Example #1
0
        void OnGameLeave(object sender, UserGameLeaveResponse response)
        {
            MapService.Instance.CurrentMapId   = 0;
            User.Instance.CurrentCharacterInfo = null;
            User.Instance.CurrentCharacter     = null;
            Debug.LogFormat("OnGameLeave:{0} [{1}]", response.Result, response.Errormsg);
            if (this.isQuitGame)
            {
#if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
#else
                Application.Quit();
#endif
            }
        }
Example #2
0
 void OnGameLeave(object sender, UserGameLeaveResponse response)
 {
     Debug.LogFormat("OnGameLeave:{0} [{1}]", response.Result, response.Errormsg);
 }
Example #3
0
 private void OnGameLeave(object sender, UserGameLeaveResponse message)
 {
     Debug.LogFormat("UserGameLeaveResponse,:{0},{1}", message.Result, message.Errormsg);
     MapService.Instance.CurrentMapId = 0;
     User.Instance.CurrentCharacter   = null;
 }
Example #4
0
 private void OnGameLeave(object sender, UserGameLeaveResponse message)
 {
     //MapService.Instance.CurrMapId = 0;
     //Models.User.Instance.CurrentCharacter = null;
     //Models.User.Instance.CurrentCharacterDbId = 0;
 }