Example #1
0
 public bool CompareTo(UseRange ur)
 {
     bool same = false;
     if(this.active == ur.active &&
         this.range == ur.range &&
         this.ignoreYDistance == ur.ignoreYDistance)
     {
         same = true;
     }
     return same;
 }
Example #2
0
    public static UseRange UseRangeSettings(UseRange ur)
    {
        if(DataHolder.BattleSystem().IsRealTime())
        {
            EditorGUILayout.Separator();

            ur.active = EditorGUILayout.Toggle("Use range", ur.active, GUILayout.Width(mWidth));
            if(ur.active)
            {
                ur.range = EditorGUILayout.FloatField(ur.range, GUILayout.Width(mWidth*0.5f));
                ur.ignoreYDistance = EditorGUILayout.Toggle("Ignore Y distance", ur.ignoreYDistance, GUILayout.Width(mWidth));
            }
        }
        else ur.active = false;
        return ur;
    }
Example #3
0
 public bool InBattleRange()
 {
     bool inRange = true;
     if(this.user != null)
     {
         Combatant[] t = this.GetTargets(false);
         int count = 0;
         UseRange ur = new UseRange();
         for(int i=0; i<t.Length; i++)
         {
             if(!ur.InRange(this.user, t[i]))
             {
                 count++;
             }
         }
         // none in range
         if(t.Length > 0 && t.Length == count)
         {
             inRange = false;
         }
     }
     return inRange;
 }