Example #1
0
 private void HandleTextureLoaded(Ur.Filesystem.Loader loader, Texture asset)
 {
     lock (spriteDefsByTexture) {
         spriteDefsByTexture[asset] = new List <SpriteDefinition>();
         var idkey = GetAssetIdentityKey(loader);
         textureIdentitiesLookup[asset] = idkey;
         spriteDefsByStringID.Add(idkey, asset);
     }
 }
Example #2
0
        private string GetAssetIdentityKey(Ur.Filesystem.Loader loader)
        {
            var raw = loader.Path.Substring(loader.BasePath.Length + 1);

            raw = raw.Replace('\\', '.').Replace('/', '.');
            var extPos = raw.LastIndexOf('.');

            raw = raw.Substring(0, extPos);
            return(raw);
        }
Example #3
0
        private void HandleFontLoaded(Ur.Filesystem.Loader loader, Font asset)
        {
            if (DefaultFont == null)
            {
                DefaultFont = asset;
            }

            var idkey = GetAssetIdentityKey(loader);

            fontsCachedByID.Add(idkey, asset);
        }
Example #4
0
 internal void HandleAssetLoaded(Ur.Filesystem.Loader loader, object asset)
 {
     if (asset is Texture t)
     {
         HandleTextureLoaded(loader, t);
     }
     else if (asset is Font f)
     {
         HandleFontLoaded(loader, f);
     }
     else if (asset is Shader s)
     {
         HandleShaderLoaded(loader, s);
     }
 }
Example #5
0
        private void HandleShaderLoaded(Ur.Filesystem.Loader loader, Shader asset)
        {
            var idkey = GetAssetIdentityKey(loader);

            shadersCachedByID.Add(idkey, asset);
        }