public PlayerResources() { itemInventory = new ItemInventory(); itemInventory.PickUpItemWithId(0, 10); // 10 Berries tools = new UsableTool[ItemModel.instance.toolData.Count]; for (int i = 0; i < ItemModel.instance.toolData.Count; ++i) { tools[i] = new UsableTool(i, 0); // 0 - Boat, 1 - Food } Money = 0; RecalculateGearScore(); }
public void SetTrackableTool(UsableTool newTool) { tool = newTool; ResetIcon(); ResetDurabilityValue(); }
public Sprite GetToolIcon(UsableTool tool) { return(icons[toolData[tool.Id].tierDictionaryName[tool.Tier]]); }