public override void Draw(SpriteBatch spriteBatch, States state)
        {
            Game1.graphics.GraphicsDevice.Clear(networkManager.Active ? Color.Green : Color.Red);

            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);

            userInterfaceManager.DrawLobby(spriteBatch, networkManager);

            spriteBatch.End();
        }