Example #1
0
        /// <summary>Update selection for instant preview.</summary>
        void EditModeSelect(UpgradeObjectSettings obj)
        {
            if (transform.childCount > 1)
            {
                Debug.LogError("Wrong amount of children in Transform."); return;
            }
            else if (transform.childCount == 1)
            {
                DestroyImmediate(transform.GetChild(0).gameObject);
            }

            if (obj == null)
            {
                throw new UnityException("Object you want to select is null");
            }
            // Reset TransformSettingsType so it won't f**k up stuff.
            if (type == TransformSettingsType.UpdateBaseTransform)
            {
                type = 0;
            }

            Debug.Log("Updating Selection");
            CurrentObject = obj.Prefab;
            var newObj = UnityEditor.PrefabUtility.InstantiatePrefab(obj.Prefab, transform);

            newObj.name = newObj.name.Replace("(Clone)", "");

            transform.localScale = obj.LocalScale;
            transform.position   = OriginalPosition + obj.LocalPosition;
        }
Example #2
0
 void AddSettingsForNewPrefabs()
 {
     foreach (var prefab in prefabsToAddToTheList)
     {
         if (ObjectSettings.Any(x => x.Prefab == prefab))
         {
             Debug.LogWarning($"{prefab.name} is already contained in the list. Skipping...");
             continue;
         }
         var newSettings = new UpgradeObjectSettings(prefab);
         ObjectSettings.Add(newSettings);
     }
     if (prefabsToAddToTheList.Count != 0)
     {
         OriginalPosition = transform.position;
         prefabsToAddToTheList.Clear();
     }
 }