Example #1
0
 /// <summary>
 /// Filters the given value using the <see cref="UseMode"/>.
 /// </summary>
 /// <param name="mode">The mode.</param>
 /// <param name="value">The value to process.</param>
 /// <param name="defaultValue">The default value.</param>
 /// <returns>The combined value.</returns>
 protected static Vector2 ApplyUseModeMask(UseMode mode, Vector2 value, Vector2 defaultValue)
 {
     return(new Vector2(
                (mode & UseMode.Horizontal) == UseMode.Horizontal ? value.X : defaultValue.X,
                (mode & UseMode.Vertical) == UseMode.Vertical ? value.Y : defaultValue.Y
                ));
 }
 /// <summary>
 /// Filters the given value using the <see cref="UseMode"/>.
 /// </summary>
 /// <param name="mode">The mode.</param>
 /// <param name="value">The value to process.</param>
 /// <param name="defaultValue">The default value.</param>
 /// <returns>The combined value.</returns>
 protected static Float2 ApplyUseModeMask(UseMode mode, Float2 value, Float2 defaultValue)
 {
     return(new Float2(
                (mode & UseMode.Horizontal) == UseMode.Horizontal ? value.X : defaultValue.X,
                (mode & UseMode.Vertical) == UseMode.Vertical ? value.Y : defaultValue.Y
                ));
 }
Example #3
0
    private bool WasPressed(UseMode useMode)
    {
        switch (useMode)
        {
        case UseMode.LeftClick: return(Input.GetMouseButtonDown(0));

        case UseMode.RightClick: return(Input.GetMouseButtonDown(1));
        }

        return(false);
    }
    private bool WasPressed(UseMode useMode)
    {
        // This might be better off with the new input manager system?
        // Figure out the use mode and then return the input value for that use mode.
        switch (useMode)
        {
        case UseMode.LeftClick: return(Input.GetMouseButtonDown(0));

