/* Crud */ public Comment Save(Comment comment, bool updateTopicPostCount = true) { var newComment = comment.Id <= 0; var eventArgs = new CommentEventArgs() { Comment = comment }; if (newComment) { Creating.Raise(this, eventArgs); } else { Updating.Raise(this, eventArgs); } if (!eventArgs.Cancel) { //save comment _databaseContext.Database.Save(comment); //topic post count if (updateTopicPostCount) { UpdateTopicPostsCount(comment); } //parent comment state if (comment.ParentCommentId > 0) { var p = GetById(comment.ParentCommentId); if (p != null) { p.HasChildren = true; } Save(p, false); } if (newComment) { Created.Raise(this, eventArgs); } else { Updated.Raise(this, eventArgs); } } else { CancelledByEvent.Raise(this, eventArgs); } return(comment); }
/* CRUD */ public Topic Save(Topic topic) { var newTopic = topic.Id <= 0; var eventArgs = new TopicEventArgs() { Topic = topic }; if (newTopic) { Creating.Raise(this, eventArgs); } else { Updating.Raise(this, eventArgs); } if (!eventArgs.Cancel) { //save entity _databaseContext.Database.Save(topic); if (newTopic) { Created.Raise(this, eventArgs); } else { Updated.Raise(this, eventArgs); } } else { CancelledByEvent.Raise(this, eventArgs); } return(topic); }
public Models.Forum Save(Models.Forum forum) { var newForum = _databaseContext.Database.ExecuteScalar <int>("SELECT COUNT(*) FROM forumForums WHERE id=@id", new { id = forum.Id }) == 0; var eventArgs = new ForumEventArgs() { Forum = forum }; if (newForum) { Creating.Raise(this, eventArgs); } else { Updating.Raise(this, eventArgs); } if (!eventArgs.Cancel) { if (newForum) { _databaseContext.Database.Insert(forum); Created.Raise(this, eventArgs); } else { _databaseContext.Database.Update(forum); Updated.Raise(this, eventArgs); } } else { CancelledByEvent.Raise(this, eventArgs); } return(forum); }
public void Update(SimModel simModel, SimState simState) { Updating.Raise(this, new GameStateUpdateEventArgs(simModel, simState)); OnUpdate(simModel, simState); TryMove(simModel, simState, Location.Add(Velocity)); }
public void Update(GameState gameState, long elapsedMilliseconds) { Updating.Raise(this, new GameStateUpdateEventArgs(gameState, elapsedMilliseconds)); OnUpdate(gameState, elapsedMilliseconds); }