public string Render() { State = new CommonState(Index); UsedStates.Add(State); for (; Index < Markdown.Length; Index++) { TryRenderChar(); } SetTages(); return(RemoveEscapeChars(Markdown)); }
private void CheckAndChangeState() { var underlinesCount = UnderilinesCount(); if (underlinesCount > 2) { Index += underlinesCount; return; } if (!State.IsNeedChangeState(this, underlinesCount)) { return; } State = State.ChangeState(this, underlinesCount); if (UsedStates.Count <= 1 || UsedStates[UsedStates.Count - 1].Parent != State) { UsedStates.Add(State); } }