public UsCmd CreatePacket() { UsCmd c = new UsCmd(); c.WriteNetCmd(eNetCmd.SV_FrameDataV2); c.WriteInt32(this._frameCount); c.WriteFloat(this._frameDeltaTime); c.WriteFloat(this._frameRealTime); c.WriteFloat(this._frameStartTime); UsCmdUtil.WriteIntList(c, this._frameMeshes); UsCmdUtil.WriteIntList(c, this._frameMaterials); UsCmdUtil.WriteIntList(c, this._frameTextures); return(c); }
public bool NetHandle_FrameDataV2(eNetCmd cmd, UsCmd c) { int var = c.ReadInt32(); float f1 = c.ReadFloat(); f1 = c.ReadFloat(); f1 = c.ReadFloat(); var meshList = UsCmdUtil.ReadIntList(c); var materialList = UsCmdUtil.ReadIntList(c); var textureList = UsCmdUtil.ReadIntList(c); MeshGrid.Dispatcher.Invoke(new Action(() => { if (MeshGrid.DataContext == null) { MeshGrid.DataContext = new ObservableCollection <MeshObject>(); } else { ((ObservableCollection <MeshObject>)(MeshGrid.DataContext)).Clear(); } title_mesh.Text = string.Format("Meshes ({0})", meshList.Count); })); { UsCmd req = new UsCmd(); req.WriteNetCmd(eNetCmd.CL_FrameV2_RequestMeshes); UsCmdUtil.WriteIntList(req, meshList); NetManager.Instance.Send(req); UsLogging.Printf("eNetCmd.NetHandle_FrameDataV2 [b]({0} meshes expected)[/b].", meshList.Count); } { UsCmd req = new UsCmd(); req.WriteNetCmd(eNetCmd.CL_FrameV2_RequestNames); UsCmdUtil.WriteIntList(req, meshList); NetManager.Instance.Send(req); UsLogging.Printf("eNetCmd.NetHandle_FrameDataV2 [b]({0} names expected)[/b].", meshList.Count); } return(true); }