private void Dispose()
 {
     this._sequencer.Stop();
     if (this._destObj != null)
     {
         UsequenceObjectReloader component = this._destObj.GetComponent <UsequenceObjectReloader>();
         component.Dispose();
         UnityEngine.Object.Destroy(this._destObj);
     }
     this.Loader.Dispose(true);
     UnityEngine.Object.Destroy(base.gameObject);
 }