//public ResendOtpResponse ResendOtp(ResendOtpRequest request) //{ // ResendOtpResponse response = new ResendOtpResponse(); // response.otp_details = new OtpDetailsDto(); // Consumer consumer = null; // try // { // using (UserDao userDao = new UserDao()) // { // consumer = GetAuthUser(userDao, request.user_id, request.auth_token); // } // if (consumer == null) // { // MakeNouserResponse(response); // return response; // } // OTPServices.ResendOTP(request.user_id, consumer.PhoneNumber, "C"); // response.code = 0; // response.has_resource = 1; // response.message = MessagesSource.GetMessage("otp.resent"); // response.otp_details.send_otp = 1; // return response; // } // catch (Exception ex) // { // response.MakeExceptionResponse(ex); // return response; // } //} public UserExistsResponse CheckUserExists(UserExistsRequest request) { request.mobile_number = Common.GetStandardMobileNumber(request.mobile_number); UserExistsResponse response = new UserExistsResponse(); Consumer consumer = null; try { using (UserDao dao = new UserDao()) { consumer = dao.FindByMobileNumber(request.mobile_number); } if (consumer == null) { MakeNouserResponse(response); return(response); } UsersHelper.CopyFromEntity(response, consumer); response.code = 0; response.has_resource = 1; response.message = MessagesSource.GetMessage("user.found"); return(response); } catch (Exception ex) { response.MakeExceptionResponse(ex); return(response); } }
public async Task <bool> CheckUser(string name) { try { ActorId id = new ActorId(1); var gateproxy = id.Proxy <IGate>(); GateRequest request = new GateRequest(); UserExistsRequest uer = new Shared.Requests.UserExistsRequest(); uer.UserName = name; request.Kind = 1; request.JsonPayload = uer.Serialize(); GateResponse response = await gateproxy.Process(request); if (response.ResultCode == 200) { UserExistsResponse r = response.JsonPayload.Deserialize <UserExistsResponse>(); return(r.Exists); } return(false); } catch (Exception e) { await Logger.LogMessage(e); throw (e); } }
public async Task <IResponse> Process(IRequest request) { try { UserExistsRequest uer = request as UserExistsRequest; UserExistsResponse response = new UserExistsResponse(); if (!string.IsNullOrEmpty(uer.UserName)) { //Compute actor id for user name ActorId userid = uer.UserName.ToLowerInvariant().ToMD5GuidActorId(); var userproxy = userid.Proxy <IUser>(); bool exists = await userproxy.isCreatedAsync(); //Note: change to NOT create actors later, possible vector response.Exists = exists; response.Status = System.Net.HttpStatusCode.OK; } else { response.Exists = false; response.Status = System.Net.HttpStatusCode.NotAcceptable; } return(response); } catch (Exception E) { E.Log(); ErrorResponse errorresponse = new ErrorResponse(E.Message); return(errorresponse); } }
public static void CopyFromEntity(UserExistsResponse response, Consumer consumer) { if (response.user_status == null) { response.user_status = new UserStatusDto(); } response.user_status.user_id = consumer.ConsID; response.user_status.auth_token = consumer.AccToken; response.user_status.user_exists = 1; }
public void ProcessResponse(ClientGateResponse response) { _recievedResonses++; if (response.ResultCode == (int)HttpStatusCode.OK) { switch ((RequestProcessorEnum)response.Kind) { case RequestProcessorEnum.Session: { CreateSessionResponse csresp = response.JsonPayload.Deserialize <CreateSessionResponse>(); if (csresp.Status == HttpStatusCode.OK) { _SessionKey = csresp.SessionKey; m_client.Invoke("Map", _UserId.ToString()); } } break; case RequestProcessorEnum.UserExists: { UserExistsResponse r = response.JsonPayload.Deserialize <UserExistsResponse>(); if (!r.Exists) { //Create user CreateUserRequest cr = new CreateUserRequest(); cr.UserName = _UserName; cr.Password = _Password; m_client.Invoke("Exec", cr.CreateRequest(RequestProcessorEnum.CreateUser, _UserId).Serialize()); } else { LoginUserRequest lr = new LoginUserRequest(); lr.UserName = _UserName; lr.Password = _Password; m_client.Invoke("Exec", lr.CreateRequest(RequestProcessorEnum.LoginUser, _UserId).Serialize()); } } break; case RequestProcessorEnum.CreateUser: CreateUserResponse cresp = response.JsonPayload.Deserialize <CreateUserResponse>(); if (cresp.Sucessful) { _UserId = cresp.UserId; CreateSessionRequest csesr = new CreateSessionRequest(); csesr.UserId = _UserId; csesr.SessionKey = string.Empty; m_client.Invoke("Exec", csesr.CreateRequest(RequestProcessorEnum.Session, _UserId).Serialize()); } break; case RequestProcessorEnum.LoginUser: { LoginUserResponse lur = response.JsonPayload.Deserialize <LoginUserResponse>(); if (lur.Status == HttpStatusCode.OK) { _UserId = lur.UserId; CreateSessionRequest csesr = new CreateSessionRequest(); csesr.UserId = _UserId; csesr.SessionKey = string.Empty; m_client.Invoke("Exec", csesr.CreateRequest(RequestProcessorEnum.Session, _UserId).Serialize()); } } break; case RequestProcessorEnum.TankPosition: { TankPosistionResponse tr = response.JsonPayload.Deserialize <TankPosistionResponse>(); if (OnActionTrack != null) { OnActionTrack(tr.TankId, new Vector3(tr.x, tr.y, tr.z), tr.r); } } break; case RequestProcessorEnum.FireShell: { FireShellResponse fr = response.JsonPayload.Deserialize <FireShellResponse>(); if (OnActionFire != null) { OnActionFire(new Vector3(fr.pos.x, fr.pos.y, fr.pos.z), new Quaternion(fr.rot.x, fr.rot.y, fr.rot.z, fr.rot.w), new Vector3(fr.vel.x, fr.vel.y, fr.vel.z)); } } break; case RequestProcessorEnum._System_MapConnection: { //Map _isMapped = true; } break; case RequestProcessorEnum.TakeDamage: { TakeDamageResponse tdr = response.JsonPayload.Deserialize <TakeDamageResponse>(); if (OnActionSetDamage != null) { OnActionSetDamage(tdr.TankId, tdr.Health); } } break; case RequestProcessorEnum.JoinOrCreateGame: { //Join or create game session JoinOrCreateGameSessionResponse jcr = response.JsonPayload.Deserialize <JoinOrCreateGameSessionResponse>(); //Test if to run or wait _CurrentGameSessionId = jcr.GameSessionId; if (jcr.start) { int cnt = jcr.SessionPlayers.Count; if (OnStartSession != null) { OnStartSession(jcr.SessionPlayers); } } else { //used for single instance debug //Create second request and link to same session enable single instance tests //JoinOrCreateGameSessionRequest jcrr = new JoinOrCreateGameSessionRequest(); //jcrr.UserId = _UserId; //m_client.Invoke("Que", jcrr.CreateRequest( RequestProcessorEnum.JoinOrCreateGame, _UserId).Serialize()); } } break; case RequestProcessorEnum.StartRound: { StartRoundResponse srr = response.JsonPayload.Deserialize <StartRoundResponse>(); if (OnStartRound != null) { OnStartRound(srr.TankId, srr.RoundNum); } } break; case RequestProcessorEnum.BeginRound: { BeginRounResponse brr = response.JsonPayload.Deserialize <BeginRounResponse>(); if (OnRoundBegins != null) { OnRoundBegins(brr.RoundNum); } } break; case RequestProcessorEnum.GetCanStartRound: { CanStartRoundResponse crr = response.JsonPayload.Deserialize <CanStartRoundResponse>(); if (OnRoundBegins != null) { OnRoundBegins(crr.RoundNum); } } break; default: break; } } if (response.Kind != (int)RequestProcessorEnum.TankPosition) { UnityEngine.Debug.Log(response.Kind.ToString() + " time:" + response.TimeTaken.ToString() + " total calls:" + _recievedResonses.ToString() + " Json:" + response.JsonPayload); } //UnityEngine.Debug.Log(response.Kind.ToString() + " time:" + response.TimeTaken.ToString() + " Json:" + response.JsonPayload); }
public NegotiatedContentResult <UserExistsResponse> PostUserExists([FromBody] UserExistsRequest request) { UserExistsResponse resp = _userServices.CheckUserExists(request); return(Content(HttpStatusCode.OK, resp)); }