/// <summary> /// Main service start method. /// </summary> internal static void Main() { // initializing logger Logger.Initialize(); // setting unhandled exceptions handler AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); // initializing user connections listener UserConnectionsListener.Initialize ( new IPEndPoint ( IPAddress.Parse(Settings.Default.LoginServiceAddress), Settings.Default.LoginServicePort ), Settings.Default.LoginServiceBacklog, Settings.Default.LoginServiceEnableFirewall ); // initializing cache server connection CacheServiceConnection.Initialize ( new IPEndPoint ( IPAddress.Parse(Settings.Default.CacheServiceAddress), Settings.Default.CacheServicePort ), Settings.Default.CacheServiceReconnectInterval); while (Console.ReadKey(true) != null) { } }
/// <summary> /// Main service start method. /// </summary> internal static void Main() { Logger.Initialize(); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); GameServiceListener.Initialize ( new IPEndPoint ( IPAddress.Parse(Settings.Default.GameServiceAddress), Settings.Default.GameServicePort ), Settings.Default.GameServiceEnableFirewall ); CacheServiceConnection.Initialize ( new IPEndPoint ( IPAddress.Parse ( Settings.Default.CacheServiceAddress), Settings.Default.CacheServicePort ), Settings.Default.CacheServiceReconnectInterval ); UserConnectionsListener.Initialize ( new IPEndPoint ( IPAddress.Parse(Settings.Default.WorldAddress), Settings.Default.WorldPort ), 1000, false // to settings ); while (Console.ReadKey(true) != null) { } }
/// <summary> /// Handles incoming packet. /// </summary> /// <param name="p">Received <see cref="Packet"/> object.</param> internal static void Handle(Packet p) { switch (p.FirstOpcode) { case ServiceLayer.Identity: { switch (p.SecondOpcode) { case ServiceLayer.InitializeRequest: { return; // login service not handles incoming connections. } case ServiceLayer.InitializeResponse: // connection init response { InitializeResponse data = new InitializeResponse(p); switch (data.Answer) { case InitializeResponse.Accepted: { CacheServiceConnection.Connection.SetRemoteService(data.RemoteServiceID, ( ServiceType )data.RemoteServiceType); Logger.WriteLine(Source.InnerNetwork, "Authorized on {0} (0x{1})", CacheServiceConnection.Connection.ServiceType, CacheServiceConnection.Connection.ServiceID.ToString("x2")); // send set-settings request CacheServiceConnection.Send ( new SetSettingsRequest().ToPacket ( new LoginServiceSettings ( Settings.Default.ServiceUniqueID, Settings.Default.LoginServiceAutoCreateUsers, Settings.Default.LoginServiceDefaultAccessLevel ) ) ); return; } case InitializeResponse.Rejected: { Logger.WriteLine(Source.InnerNetwork, "Connection rejected by {0} (0x{1})", ( ServiceType )data.RemoteServiceType, data.RemoteServiceID); return; } } return; } case ServiceLayer.SetSettingsRequest: { return; // login service not handles remote service settings request } case ServiceLayer.SetSettingsResponse: { SetSettingsResponse response = new SetSettingsResponse(p); switch (response.Response) { case SetSettingsResponse.Accepted: { Logger.WriteLine(Source.InnerNetwork, "Cache service accepted service settings."); //UserConnectionsListener.Enable(); // start listen incoming user connections return; } default: { Service.Terminate(new ServiceShutdownEventArgs("Cache service rejected settings setup.")); return; } } } default: { Logger.WriteLine("Unknown packet received on layer 0x{0}: {1}", ServiceLayer.Identity.ToString("x2"), p.ToString()); return; } } } case UserDataLayer.Identity: { switch (p.SecondOpcode) { case UserDataLayer.UserAuthenticationResponse: { UserAuthenticationResponse response = new UserAuthenticationResponse(p); QueuedRequest request = QueuedRequestsPool.Dequeue(response.RequestID); if (QueuedRequest.IsValid(request)) { switch (response.Response) { case UserAuthenticationResponseType.UserAccepted: // accepted or created by cache { request.UserConnection.Session.AccountID = response.UserID; request.UserConnection.Session.LastWorld = response.LastWorldID; if (response.AccessLevel < Settings.Default.LoginServiceAllowedAccessLevel) { request.Send(LoginFailed.ToPacket(UserAuthenticationResponseType.AccessFailed)); UserConnectionsListener.CloseActiveConnection(request.UserConnection); return; } long requestId = long.MinValue; if (QueuedRequestsPool.Enqueue(request.UserConnection, ref requestId)) { CacheServiceConnection.Send ( new CacheUserSessionRequest ( requestId, request.UserConnection.Session ).ToPacket() ); } else { Logger.WriteLine(Source.InnerNetwork, "Failed to send CacheUserSessionRequest to cache service, request was not enqueued by QueuedRequestsPool ?..."); UserConnectionsListener.CloseActiveConnection(request.UserConnection); } return; } default: { request.Send(LoginFailed.ToPacket(response.Response)); UserConnectionsListener.CloseActiveConnection(request.UserConnection); return; } } } break; } case UserDataLayer.CacheUserSessionResponse: { CacheUserSessionResponse response = new CacheUserSessionResponse(p); QueuedRequest request = QueuedRequestsPool.Dequeue(response.RequestID); if (QueuedRequest.IsValid(request)) { switch (response.Response) { case CacheUserSessionResponse.Failed: { Logger.WriteLine("Failed to cache user session data on cache server side"); request.Send(LoginFailed.ToPacket(UserAuthenticationResponseType.SystemError)); UserConnectionsListener.CloseActiveConnection(request.UserConnection); return; } case CacheUserSessionResponse.Accepted: { request.Send(LoginOk.ToPacket(request.UserConnection.Session)); return; } } } else { Logger.WriteLine(Source.OuterNetwork, "Failed to send ServerPackets.WorldsList to client, request was not dequeued by QueuedRequestsPool ?..."); UserConnectionsListener.CloseActiveConnection(request.UserConnection); } return; } case UserDataLayer.WorldsListResponse: { WorldsListResponse response = new WorldsListResponse(p); QueuedRequest request = QueuedRequestsPool.Dequeue(response.RequestID); if (QueuedRequest.IsValid(request)) { request.Send(ServerList.ToPacket(request.UserConnection.Session.LastWorld, response.Data)); } else { Logger.WriteLine(Source.OuterNetwork, "Failed to send ServerPackets.WorldsList to client, request was not dequeued by QueuedRequestsPool ?..."); UserConnectionsListener.CloseActiveConnection(request.UserConnection); } return; } case UserDataLayer.JoinWorldResponse: { JoinWorldResponse response = new JoinWorldResponse(p); QueuedRequest request = QueuedRequestsPool.Dequeue(response.RequestID); if (QueuedRequest.IsValid(request)) { switch (response.Result) { case JoinWorldRequestResult.Accepted: { request.UserConnection.Send(PlayAccepted.ToPacket(request.UserConnection.Session)); break; } default: { request.UserConnection.Send(PlayFail.ToPacket(response.Result)); break; } } } UserConnectionsListener.CloseConnectionWithoutLogout(request.UserConnection); return; } } break; } } Logger.WriteLine("Unknown packet received from {0} service on layer 0x{1}:{2}{3}", ServiceType.LoginService, p.FirstOpcode.ToString("x2"), Environment.NewLine, p.ToString()); }