private void MakeCurrent() { Vector3 oldAngles = _viewAngles; if (this.Inhibited == false) { // update toggled key states // TODO: toggled /*toggled_crouch.SetKeyState( ButtonState( UB_DOWN ), in_toggleCrouch.GetBool() ); * toggled_run.SetKeyState( ButtonState( UB_SPEED ), in_toggleRun.GetBool() && idAsyncNetwork::IsActive() ); * toggled_zoom.SetKeyState( ButtonState( UB_ZOOM ), in_toggleZoom.GetBool() );*/ // TODO: keyboard gen // keyboard angle adjustment /*AdjustAngles(); * * // set button bits * CmdButtons(); * * // get basic movement from keyboard * KeyMove();*/ // get basic movement from mouse // TODO: MouseMove(); // get basic movement from joystick /*JoystickMove(); * * // check to make sure the angles haven't wrapped * if ( viewangles[PITCH] - oldAngles[PITCH] > 90 ) { * viewangles[PITCH] = oldAngles[PITCH] + 90; * } else if ( oldAngles[PITCH] - viewangles[PITCH] > 90 ) { * viewangles[PITCH] = oldAngles[PITCH] - 90; * } */ } else { _mouseDeltaX = 0; _mouseDeltaY = 0; } // TODO: input /*for ( i = 0; i < 3; i++ ) { * cmd.angles[i] = ANGLE2SHORT( viewangles[i] ); * }*/ _currentCommand.MouseX = (short)_mouseX; _currentCommand.MouseY = (short)_mouseY; _flags = _currentCommand.Flags; _impulse = _currentCommand.Impulse; }
public void InitForNewMap() { _flags = 0; _impulse = 0; // TODO /*toggled_crouch.Clear(); * toggled_run.Clear(); * toggled_zoom.Clear(); * toggled_run.on = in_alwaysRun.GetBool();*/ Clear(); // TODO: ClearAngles(); }
private void MakeCurrent() { Vector3 oldAngles = _viewAngles; if(this.Inhibited == false) { // update toggled key states // TODO: toggled /*toggled_crouch.SetKeyState( ButtonState( UB_DOWN ), in_toggleCrouch.GetBool() ); toggled_run.SetKeyState( ButtonState( UB_SPEED ), in_toggleRun.GetBool() && idAsyncNetwork::IsActive() ); toggled_zoom.SetKeyState( ButtonState( UB_ZOOM ), in_toggleZoom.GetBool() );*/ // TODO: keyboard gen // keyboard angle adjustment /*AdjustAngles(); // set button bits CmdButtons(); // get basic movement from keyboard KeyMove();*/ // get basic movement from mouse // TODO: MouseMove(); // get basic movement from joystick /*JoystickMove(); // check to make sure the angles haven't wrapped if ( viewangles[PITCH] - oldAngles[PITCH] > 90 ) { viewangles[PITCH] = oldAngles[PITCH] + 90; } else if ( oldAngles[PITCH] - viewangles[PITCH] > 90 ) { viewangles[PITCH] = oldAngles[PITCH] - 90; } */ } else { _mouseDeltaX = 0; _mouseDeltaY = 0; } // TODO: input /*for ( i = 0; i < 3; i++ ) { cmd.angles[i] = ANGLE2SHORT( viewangles[i] ); }*/ _currentCommand.MouseX = (short) _mouseX; _currentCommand.MouseY = (short) _mouseY; _flags = _currentCommand.Flags; _impulse = _currentCommand.Impulse; }
public void InitForNewMap() { _flags = 0; _impulse = 0; // TODO /*toggled_crouch.Clear(); toggled_run.Clear(); toggled_zoom.Clear(); toggled_run.on = in_alwaysRun.GetBool();*/ Clear(); // TODO: ClearAngles(); }