public async Task <IActionResult> PutUserEquipment([FromRoute] string id, [FromBody] UserEquipment userEquipment) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != userEquipment.UserName) { return(BadRequest()); } _context.Entry(userEquipment).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!UserEquipmentExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PostUserEquipment([FromBody] UserEquipment userEquipment) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.UserEquipment.Add(userEquipment); try { await _context.SaveChangesAsync(); } catch (DbUpdateException) { if (UserEquipmentExists(userEquipment.UserName)) { return(new StatusCodeResult(StatusCodes.Status409Conflict)); } else { throw; } } return(CreatedAtAction("GetUserEquipment", new { id = userEquipment.UserName }, userEquipment)); }
public void UpdateEquip(UserEquipment us) { this.equipTitle.text = us.config.title; this.equipTitle.Commit(); this.loadCard.SetEquip(us.config.picId); this.fullColor.ShowColorOf(us.config.star); }
public void AddEquipments(UserEquipment equip) { if (this.userEquips == null) { this.userEquips = new List<UserEquipment>(); } this.userEquips.Add(equip); }
protected override void SetShipContent(GameObject go, UserEquipment equip) { EqupForSelectToDestory component = go.GetComponent<EqupForSelectToDestory>(); if (component != null) { component.UpdateEquip(equip); } }
public void UpdateEquip(UserEquipment euip) { this.userEquip = euip; UpdateOneWeaponInfo component = base.GetComponent<UpdateOneWeaponInfo>(); if (component != null) { component.UpdateWeaponInfo(this.userEquip); } }
public void AddUserEquipmenet(UserEquipment equip) { if (equip != null) { if (this._userEquipmentDic == null) { this._userEquipmentDic = new Dictionary <int, UserEquipment>(); } this._userEquipmentDic[equip.id] = equip; } }
public void UpdateEquip(UserEquipment equp) { if (equp != null) { this.userEquip = equp; } this.showShipInfo = base.GetComponent<UpdateOneWeaponInfo>(); if (this.showShipInfo != null) { this.showShipInfo.UpdateWeaponInfo(this.userEquip); } }
private void UpdateEquip() { if (this.oldEquipId > 0) { UserEquipment equipmentById = GameData.instance.GetEquipmentById(this.oldEquipId); if (equipmentById != null) { equipmentById.status = 0; } } if (this.newEquipId > 0) { UserEquipment equipment2 = GameData.instance.GetEquipmentById(this.newEquipId); if (equipment2 != null) { equipment2.status = 1; } } }
public void ToggleSelection(UserEquipment equip) { if (this.selectedEquipsDic.ContainsKey(equip.id)) { this.selectedEquipsDic.Remove(equip.id); this.selectedEquips.Remove(equip); } else { if (this.selectedEquips.Count >= this.maxSelection) { this.ShowMaxNotice(); return; } this.selectedEquipsDic.Add(equip.id, true); this.selectedEquips.Add(equip); } this.UpdateEquipAfterSort(); }
private static void do_reportBuildWeapon(int dockid, BSLOG bSLOG, GetEquipData getEquipData) { if (getEquipData == null || getEquipData.equipmentVo == null) { return; } var dic = new Dictionary <string, string>(); string desc = ""; UserShip flagship = GameData.instance.GetShipById(GameData.instance.UserFleets[0].ships[0]); UserEquipment us = getEquipData.equipmentVo; { desc += bSLOG.oil.ToString() + "|" + bSLOG.ammo.ToString() + "|" + bSLOG.steel.ToString() + "|" + bSLOG.al.ToString() + "|" + bSLOG.timetick.ToString() + "|" + bSLOG.buildreturntype.ToString() + "|" + us.config.cid + "|" + us.config.title + "|" + us.config.star + "|" + ServerTimer.GetNowServerTime() + "|" + z.instance.getServerName() + "|" + flagship.level + "|" + flagship.ship.cid + "|" + flagship.ship.luck + "|" + flagship.ship.star + "|" + flagship.ship.title + "|" + GameData.instance.UserInfo.username + "|" + GameData.instance.UserInfo.level + "\r\n"; } dic["msg"] = desc; var c = new System.Net.Http.FormUrlEncodedContent(dic); try { var p = new System.Net.Http.HttpClient(); var r = p.PostAsync(tools.helper.count_server_addr + "/sssgbsssgb/reportbuildweapon", c).Result; } catch (Exception) { } }
private void ShowGetNewShip(UserEquipment us) { GameObjectUtil.InstantiateItemAsChildOf(this.getNewEquipPrefab, base.gameObject).GetComponent<GetNewEquipUI>().UpdateEquip(us); }
public void AddUserEquipmenet(UserEquipment equip) { if (equip != null) { if (this._userEquipmentDic == null) { this._userEquipmentDic = new Dictionary<int, UserEquipment>(); } this._userEquipmentDic[equip.id] = equip; } }
public void SetUserEquipments(UserEquipment[] equips) { if (equips != null) { if (f_am_cache31 == null) { f_am_cache31 = n => n.id; } if (f_am_cache32 == null) { f_am_cache32 = n => n; } this._userEquipmentDic = equips.ToDictionary<UserEquipment, int, UserEquipment>(f_am_cache31, f_am_cache32); } else { this._userEquipmentDic = new Dictionary<int, UserEquipment>(); } }
public void UpdateWeaponInfo(UserEquipment euip) { this.userEquip = euip; this.config = this.userEquip.config; }
public void RemoveMaterialShip(UserEquipment ship) { if (this.materialEquips != null) { this.materialEquips.Remove(ship); this.UpdateUIContents(); } }