Example #1
0
        public void Start()
        {
            Usable usable = Tools.GetComponentAnywhere <Usable>(gameObject);

            if ((usable != null) && (nameText != null))
            {
                nameText.text = usable.GetName();
            }
            if (canvas != null)
            {
                canvas.enabled = false;
            }
        }
Example #2
0
 private void OnSelectedUsable(Usable usable)
 {
     this.usable = usable;
     if (mainControl != null)
     {
         NGUITools.SetActive(mainControl.gameObject, true);
     }
     if (nameLabel != null)
     {
         NGUITools.SetActive(nameLabel.gameObject, true);
         nameLabel.text = usable.GetName();
     }
     if (useMessageLabel != null)
     {
         NGUITools.SetActive(useMessageLabel.gameObject, true);
         useMessageLabel.text = string.IsNullOrEmpty(usable.overrideUseMessage) ? defaultUseMessage : usable.overrideUseMessage;
     }
     UpdateReticle();
 }
 private void ShowControls()
 {
     if (usable == null)
     {
         return;
     }
     Tools.SetGameObjectActive(mainGraphic, true);
     Tools.SetGameObjectActive(nameText, true);
     Tools.SetGameObjectActive(useMessageText, true);
     if (nameText != null)
     {
         nameText.text = usable.GetName();
     }
     if (useMessageText != null)
     {
         useMessageText.text = GetUseMessage();
     }
     if (CanTriggerAnimations() && !string.IsNullOrEmpty(animationTransitions.showTrigger))
     {
         animator.SetTrigger(animationTransitions.showTrigger);
     }
 }