {
            Maze maze = _mazeRepository.FindById(mazeId);

            Guid userGuid = new Guid(userId);
            User user     = _userRepository.FindById(userGuid);

            UserMaze userMaze = _userMazeRepository.FindById(mazeId, userGuid);

            if (userMaze != null)
            {
                _userMazeRepository.Update(maze.MazeId, user.UserId, "LOCKED", true);
            }
            else
            {
                userMaze = UserMaze.Create(user, maze, "LOCKED", true, 0, String.Empty.CompressString());
                _userMazeRepository.Create(userMaze);
            }

            if (maze == null)
            {
                return(null);
            }

            return(new MazeSolution(maze.Solution.DecompressString(), maze.Width, '1'));
        }
Example #3
0
        public virtual UserMaze Update(Guid mazeId, Guid userId, string state, bool solved)
        {
            UserMaze userMaze = FindById(mazeId, userId);

            userMaze.State  = state;
            userMaze.Solved = solved;
            _context.SaveChanges();

            return(userMaze);
        }
Example #4
0
        public virtual UserMaze Create(UserMaze userMaze)
        {
            _context.UserMazes.Add(userMaze);
            var result = _context.SaveChanges();

            // ensure UserMaze saved to db
            if (result > 0)
            {
                _logger.LogInformation("UserMaze with UserId {0} and MazeId {1} saved into database\n\n", userMaze.UserId, userMaze.MazeId);
                return(userMaze);
            }
            else
            {
                _logger.LogError("Server error! UserMaze with UserId {0} and MazeId {1} not saved into database\n\n", userMaze.UserId, userMaze.MazeId);
                return(null);
            }
        }
Example #5
0
        public Tuple <Score, MazeSolution> GetUserSolution(Guid mazeId, string userId)
        {
            Guid     userGuid = new Guid(userId);
            UserMaze um       = _userMazeRepository.FindById(mazeId, userGuid);

            if (um == null)
            {
                throw new ApiException(404, "User solution not found");
            }

            string       userSolution = um.UserSolution.DecompressString();
            Maze         maze         = _mazeRepository.FindById(mazeId);
            MazeSolution sol          = new MazeSolution(userSolution, maze.Width, '4');
            Score        userAccuracy = new Score(um.Accuracy.GetValueOrDefault());

            return(new Tuple <Score, MazeSolution>(userAccuracy, sol));
        }
Example #6
0
        private MazeDTO BuildMazeDTOFromMaze(Maze maze)
        {
            int      playersCount = _userMazeRepository.PlayersCountByMazeId(maze.MazeId);
            UserMaze userMaze     = _userMazeRepository.FindOwnByMazeId(maze.MazeId);
            User     user         = _userRepository.FindById(userMaze.UserId);

            return(MazeDTO.Builder()
                   .Id(maze.MazeId)
                   .Name(maze.Name)
                   .OwnerId(user.UserId)
                   .Owner(user.Username)
                   .PlayersCount(playersCount)
                   .Width(maze.Width)
                   .Height(maze.Height)
                   .State(maze.State.DecompressString())
                   .CreationTime(maze.CreationTime)
                   .Build());
        }
Example #7
0
        public MazeDTO CreateMazeByUserId(Guid userId, MazeFE maze)
        {
            User user = _userRepository.FindById(userId);

            if (user == null)
            {
                _logger.LogError("User with id " + userId.ToString() + " not in database\n\n");
                throw new ApiException(404, "User with id " + userId.ToString() + " not in database");
            }

            string solution;

            try
            {
                solution = _bfsService.ValidateMaze(maze);
            }
            catch (ApiException e)
            {
                _logger.LogError(e.Message);
                throw e;
            }

            Maze mazeBE     = BuildMazeFromMazeFE(maze, solution);
            Maze storedMaze = CreateMaze(mazeBE);

            UserMaze userMaze    = UserMaze.Create(user, storedMaze);
            UserMaze retUserMaze = _userMazeRepository.Create(userMaze);

            return(MazeDTO.Builder()
                   .Id(storedMaze.MazeId)
                   .Name(storedMaze.Name)
                   .OwnerId(user.UserId)
                   .Owner(user.Username)
                   .PlayersCount(0)
                   .Width(storedMaze.Width)
                   .Height(storedMaze.Height)
                   .State(storedMaze.State.DecompressString())
                   .CreationTime(storedMaze.CreationTime)
                   .Build());
        }
Example #8
0
        public Score Submit(Guid mazeId, string userId, MazeFE userSolution)
        {
            Guid userGuid = new Guid(userId);
            User user     = _userRepository.FindById(userGuid);

            if (_userMazeRepository.FindById(mazeId, userGuid) != null)
            {
                throw new ApiException(403, "Already submitted solution for this maze");
            }

            if (!ValidateUserSolution(userSolution))
            {
                throw new ApiException(400, "Invalid solution");
            }

            Maze maze = _mazeRepository.FindById(mazeId);

            int userSolutionSize = userSolution.PointList.Count(p => p.Value == 4);

            int solutionSize = maze.Solution.DecompressString().Count(c => c == '1');
            int deviation    = Convert.ToInt32((userSolutionSize - solutionSize) * 100 / solutionSize);
            int accuracy     = Math.Max(0, 100 - deviation);

            string userSolutionString = "";

            foreach (Point point in userSolution.PointList)
            {
                userSolutionString += point.Value;
            }

            UserMaze um = UserMaze.Create(user, maze, "LOCKED", true, accuracy, userSolutionString.CompressString());

            _userMazeRepository.Create(um);

            return(new Score(accuracy));
        }