/// <summary> /// Called when a user has joined the multiplayer game /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnUserJoinedGame(object sender, UserJoinedGameEventArgs e) { var user = OnlineManager.OnlineUsers[e.UserId]; // Add the player to the player list. PlayerList.AddOrUpdatePlayer(user.OnlineUser); var log = $"{( user.HasUserInfo ? user.OnlineUser.Username : $"User#{e.UserId}" )} has joined the game.";
private void OnUserJoinedGame(object sender, UserJoinedGameEventArgs e) => SetRichPresence();