        case UseMode.RightClick: return(Input.GetMouseButtonDown(1));
        }

        // If we don't have an applicable usemode, don't worry about it.
        return(false);
    }
Example #5
0
		internal static int UseTexture(int TextureIndex, UseMode Mode) {
			if (TextureIndex == -1) return 0;
			Textures[TextureIndex].CyclesSurvived = 0;
			if (Textures[TextureIndex].Loaded) {
				return Textures[TextureIndex].OpenGlTextureIndex;
			} else if (Textures[TextureIndex].Data != null) {
				if (Textures[TextureIndex].IsRGBA) {
					LoadTextureRGBAforOpenGl(TextureIndex);
				} else {
					LoadTextureRGBforOpenGl(TextureIndex);
				}
				return Textures[TextureIndex].OpenGlTextureIndex;
			} else {
				if (Renderer.LoadTexturesImmediately == Renderer.LoadTextureImmediatelyMode.Yes | Mode == UseMode.LoadImmediately || (Renderer.LoadTexturesImmediately != Renderer.LoadTextureImmediatelyMode.NotYet & Textures[TextureIndex].LoadImmediately & Mode != UseMode.QueryDimensions)) {
					LoadTextureData(TextureIndex);
					if (Textures[TextureIndex].Loaded) {
						return Textures[TextureIndex].OpenGlTextureIndex;
					} else if (Textures[TextureIndex].Data != null) {
						if (Textures[TextureIndex].IsRGBA) {
							LoadTextureRGBAforOpenGl(TextureIndex);
						} else {
							LoadTextureRGBforOpenGl(TextureIndex);
						}
						return Textures[TextureIndex].OpenGlTextureIndex;
					} else {
						return 0;
					}
				} else {
					if (Mode == UseMode.QueryDimensions & Textures[TextureIndex].FileName != null) {
						try {
							Bitmap b = (Bitmap)Image.FromFile(Textures[TextureIndex].FileName);
							Textures[TextureIndex].ClipWidth = b.Width;
							Textures[TextureIndex].ClipHeight = b.Height;
							b.Dispose();
						} catch (Exception ex) {
							Interface.AddMessage(Interface.MessageType.Error, false, "Internal error in TextureManager.cs::UseTexture: " + ex.Message);
							throw;
						}
					}
					Textures[TextureIndex].Queried = true;
					return 0;
				}
			}
		}
Example #6
0
 internal static int UseTexture(int TextureIndex, UseMode Mode)
 {
     if (TextureIndex > Textures.Length || Textures[TextureIndex] == null || TextureIndex == -1)
     {
         return(0);
     }
     Textures[TextureIndex].CyclesSurvived = 0;
     if (Textures[TextureIndex].Loaded)
     {
         return(Textures[TextureIndex].OpenGlTextureIndex);
     }
     else if (Textures[TextureIndex].Data != null)
     {
         if (Textures[TextureIndex].IsRGBA)
         {
             LoadTextureRGBAforOpenGl(TextureIndex);
         }
         else
         {
             LoadTextureRGBforOpenGl(TextureIndex);
         }
         return(Textures[TextureIndex].OpenGlTextureIndex);
     }
     else
     {
         if (Renderer.LoadTexturesImmediately == Renderer.LoadTextureImmediatelyMode.Yes | Mode == UseMode.LoadImmediately || (Renderer.LoadTexturesImmediately != Renderer.LoadTextureImmediatelyMode.NotYet & Textures[TextureIndex].LoadImmediately & Mode != UseMode.QueryDimensions))
         {
             LoadTextureData(TextureIndex);
             if (Textures[TextureIndex].Loaded)
             {
                 return(Textures[TextureIndex].OpenGlTextureIndex);
             }
             else if (Textures[TextureIndex].Data != null)
             {
                 if (Textures[TextureIndex].IsRGBA)
                 {
                     LoadTextureRGBAforOpenGl(TextureIndex);
                 }
                 else
                 {
                     LoadTextureRGBforOpenGl(TextureIndex);
                 }
                 return(Textures[TextureIndex].OpenGlTextureIndex);
             }
             else
             {
                 return(0);
             }
         }
         else
         {
             if (Mode == UseMode.QueryDimensions & Textures[TextureIndex].FileName != null)
             {
                 try
                 {
                     Bitmap b = (Bitmap)Image.FromFile(Textures[TextureIndex].FileName);
                     Textures[TextureIndex].ClipWidth  = b.Width;
                     Textures[TextureIndex].ClipHeight = b.Height;
                     b.Dispose();
                 }
                 catch (Exception ex)
                 {
                     Interface.AddMessage(Interface.MessageType.Error, false, "Internal error in TextureManager.cs::UseTexture: " + ex.Message);
                     throw;
                 }
             }
             Textures[TextureIndex].Queried = true;
             return(0);
         }
     }
 }
Example #7
0
 /// <summary>
 /// Converts the <see cref="UseMode"/> into the <see cref="Vector2"/> mask.
 /// </summary>
 /// <param name="mode">The mode.</param>
 /// <returns>The mask.</returns>
 protected static Vector2 GetUseModeMask(UseMode mode)
 {
     return(new Vector2((mode & UseMode.Horizontal) == UseMode.Horizontal ? 1.0f : 0.0f, (mode & UseMode.Vertical) == UseMode.Vertical ? 1.0f : 0.0f));
 }
 internal static int UseTexture(int TextureIndex, UseMode Mode)
 {
     if (TextureIndex == -1) return 0;
     Textures[TextureIndex].CyclesSurvived = 0;
     if (Textures[TextureIndex].Loaded) {
         return Textures[TextureIndex].OpenGlTextureIndex;
     } else if (Textures[TextureIndex].Data != null) {
         if (Textures[TextureIndex].IsRGBA) {
             LoadTextureRGBAforOpenGl(TextureIndex);
         } else {
             LoadTextureRGBforOpenGl(TextureIndex);
         }
         return Textures[TextureIndex].OpenGlTextureIndex;
     } else {
         if (Renderer.LoadTexturesImmediately == Renderer.LoadTextureImmediatelyMode.Yes | Mode == UseMode.LoadImmediately || (Renderer.LoadTexturesImmediately != Renderer.LoadTextureImmediatelyMode.NotYet & Textures[TextureIndex].LoadImmediately & Mode != UseMode.QueryDimensions)) {
             LoadTextureData(TextureIndex);
             if (Textures[TextureIndex].Loaded) {
                 return Textures[TextureIndex].OpenGlTextureIndex;
             } else if (Textures[TextureIndex].Data != null) {
                 if (Textures[TextureIndex].IsRGBA) {
                     LoadTextureRGBAforOpenGl(TextureIndex);
                 } else {
                     LoadTextureRGBforOpenGl(TextureIndex);
                 }
                 return Textures[TextureIndex].OpenGlTextureIndex;
             } else {
                 return 0;
             }
         } else {
             if (Mode == UseMode.QueryDimensions & Textures[TextureIndex].FileName != null) {
                 Bitmap b = (Bitmap)Image.FromFile(Textures[TextureIndex].FileName);
                 Textures[TextureIndex].ClipWidth = b.Width;
                 Textures[TextureIndex].ClipHeight = b.Height;
                 b.Dispose();
             }
             Textures[TextureIndex].Queried = true;
             return 0;
         }
     }
 }