/// <summary>
        /// Only for some testing values
        /// </summary>
        public void InitDefault()
        {
            Birth.AddKey(0, 1.0f);
            Life.AddKey(0, 10.0f);
            Thickness.AddKey(0, 1.0f);
            Velocity.AddKey(0, new Vector3(0, 1, 0));


            MyAnimatedPropertyVector4 colorKey = new MyAnimatedPropertyVector4(Color.Name);

            colorKey.AddKey(0, new Vector4(1, 0, 0, 1));
            colorKey.AddKey(1, new Vector4(0, 0, 1, 1));
            Color.AddKey(0, colorKey);

            MyAnimatedPropertyFloat radiusKey = new MyAnimatedPropertyFloat(Radius.Name);

            radiusKey.AddKey(0, 1.0f);
            Radius.AddKey(0, radiusKey);

            MyAnimatedPropertyTransparentMaterial materialKey = new MyAnimatedPropertyTransparentMaterial(Material.Name);

            materialKey.AddKey(0, MyTransparentMaterials.GetMaterial("Smoke"));
            Material.AddKey(0, materialKey);

            LODBirth.AddKey(0, 1.0f);
            LODRadius.AddKey(0, 1.0f);

            UseLayerSorting.SetValue(false);
            SortLayer.SetValue(-1);
        }
        public void InitDefault()
        {
            Birth.AddKey(0, 1.0f);
            Life.AddKey(0, 10.0f);
            Thickness.AddKey(0, 1.0f);
            Velocity.AddKey(0, new Vector3(0, 1, 0));


            MyAnimatedPropertyVector4 colorKey = new MyAnimatedPropertyVector4(Color.Name);

            colorKey.AddKey(0, new Vector4(1, 0, 0, 1));
            colorKey.AddKey(1, new Vector4(0, 0, 1, 1));
            Color.AddKey(0, colorKey);

            MyAnimatedPropertyFloat radiusKey = new MyAnimatedPropertyFloat(Radius.Name);

            radiusKey.AddKey(0, 1.0f);
            Radius.AddKey(0, radiusKey);

            MyAnimatedPropertyTransparentMaterial materialKey = new MyAnimatedPropertyTransparentMaterial(Material.Name);

            materialKey.AddKey(0, MyTransparentMaterials.GetMaterial("Smoke"));
            Material.AddKey(0, materialKey);

            LODBirth.AddKey(0, 1.0f);
            LODBirth.AddKey(MyConstants.MAX_PARTICLE_DISTANCE_DEFAULT, 0f);
            LODRadius.AddKey(0, 1.0f);

            PivotDistVar.SetValue(1.0f);

            AccelerationVar.SetValue(0.0f);

            UseLayerSorting.SetValue(false);
            SortLayer.SetValue(-1);
        }
        public void Init()
        {
            System.Diagnostics.Debug.Assert(Birth == null);

            AddProperty(MyGenerationPropertiesEnum.Birth, new MyAnimatedPropertyFloat("Birth"));
            AddProperty(MyGenerationPropertiesEnum.BirthVar, new MyConstPropertyFloat("Birth var"));

            AddProperty(MyGenerationPropertiesEnum.Life, new MyAnimatedPropertyFloat("Life"));
            AddProperty(MyGenerationPropertiesEnum.LifeVar, new MyConstPropertyFloat("Life var"));

            AddProperty(MyGenerationPropertiesEnum.Velocity, new MyAnimatedPropertyVector3("Velocity"));
            AddProperty(MyGenerationPropertiesEnum.VelocityDir, new MyConstPropertyEnum("Velocity dir", typeof(MyVelocityDirEnum), s_velocityDirStrings));

            AddProperty(MyGenerationPropertiesEnum.Angle, new MyAnimatedPropertyFloat("Angle"));
            AddProperty(MyGenerationPropertiesEnum.AngleVar, new MyConstPropertyFloat("Angle var"));

            AddProperty(MyGenerationPropertiesEnum.RotationSpeed, new MyAnimatedPropertyFloat("Rotation speed"));
            AddProperty(MyGenerationPropertiesEnum.RotationSpeedVar, new MyConstPropertyFloat("Rotation speed var"));

            AddProperty(MyGenerationPropertiesEnum.Radius, new MyAnimatedProperty2DFloat("Radius"));
            AddProperty(MyGenerationPropertiesEnum.RadiusVar, new MyAnimatedPropertyFloat("Radius var"));

            AddProperty(MyGenerationPropertiesEnum.Color, new MyAnimatedProperty2DVector4("Color"));
            AddProperty(MyGenerationPropertiesEnum.ColorVar, new MyAnimatedPropertyFloat("Color var"));

            AddProperty(MyGenerationPropertiesEnum.Material, new MyAnimatedProperty2DTransparentMaterial("Material", MyTransparentMaterialInterpolator.Switch));

            AddProperty(MyGenerationPropertiesEnum.ParticleType, new MyConstPropertyEnum("Particle type", typeof(MyParticleTypeEnum), s_particleTypeStrings));

            AddProperty(MyGenerationPropertiesEnum.Thickness, new MyAnimatedPropertyFloat("Thickness"));

            AddProperty(MyGenerationPropertiesEnum.Enabled, new MyConstPropertyBool("Enabled"));
            Enabled.SetValue(true);

            AddProperty(MyGenerationPropertiesEnum.BlendTextures, new MyConstPropertyBool("Blend textures"));
            BlendTextures.SetValue(true);

            AddProperty(MyGenerationPropertiesEnum.EnableCustomRadius, new MyConstPropertyBool("Enable custom radius"));
            AddProperty(MyGenerationPropertiesEnum.EnableCustomVelocity, new MyConstPropertyBool("Enable custom velocity"));
            AddProperty(MyGenerationPropertiesEnum.EnableCustomBirth, new MyConstPropertyBool("Enable custom birth"));

            AddProperty(MyGenerationPropertiesEnum.OnDie, new MyConstPropertyGenerationIndex("OnDie"));
            OnDie.SetValue(-1);
            AddProperty(MyGenerationPropertiesEnum.OnLife, new MyConstPropertyGenerationIndex("OnLife"));
            OnLife.SetValue(-1);

            AddProperty(MyGenerationPropertiesEnum.LODBirth, new MyAnimatedPropertyFloat("LODBirth"));
            AddProperty(MyGenerationPropertiesEnum.LODRadius, new MyAnimatedPropertyFloat("LODRadius"));

            AddProperty(MyGenerationPropertiesEnum.MotionInheritance, new MyAnimatedPropertyFloat("Motion inheritance"));

            AddProperty(MyGenerationPropertiesEnum.UseLayerSorting, new MyConstPropertyBool("Use layer sorting"));
            AddProperty(MyGenerationPropertiesEnum.SortLayer, new MyConstPropertyInt("Sort layer"));
            AddProperty(MyGenerationPropertiesEnum.AlphaAnisotropic, new MyConstPropertyBool("Alpha anisotropic"));

            AddProperty(MyGenerationPropertiesEnum.Gravity, new MyConstPropertyFloat("Gravity"));

            Thickness.AddKey(0, 1.0f);

            LODBirth.AddKey(0, 1.0f);
            LODRadius.AddKey(0, 1.0f);

            UseLayerSorting.SetValue(false);
            SortLayer.SetValue(-1);

            m_emitter.Init();
        }