void Start() { _this = this; database = GameManager.gm.GetComponentInChildren <UpgradeDatabase>(); upgradePanel = GameObject.Find("UpgradePanel"); upgradeScrollPanel = GameObject.Find("UpgradeScrollPanel"); upgradeScrollPanelrect = upgradeScrollPanel.GetComponent <RectTransform>(); upgradePanel.GetComponent <Transform>().localScale = new Vector3(1, 1, 1); upgradePanel.SetActive(false); MakeUpgradeList(); }
void Start() { upgradeChkup = this; database = GameManager.gm.GetComponentInChildren <UpgradeDatabase>(); upgradePanel = GameObject.Find("UpgradePanel"); upgradePanel2 = GameObject.Find("UpgradePanel2"); upgradeScrollPanel = GameObject.Find("UpgradeScrollPanel"); upgradeStatusText = GameObject.Find("UpgradeStatus").GetComponentInChildren <Text>(); upgradeScrollPanelrect = upgradeScrollPanel.GetComponent <RectTransform>(); upgradePanel.GetComponent <Transform>().localScale = new Vector3(1, 1, 1); upgradePanel.SetActive(false); MakeUpgradeList(); upgradeStatusText.text = "남은 돈 : " + GameManager.gm.Money(); }